cen64/os/winapi/alloc.c
Derek "Turtle" Roe 8b89df2fdc See long description
Replaced all references to simulation with emulation
Updated copyright year
Updated .gitignore to reduce chances of random files being uploaded to
the repo
Added .gitattributes to normalize all text files, and to ignore binary
files (which includes the logo and the NEC PDF)
2015-07-01 18:44:21 -05:00

42 lines
989 B
C

//
// os/winapi/alloc.h: Low-level WinAPI-based allocators.
//
// CEN64: Cycle-Accurate Nintendo 64 Emulator.
// Copyright (C) 2015, Tyler J. Stachecki.
//
// This file is subject to the terms and conditions defined in
// 'LICENSE', which is part of this source code package.
//
#include "common.h"
#include "os/common/alloc.h"
#include <stddef.h>
#include <windows.h>
// Allocates a block of (R/W/X) memory.
void *cen64_alloc(struct cen64_mem *m, size_t size, bool exec) {
int access = exec ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE;
if ((m->ptr = VirtualAlloc(NULL, size,
MEM_COMMIT | MEM_RESERVE, access)) == NULL)
return NULL;
m->size = size;
return m->ptr;
}
// Releases resources acquired by cen64_alloc_init.
void cen64_alloc_cleanup(void) {
}
// Initializes CEN64's low-level allocator.
int cen64_alloc_init(void) {
return 0;
}
// Releases resources acquired by cen64_alloc.
void cen64_free(struct cen64_mem *m) {
VirtualFree(m->ptr, 0, MEM_RELEASE);
}