bsnes-plus/bsnes/snes/chip/supergameboy/serialization.cpp
2020-02-10 18:41:44 -05:00

10 lines
218 B
C++

#ifdef SUPERGAMEBOY_CPP
void SuperGameBoy::serialize(serializer &s) {
Processor::serialize(s);
s.integer(speed);
if (s.mode() == serializer::Load) update_speed();
if(sgb_serialize) sgb_serialize(s);
}
#endif