cen64/os/winapi/gl_context.h
Derek "Turtle" Roe 8b89df2fdc See long description
Replaced all references to simulation with emulation
Updated copyright year
Updated .gitignore to reduce chances of random files being uploaded to
the repo
Added .gitattributes to normalize all text files, and to ignore binary
files (which includes the logo and the NEC PDF)
2015-07-01 18:44:21 -05:00

50 lines
1.1 KiB
C

//
// os/winapi/gl_context.h: WinAPI GL context definitions.
//
// CEN64: Cycle-Accurate Nintendo 64 Emulator.
// Copyright (C) 2015, Tyler J. Stachecki.
//
// This file is subject to the terms and conditions defined in
// 'LICENSE', which is part of this source code package.
//
#ifndef CEN64_OS_WINAPI_GL_CONTEXT
#define CEN64_OS_WINAPI_GL_CONTEXT
#include "gl_common.h"
#include "gl_display.h"
#include "gl_screen.h"
#include "gl_window.h"
#include <stddef.h>
#define CEN64_GL_CONTEXT_BAD (NULL)
typedef HGLRC cen64_gl_context;
//
// Creates a cen64_gl_context and binds it to the cen64_gl_window.
//
static inline cen64_gl_context cen64_gl_context_create(cen64_gl_window window) {
cen64_gl_context c;
if ((c = wglCreateContext(window->hdc)) == NULL)
return CEN64_GL_CONTEXT_BAD;
if (wglMakeCurrent(window->hdc, c) != TRUE) {
wglDeleteContext(c);
c = CEN64_GL_CONTEXT_BAD;
}
return c;
}
//
// Unbinds the cen64_gl_context from the window and releases the context.
//
static inline void cen64_gl_context_destroy(
cen64_gl_context context, cen64_gl_window window) {
wglMakeCurrent(NULL, NULL);
wglDeleteContext(context);
}
#endif