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111 lines
2.5 KiB
C
111 lines
2.5 KiB
C
//
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// os/winapi/thread.h: Multi-threading functions and types.
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//
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// CEN64: Cycle-Accurate Nintendo 64 Emulator.
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// Copyright (C) 2015, Tyler J. Stachecki.
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//
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// This file is subject to the terms and conditions defined in
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// 'LICENSE', which is part of this source code package.
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//
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#ifndef CEN64_OS_WINAPI_THREAD
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#define CEN64_OS_WINAPI_THREAD
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#include "common.h"
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#include <windows.h>
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#define CEN64_THREAD_RETURN_TYPE DWORD
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#define CEN64_THREAD_RETURN_VAL 0
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// Type definitions.
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typedef HANDLE cen64_thread;
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typedef DWORD (*cen64_thread_func)(LPVOID arg);
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typedef HANDLE cen64_mutex;
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typedef HANDLE cen64_cv;
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//
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// Threads.
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//
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// Creates a thread and starts executing 'f' within the thread.
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static inline int cen64_thread_create(cen64_thread *t,
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cen64_thread_func f, void *arg) {
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if (likely((*t = CreateThread(NULL, 0, f, arg, 0, NULL)) != NULL))
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return 0;
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return 1;
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}
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//
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// Join a thread created with cen64_thread_create. Use this to
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// effectively "free" the resources acquired for the thread.
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//
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static inline int cen64_thread_join(cen64_thread *t) {
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if (unlikely(WaitForSingleObject(*t, INFINITE) != WAIT_OBJECT_0))
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return 1;
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return !CloseHandle(*t);
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}
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//
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// Mutexes.
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//
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// Allocates resources for/initializes a mutex.
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static inline int cen64_mutex_create(cen64_mutex *m) {
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if (unlikely((*m = CreateMutex(NULL, FALSE, NULL)) == NULL))
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return 1;
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return 0;
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}
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// Releases resources acquired by cen64_mutex_create.
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static inline int cen64_mutex_destroy(cen64_mutex *m) {
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return !CloseHandle(*m);
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}
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// Locks the mutex passed as an argument.
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static inline int cen64_mutex_lock(cen64_mutex *m) {
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if (likely(WaitForSingleObject(*m, INFINITE) == WAIT_OBJECT_0))
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return 0;
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return 1;
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}
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// Unlocks the mutex passed as an argument.
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static inline int cen64_mutex_unlock(cen64_mutex *m) {
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return !ReleaseMutex(*m);
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}
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//
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// Condition variables.
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//
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// Allocates resources for/initializes a CV.
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static inline int cen64_cv_create(cen64_cv *cv) {
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if (unlikely((*cv = CreateSemaphore(NULL, 0, 1, NULL)) == NULL))
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return 1;
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return 0;
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}
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// Releases resources acquired by cen64_cv_create.
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static inline int cen64_cv_destroy(cen64_cv *cv) {
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return !CloseHandle(*cv);
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}
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// Releases the mutex and waits until cen64_cv_signal is called.
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static inline int cen64_cv_wait(cen64_cv *cv, cen64_mutex *m) {
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if (likely(SignalObjectAndWait(*m, *cv, INFINITE, FALSE) == WAIT_OBJECT_0))
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return 0;
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return 1;
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}
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// Signals the condition variable.
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static inline int cen64_cv_signal(cen64_cv *cv) {
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return !ReleaseSemaphore(*cv, 1, 0);
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}
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#endif
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