bsnes-based SNES emulator featuring pixel-perfect integer-ratio scaling, PNG screenshots, built-in hotkeys, multi­language user interface, bug fixes, etc.
Find a file
2020-08-13 08:55:42 +03:00
bsnes Added underscore prefix to names of #include'd *.cpp files 2020-08-13 06:45:41 +03:00
bsnes-mt bsnes-mt 1.2 2020-08-13 08:55:42 +03:00
hiro Added underscore prefix to names of #include'd *.cpp files 2020-08-13 06:45:41 +03:00
libco bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
nall Completed translation + pixel-perfect scaling in Hires modes 2020-07-27 17:26:08 +03:00
ruby Added underscore prefix to names of #include'd *.cpp files 2020-08-13 06:45:41 +03:00
shaders bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
sourcery bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
bsnes-CREDITS.md bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
bsnes-README.md bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
GPLv3.txt bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
LICENSE.txt bsnes-mt 1.0 2020-06-02 20:53:45 +03:00
README.md Updated readme 2020-07-27 17:26:36 +03:00

bsnes-mt

bsnes version with image-quality, user-experience and other improvements:

  • Pixel-perfect integer-ratio scaling.
  • Precise 4:3 in the “Center” and “Scale” modes.
  • Compressed PNG screenshots.
  • User interface in both English and Russian, and more.

See the project webpage for details.

Contributing translations

Feel free to contribute user-interface translations. Thats easy even if you are not a programmer.

The app is already available in English and Russian, and partially Japanese. English and Russian translations are complete and dont need contributions.

Translations are in the bsnes-mt/translations.h file (uses UTF-8 character encoding).

Partial translations are possible: if a string is not translated, just the original English-language string is automatically used instead.

Start with translating menus (Menu.*), then settings (Settings.*) and common strings (Common.*) — they form the main part of the user interface.

How to compile/build

Install MinGW, then execute the following command inside the folder with bsnes-mt source code:

mingw32-make -C bsnes target=bsnes

Like original bsnes, bsnes-mt cannot be built with Visual Studio for now.

bsnes-mt is Windows-only.