auto Program::hackCompatibility() -> void { string entropy = settings.emulator.hack.entropy; bool fastJoypadPolling = false; bool fastPPU = settings.emulator.hack.ppu.fast; bool fastPPUNoSpriteLimit = settings.emulator.hack.ppu.noSpriteLimit; bool fastDSP = settings.emulator.hack.dsp.fast; bool coprocessorDelayedSync = settings.emulator.hack.coprocessor.delayedSync; uint renderCycle = 512; auto title = superFamicom.title; auto region = superFamicom.region; //sometimes menu options are skipped over in the main menu with cycle-based joypad polling if(title == "Arcades Greatest Hits") fastJoypadPolling = true; //the start button doesn't work in this game with cycle-based joypad polling if(title == "TAIKYOKU-IGO Goliath") fastJoypadPolling = true; //holding up or down on the menu quickly cycles through options instead of stopping after each button press if(title == "WORLD MASTERS GOLF") fastJoypadPolling = true; //relies on mid-scanline rendering techniques if(title == "AIR STRIKE PATROL" || title == "DESERT FIGHTER") fastPPU = false; //the dialogue text is blurry due to an issue in the scanline-based renderer's color math support if(title == "マーヴェラス") fastPPU = false; //stage 2 uses pseudo-hires in a way that's not compatible with the scanline-based renderer if(title == "SFC クレヨンシンチャン") fastPPU = false; //title screen game select (after choosing a game) changes OAM tiledata address mid-frame //this is only supported by the cycle-based PPU renderer if(title == "Winter olympics") fastPPU = false; //title screen shows remnants of the flag after choosing a language with the scanline-based renderer if(title == "WORLD CUP STRIKER") fastPPU = false; //relies on cycle-accurate writes to the echo buffer if(title == "KOUSHIEN_2") fastDSP = false; //will hang immediately if(title == "RENDERING RANGER R2") fastDSP = false; //will hang sometimes in the "Bach in Time" stage if(title == "BUBSY II" && region == "PAL") fastDSP = false; //fixes an errant scanline on the title screen due to writing to PPU registers too late if(title == "ADVENTURES OF FRANKEN" && region == "PAL") renderCycle = 32; //fixes an errant scanline on the title screen due to writing to PPU registers too late if(title == "FIREPOWER 2000" || title == "SUPER SWIV") renderCycle = 32; //fixes an errant scanline on the title screen due to writing to PPU registers too late if(title == "NHL '94" || title == "NHL PROHOCKEY'94") renderCycle = 32; //fixes an errant scanline on the title screen due to writing to PPU registers too late if(title == "Sugoro Quest++") renderCycle = 128; if(settings.emulator.hack.hotfixes) { //this game transfers uninitialized memory into video RAM: this can cause a row of invalid tiles //to appear in the background of stage 12. this one is a bug in the original game, so only enable //it if the hotfixes option has been enabled. if(title == "The Hurricanes") entropy = "None"; //Frisky Tom attract sequence sometimes hangs when WRAM is initialized to pseudo-random patterns if(title == "ニチブツ・アーケード・クラシックス") entropy = "None"; } emulator->configure("Hacks/Entropy", entropy); emulator->configure("Hacks/CPU/FastJoypadPolling", fastJoypadPolling); emulator->configure("Hacks/PPU/Fast", fastPPU); emulator->configure("Hacks/PPU/NoSpriteLimit", fastPPUNoSpriteLimit); emulator->configure("Hacks/PPU/RenderCycle", renderCycle); emulator->configure("Hacks/PPU/Mode7/Scale", settings.emulator.hack.ppu.mode7.scale); emulator->configure("Hacks/PPU/Mode7/Perspective", settings.emulator.hack.ppu.mode7.perspective); emulator->configure("Hacks/PPU/Mode7/Widescreen", settings.emulator.hack.ppu.mode7.widescreen); emulator->configure("Hacks/PPU/Mode7/Wsbg1", settings.emulator.hack.ppu.mode7.wsbg1); emulator->configure("Hacks/PPU/Mode7/Wsbg2", settings.emulator.hack.ppu.mode7.wsbg2); emulator->configure("Hacks/PPU/Mode7/Wsbg3", settings.emulator.hack.ppu.mode7.wsbg3); emulator->configure("Hacks/PPU/Mode7/Wsbg4", settings.emulator.hack.ppu.mode7.wsbg4); emulator->configure("Hacks/PPU/Mode7/Wsobj", settings.emulator.hack.ppu.mode7.wsobj); emulator->configure("Hacks/PPU/Mode7/Igwin", settings.emulator.hack.ppu.mode7.igwin); emulator->configure("Hacks/PPU/Mode7/Igwinx", settings.emulator.hack.ppu.mode7.igwinx); emulator->configure("Hacks/PPU/Mode7/BgGrad", settings.emulator.hack.ppu.mode7.bgGrad); emulator->configure("Hacks/PPU/Mode7/WindRad", settings.emulator.hack.ppu.mode7.windRad); emulator->configure("Hacks/PPU/Mode7/WsMode", settings.emulator.hack.ppu.mode7.wsMode); emulator->configure("Hacks/PPU/Mode7/WsBgCol", settings.emulator.hack.ppu.mode7.wsBgCol); emulator->configure("Hacks/PPU/Mode7/WsMarker", settings.emulator.hack.ppu.mode7.wsMarker); emulator->configure("Hacks/PPU/Mode7/WsMarkerAlpha", settings.emulator.hack.ppu.mode7.wsMarkerAlpha); emulator->configure("Hacks/PPU/Mode7/Supersample", settings.emulator.hack.ppu.mode7.supersample); emulator->configure("Hacks/PPU/Mode7/Mosaic", settings.emulator.hack.ppu.mode7.mosaic); emulator->configure("Hacks/DSP/Fast", fastDSP); emulator->configure("Hacks/DSP/Cubic", settings.emulator.hack.dsp.cubic); emulator->configure("Hacks/Coprocessor/DelayedSync", coprocessorDelayedSync); } auto Program::hackPatchMemory(vector& data) -> void { auto title = superFamicom.title; if(title == "Satellaview BS-X" && data.size() >= 0x100000) { //BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (JPN) (1.1) //disable limited play check for BS Memory flash cartridges //benefit: allow locked out BS Memory flash games to play without manual header patching //detriment: BS Memory ROM cartridges will cause the game to hang in the load menu if(data[0x4a9b] == 0x10) data[0x4a9b] = 0x80; if(data[0x4d6d] == 0x10) data[0x4d6d] = 0x80; if(data[0x4ded] == 0x10) data[0x4ded] = 0x80; if(data[0x4e9a] == 0x10) data[0x4e9a] = 0x80; } }