mirror of
https://github.com/DerKoun/bsnes-hd.git
synced 2025-04-02 10:52:49 -04:00
110 lines
5.9 KiB
C++
110 lines
5.9 KiB
C++
auto Program::hackCompatibility() -> void {
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string entropy = settings.emulator.hack.entropy;
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bool fastJoypadPolling = false;
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bool fastPPU = settings.emulator.hack.ppu.fast;
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bool fastPPUNoSpriteLimit = settings.emulator.hack.ppu.noSpriteLimit;
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bool fastDSP = settings.emulator.hack.dsp.fast;
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bool coprocessorDelayedSync = settings.emulator.hack.coprocessor.delayedSync;
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uint renderCycle = 512;
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auto title = superFamicom.title;
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auto region = superFamicom.region;
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//sometimes menu options are skipped over in the main menu with cycle-based joypad polling
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if(title == "Arcades Greatest Hits") fastJoypadPolling = true;
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//the start button doesn't work in this game with cycle-based joypad polling
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if(title == "TAIKYOKU-IGO Goliath") fastJoypadPolling = true;
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//holding up or down on the menu quickly cycles through options instead of stopping after each button press
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if(title == "WORLD MASTERS GOLF") fastJoypadPolling = true;
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//relies on mid-scanline rendering techniques
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if(title == "AIR STRIKE PATROL" || title == "DESERT FIGHTER") fastPPU = false;
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//the dialogue text is blurry due to an issue in the scanline-based renderer's color math support
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if(title == "マーヴェラス") fastPPU = false;
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//stage 2 uses pseudo-hires in a way that's not compatible with the scanline-based renderer
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if(title == "SFC クレヨンシンチャン") fastPPU = false;
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//title screen game select (after choosing a game) changes OAM tiledata address mid-frame
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//this is only supported by the cycle-based PPU renderer
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if(title == "Winter olympics") fastPPU = false;
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//title screen shows remnants of the flag after choosing a language with the scanline-based renderer
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if(title == "WORLD CUP STRIKER") fastPPU = false;
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//relies on cycle-accurate writes to the echo buffer
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if(title == "KOUSHIEN_2") fastDSP = false;
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//will hang immediately
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if(title == "RENDERING RANGER R2") fastDSP = false;
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//will hang sometimes in the "Bach in Time" stage
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if(title == "BUBSY II" && region == "PAL") fastDSP = false;
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//fixes an errant scanline on the title screen due to writing to PPU registers too late
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if(title == "ADVENTURES OF FRANKEN" && region == "PAL") renderCycle = 32;
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//fixes an errant scanline on the title screen due to writing to PPU registers too late
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if(title == "FIREPOWER 2000" || title == "SUPER SWIV") renderCycle = 32;
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//fixes an errant scanline on the title screen due to writing to PPU registers too late
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if(title == "NHL '94" || title == "NHL PROHOCKEY'94") renderCycle = 32;
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//fixes an errant scanline on the title screen due to writing to PPU registers too late
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if(title == "Sugoro Quest++") renderCycle = 128;
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if(settings.emulator.hack.hotfixes) {
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//this game transfers uninitialized memory into video RAM: this can cause a row of invalid tiles
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//to appear in the background of stage 12. this one is a bug in the original game, so only enable
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//it if the hotfixes option has been enabled.
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if(title == "The Hurricanes") entropy = "None";
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//Frisky Tom attract sequence sometimes hangs when WRAM is initialized to pseudo-random patterns
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if(title == "ニチブツ・アーケード・クラシックス") entropy = "None";
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}
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emulator->configure("Hacks/Entropy", entropy);
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emulator->configure("Hacks/CPU/FastJoypadPolling", fastJoypadPolling);
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emulator->configure("Hacks/PPU/Fast", fastPPU);
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emulator->configure("Hacks/PPU/NoSpriteLimit", fastPPUNoSpriteLimit);
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emulator->configure("Hacks/PPU/RenderCycle", renderCycle);
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emulator->configure("Hacks/PPU/Mode7/Scale", settings.emulator.hack.ppu.mode7.scale);
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emulator->configure("Hacks/PPU/Mode7/Perspective", settings.emulator.hack.ppu.mode7.perspective);
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emulator->configure("Hacks/PPU/Mode7/Widescreen", settings.emulator.hack.ppu.mode7.widescreen);
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emulator->configure("Hacks/PPU/Mode7/Wsbg1", settings.emulator.hack.ppu.mode7.wsbg1);
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emulator->configure("Hacks/PPU/Mode7/Wsbg2", settings.emulator.hack.ppu.mode7.wsbg2);
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emulator->configure("Hacks/PPU/Mode7/Wsbg3", settings.emulator.hack.ppu.mode7.wsbg3);
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emulator->configure("Hacks/PPU/Mode7/Wsbg4", settings.emulator.hack.ppu.mode7.wsbg4);
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emulator->configure("Hacks/PPU/Mode7/Wsobj", settings.emulator.hack.ppu.mode7.wsobj);
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emulator->configure("Hacks/PPU/Mode7/Igwin", settings.emulator.hack.ppu.mode7.igwin);
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emulator->configure("Hacks/PPU/Mode7/Igwinx", settings.emulator.hack.ppu.mode7.igwinx);
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emulator->configure("Hacks/PPU/Mode7/BgGrad", settings.emulator.hack.ppu.mode7.bgGrad);
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emulator->configure("Hacks/PPU/Mode7/WindRad", settings.emulator.hack.ppu.mode7.windRad);
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emulator->configure("Hacks/PPU/Mode7/WsMode", settings.emulator.hack.ppu.mode7.wsMode);
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emulator->configure("Hacks/PPU/Mode7/WsBgCol", settings.emulator.hack.ppu.mode7.wsBgCol);
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emulator->configure("Hacks/PPU/Mode7/WsMarker", settings.emulator.hack.ppu.mode7.wsMarker);
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emulator->configure("Hacks/PPU/Mode7/WsMarkerAlpha", settings.emulator.hack.ppu.mode7.wsMarkerAlpha);
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emulator->configure("Hacks/PPU/Mode7/Supersample", settings.emulator.hack.ppu.mode7.supersample);
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emulator->configure("Hacks/PPU/Mode7/Mosaic", settings.emulator.hack.ppu.mode7.mosaic);
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emulator->configure("Hacks/DSP/Fast", fastDSP);
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emulator->configure("Hacks/DSP/Cubic", settings.emulator.hack.dsp.cubic);
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emulator->configure("Hacks/Coprocessor/DelayedSync", coprocessorDelayedSync);
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}
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auto Program::hackPatchMemory(vector<uint8_t>& data) -> void {
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auto title = superFamicom.title;
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if(title == "Satellaview BS-X" && data.size() >= 0x100000) {
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//BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (JPN) (1.1)
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//disable limited play check for BS Memory flash cartridges
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//benefit: allow locked out BS Memory flash games to play without manual header patching
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//detriment: BS Memory ROM cartridges will cause the game to hang in the load menu
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if(data[0x4a9b] == 0x10) data[0x4a9b] = 0x80;
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if(data[0x4d6d] == 0x10) data[0x4d6d] = 0x80;
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if(data[0x4ded] == 0x10) data[0x4ded] = 0x80;
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if(data[0x4e9a] == 0x10) data[0x4e9a] = 0x80;
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}
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}
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