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Replaced all references to simulation with emulation Updated copyright year Updated .gitignore to reduce chances of random files being uploaded to the repo Added .gitattributes to normalize all text files, and to ignore binary files (which includes the logo and the NEC PDF)
76 lines
2.1 KiB
C
76 lines
2.1 KiB
C
//
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// vi/window.c: Video interface host window/GUI routines.
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//
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// CEN64: Cycle-Accurate Nintendo 64 Emulator.
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// Copyright (C) 2015, Tyler J. Stachecki.
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//
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// This file is subject to the terms and conditions defined in
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// 'LICENSE', which is part of this source code package.
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//
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#include "common.h"
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#include "gl_common.h"
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#include "gl_context.h"
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#include "gl_display.h"
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#include "gl_screen.h"
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#include "gl_window.h"
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#include "vi/controller.h"
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// Creates a rendering window/context for the VI controller.
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int vi_create_window(struct vi_controller *vi) {
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struct cen64_gl_hints hints = cen64_default_gl_hints;
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struct cen64_gl_config *config;
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int num_matching;
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// Create a window for rendering. If we're successful,
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// we'll work our way into the nested statements and
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// return success.
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if ((vi->display = cen64_gl_display_create(
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NULL)) == CEN64_GL_DISPLAY_BAD)
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return -1;
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if ((vi->screen = cen64_gl_screen_create(
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vi->display, -1)) == CEN64_GL_SCREEN_BAD) {
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cen64_gl_display_destroy(vi->display);
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return -1;
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}
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if ((config = cen64_gl_config_create(vi->display, vi->screen,
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&hints, &num_matching)) == CEN64_GL_CONFIG_BAD) {
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cen64_gl_screen_destroy(vi->screen);
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cen64_gl_display_destroy(vi->display);
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return -1;
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}
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vi->window = cen64_gl_window_create(
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vi->display, vi->screen, config, "CEN64");
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cen64_gl_config_destroy(config);
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if (vi->window == CEN64_GL_WINDOW_BAD) {
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cen64_gl_screen_destroy(vi->screen);
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cen64_gl_display_destroy(vi->display);
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return -1;
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}
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if ((vi->context = cen64_gl_context_create(
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vi->window)) == CEN64_GL_CONTEXT_BAD) {
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cen64_gl_window_destroy(vi->window);
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cen64_gl_screen_destroy(vi->screen);
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cen64_gl_display_destroy(vi->display);
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return -1;
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}
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cen64_gl_window_unhide(vi->window);
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return 0;
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}
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// Destroys the rendering window/context
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// associated with the VI controller.
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void vi_destroy_window(struct vi_controller *vi) {
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cen64_gl_context_destroy(vi->context, vi->window);
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cen64_gl_window_destroy(vi->window);
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cen64_gl_screen_destroy(vi->screen);
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cen64_gl_display_destroy(vi->display);
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}
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