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Another fix for MSVC builds.
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@ -181,6 +181,7 @@ cen64_gl_window cen64_gl_window_create(
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SetPixelFormat(window->hdc, window->pixel_format, &config->pfd);
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window->exit_requested = false;
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cen64_mutex_create(&window->event_mutex);
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cen64_mutex_create(&window->render_mutex);
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window->thread_id = GetCurrentThreadId();
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