bsnes-plus/bsnes/snes/snes.hpp

154 lines
3.8 KiB
C++

namespace SNES {
namespace Info {
static const char Name[] = "bsnes-plus";
#ifndef BSNES_VERSION
#define BSNES_VERSION "05"
#endif
static const char Version[] = BSNES_VERSION;
static const unsigned SerializerSignature = 0x43545342; //'BSTC'
static const unsigned SerializerVersion = 15;
}
}
//#define DEBUGGER
#define CHEAT_SYSTEM
#include <libco/libco.h>
#include <nall/algorithm.hpp>
#include <nall/any.hpp>
#include <nall/array.hpp>
#include <nall/detect.hpp>
#include <nall/dl.hpp>
#include <nall/endian.hpp>
#include <nall/file.hpp>
#include <nall/foreach.hpp>
#include <nall/function.hpp>
#include <nall/moduloarray.hpp>
#include <nall/platform.hpp>
#include <nall/priorityqueue.hpp>
#include <nall/property.hpp>
#include <nall/random.hpp>
#include <nall/serializer.hpp>
#include <nall/stdint.hpp>
#include <nall/string.hpp>
#include <nall/utility.hpp>
#include <nall/varint.hpp>
#include <nall/vector.hpp>
using namespace nall;
#ifdef DEBUGGER
#define debugvirtual virtual
#else
#define debugvirtual
#endif
namespace SNES {
typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;
typedef int64_t int64;
typedef int_t<24> int24;
typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
typedef uint64_t uint64;
typedef uint_t< 1> uint1;
typedef uint_t< 2> uint2;
typedef uint_t< 3> uint3;
typedef uint_t< 4> uint4;
typedef uint_t< 5> uint5;
typedef uint_t< 6> uint6;
typedef uint_t< 7> uint7;
typedef uint_t< 9> uint9;
typedef uint_t<10> uint10;
typedef uint_t<11> uint11;
typedef uint_t<12> uint12;
typedef uint_t<13> uint13;
typedef uint_t<14> uint14;
typedef uint_t<15> uint15;
typedef uint_t<17> uint17;
typedef uint_t<18> uint18;
typedef uint_t<19> uint19;
typedef uint_t<20> uint20;
typedef uint_t<21> uint21;
typedef uint_t<22> uint22;
typedef uint_t<23> uint23;
typedef uint_t<24> uint24;
typedef uint_t<25> uint25;
typedef uint_t<26> uint26;
typedef uint_t<27> uint27;
typedef uint_t<28> uint28;
typedef uint_t<29> uint29;
typedef uint_t<30> uint30;
typedef uint_t<31> uint31;
typedef varuint_t varuint;
struct Processor {
cothread_t thread;
unsigned frequency;
int64 clock;
inline void create(void (*entrypoint_)(), unsigned frequency_) {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint_);
frequency = frequency_;
clock = 0;
}
inline void serialize(serializer &s) {
s.integer(frequency);
s.integer(clock);
}
inline bool active() const {
return co_active() == thread;
}
inline Processor() : thread(0) {}
};
struct ChipDebugger {
virtual bool property(unsigned id, string &name, string &value) = 0;
virtual unsigned getRegister(unsigned id) {return 0;}
virtual void setRegister(unsigned id, unsigned value) {}
virtual bool getFlag(unsigned id) {return false;}
virtual void setFlag(unsigned id, bool value) {}
};
#include <memory/memory.hpp>
#include <cpu/core/core.hpp>
#include <smp/core/core.hpp>
#include <ppu/counter/counter.hpp>
#if defined(PROFILE_ACCURACY)
#include "profile-accuracy.hpp"
#elif defined(PROFILE_COMPATIBILITY)
#include "profile-compatibility.hpp"
#elif defined(PROFILE_PERFORMANCE)
#include "profile-performance.hpp"
#endif
#include <system/system.hpp>
#include <chip/chip.hpp>
#include <cartridge/cartridge.hpp>
#include <cheat/cheat.hpp>
#include <memory/memory-inline.hpp>
#include <ppu/counter/counter-inline.hpp>
#include <cheat/cheat-inline.hpp>
}
namespace nall {
template<> struct has_size<SNES::MappedRAM> { enum { value = true }; };
template<> struct has_size<SNES::StaticRAM> { enum { value = true }; };
}
#undef debugvirtual