bsnes/bsnes.cfg
byuu 397b9c4505 Update to bsnes v012 release.
Changelog:
    - Added S-DSP emulation
    - Added sound output support via DirectSound -- no sound buffering though, so sound is muted by default
    - Added option to record raw sound output to WAV files
    - Added multiple color adjustment filters to the video output
    - Added mode3/4 direct color support
    - Added mode7 direct color and mosaic support
    - Greatly improved mode7 rendering algorithm thanks to anomie
    - Fixed mode7 screen repitition and EXTBG effects
    - Greatly increased accuracy of NMI and IRQ timing, and emulated many newly discovered hardware quirks involving the two
    - A few speed improvements courtesy of Nach for profiling the code for me
I'm now looking for assistance with sound buffering. Specifically, I need help modifying the DirectSound code to allow the emulator to be ran between 50%-400% normal speed, while keeping the sound output relatively good. If you have experience with this and can help, please get in touch with me (setsunakun0 at hotmail dot com).
2005-10-02 00:38:34 +00:00

87 lines
1.6 KiB
INI

# Applies contrast adjust filter to video output when enabled
# Works by lowering the brightness of darker colors,
# while leaving brighter colors alone; thus reducing saturation
# (default = true)
snes.video_color_curve = true
# Selects color adjustment filter for video output
# 0 = Normal (no filter, rgb555)
# 1 = Grayscale mode (l5)
# 2 = VGA mode (rgb332)
# 3 = Genesis mode (rgb333)
# (default = 0)
snes.video_color_adjust_mode = 0
# Mutes SNES audio output when enabled
# (default = true)
snes.mute = true
# Video mode
# 0 = 256x224w
# 1 = 512x448w
# 2 = 960x720w
# 3 = 640x480f
# 4 = 1024x768f
# (default = 1)
video.mode = 1
# Use Video RAM instead of System RAM
# (default = true)
video.use_vram = true
# Wait for vertical retrace when updating screen
# (default = false)
video.vblank = false
# Show framerate in window title
# (default = true)
gui.show_fps = false
# Joypad1 up
# (default = 0x26)
input.joypad1.up = 0x26
# Joypad1 down
# (default = 0x28)
input.joypad1.down = 0x28
# Joypad1 left
# (default = 0x25)
input.joypad1.left = 0x25
# Joypad1 right
# (default = 0x27)
input.joypad1.right = 0x27
# Joypad1 A
# (default = 0x58)
input.joypad1.a = 0x58
# Joypad1 B
# (default = 0x5a)
input.joypad1.b = 0x5a
# Joypad1 X
# (default = 0x53)
input.joypad1.x = 0x53
# Joypad1 Y
# (default = 0x41)
input.joypad1.y = 0x41
# Joypad1 L
# (default = 0x44)
input.joypad1.l = 0x44
# Joypad1 R
# (default = 0x43)
input.joypad1.r = 0x43
# Joypad1 select
# (default = 0x10)
input.joypad1.select = 0x10
# Joypad1 start
# (default = 0xd)
input.joypad1.start = 0xd