bsnes-mt/shaders/CRT-Royale.shader
2020-06-02 20:53:45 +03:00
..
textures bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
bloom-approx.fs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
bloom-approx.vs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
bloom-horizontal-reconstitute.fs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
bloom-horizontal-reconstitute.vs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
bloom-vertical.fs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
bloom-vertical.vs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
blur9fast-horizontal.fs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
blur9fast-horizontal.vs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
blur9fast-vertical.fs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
blur9fast-vertical.vs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
brightpass.fs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
brightpass.vs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
first-pass-linearize-crt-gamma-bob-fields.fs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
first-pass-linearize-crt-gamma-bob-fields.vs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
geometry-aa-last-pass.fs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
geometry-aa-last-pass.vs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
manifest.bml bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
mask-resize-horizontal.fs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
mask-resize-horizontal.vs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
mask-resize-vertical.fs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
mask-resize-vertical.vs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
scanlines-horizontal-apply-mask.fs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
scanlines-horizontal-apply-mask.vs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
scanlines-vertical-interlacing.fs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
scanlines-vertical-interlacing.vs bsnes-mt 1.0 2020-06-02 20:53:45 +03:00