# Applies contrast adjust filter to video output when enabled # Works by lowering the brightness of darker colors, # while leaving brighter colors alone; thus reducing saturation # (default = true) snes.video_color_curve = true # Selects color adjustment filter for video output # 0 = Normal (no filter, rgb555) # 1 = Grayscale mode (l5) # 2 = VGA mode (rgb332) # 3 = Genesis mode (rgb333) # (default = 0) snes.video_color_adjust_mode = 0 # Mutes SNES audio output when enabled # (default = true) snes.mute = true # Video mode # 0 = 256x224w # 1 = 512x448w # 2 = 960x720w # 3 = 640x480f # 4 = 1024x768f # (default = 1) video.mode = 1 # Use Video RAM instead of System RAM # (default = true) video.use_vram = true # Wait for vertical retrace when updating screen # (default = false) video.vblank = false # Show framerate in window title # (default = true) gui.show_fps = false # Joypad1 up # (default = 0x26) input.joypad1.up = 0x26 # Joypad1 down # (default = 0x28) input.joypad1.down = 0x28 # Joypad1 left # (default = 0x25) input.joypad1.left = 0x25 # Joypad1 right # (default = 0x27) input.joypad1.right = 0x27 # Joypad1 A # (default = 0x58) input.joypad1.a = 0x58 # Joypad1 B # (default = 0x5a) input.joypad1.b = 0x5a # Joypad1 X # (default = 0x53) input.joypad1.x = 0x53 # Joypad1 Y # (default = 0x41) input.joypad1.y = 0x41 # Joypad1 L # (default = 0x44) input.joypad1.l = 0x44 # Joypad1 R # (default = 0x43) input.joypad1.r = 0x43 # Joypad1 select # (default = 0x10) input.joypad1.select = 0x10 # Joypad1 start # (default = 0xd) input.joypad1.start = 0xd