Cycle-Accurate Nintendo 64 Emulator
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Tyler J. Stachecki c0d3be2561 rsp_veq_vge_vlt_vne optimization patch from izy.
mm: Might be better to fold these indirect branches back
into the RSP vector function table if we're going to ask
the compiler to generate a jump table here.
2016-02-06 14:00:49 -05:00
ai Try to reduce component cycle overheads. 2016-01-30 14:55:37 -05:00
arch rsp_veq_vge_vlt_vne optimization patch from izy. 2016-02-06 14:00:49 -05:00
assets Initial commit. 2014-03-08 11:12:15 -05:00
bus bus: Reduce number of MMIO address mappings. 2016-01-27 02:32:11 -05:00
cmake Fix mingw64 build issues. 2015-08-17 13:53:11 -04:00
common build on OS X 2016-01-26 21:03:28 -05:00
dd time: move get_local_time out to platform-specific dir 2016-02-03 21:26:36 -08:00
debugger See long description 2015-07-03 08:18:16 -04:00
device options: document controller and save options 2016-02-03 21:40:37 -08:00
os time: move get_local_time out to platform-specific dir 2016-02-03 21:26:36 -08:00
pi Fix PI/DD bugs that broke some carts. 2016-01-30 19:37:52 -05:00
rdp See long description 2015-07-03 08:18:16 -04:00
ri See long description 2015-07-03 08:18:16 -04:00
rsp More optimization patches from izy. 2016-02-06 13:40:23 -05:00
si rtc: implement RTC 2016-02-03 21:26:45 -08:00
vi build on OS X 2016-01-26 21:03:28 -05:00
vr4300 More optimization patches from izy. 2016-02-06 13:40:23 -05:00
.gitattributes See long description 2015-07-03 08:18:16 -04:00
.gitignore See long description 2015-07-03 08:18:16 -04:00
cen64.c Don't abort emulation on SHA mismatch. 2016-01-30 18:43:54 -05:00
cen64.h See long description 2015-07-03 08:18:16 -04:00
CMakeLists.txt rtc: implement RTC 2016-02-03 21:26:45 -08:00
common.h.in quiet warnings on OS X 2016-01-27 16:13:01 -08:00
CONTRIBUTORS This was overdue: update CONTRIBUTORS. 2016-01-26 21:03:33 -05:00
LICENSE See long description 2015-07-03 08:18:16 -04:00
README.md Update README.md 2015-07-03 08:18:08 -04:00
VERSION Initial commit. 2014-03-08 11:12:15 -05:00

About

Yes, another Nintendo 64 emulator. This one, however, aims for perfect emulation by emulating the hardware inside of the Nintendo 64 itself, down to the register-transfer level (RTL). At the same time, I've tried to keep things as optimized as possible in hopes that CEN64 will someday run ROMs at full speed, even on modest systems.

Why?

CEN64 is my pet project. It's something I pick up whenever I get bored. To me, what Nintendo and SGI did with this console is nothing short of amazing. The ingenuity and design of the hardware was well-ahead of it's time, and it is an absolute blast to reverse-engineer and study. I started this project in order to learn more about what really went on at the hardware level back in the (good old) days.

Thank you to every single one of you developers for filling my childhood with excellent memories. I'd also like to thank the community on all their hard work and effort spent reverse-engineering this little gem. Without further ado... "Get N or get out"!