bythos14
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e6eba479ef
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Name unknown fields in SceGxmProgram
Also defined some program flags.
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2021-07-23 20:27:27 +07:00 |
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Zangetsu38
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586a440a2a
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shader: Correct bits of VTST sources on non-F32 data type.
- Fix crash on A virus named tom & ONE PIECE Unlimited WR.
Co-authored-by: pent0 <fewdspuckrito@gmail.com>
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2021-07-19 15:03:08 +02:00 |
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pent0
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a1a10b30bd
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shader: Support copy non aligned buffer
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2021-05-31 18:58:34 +02:00 |
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Foma Nikitin
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02e8847526
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shader: Fix mask write decoding and vmad2 modifiers
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2021-05-28 09:36:35 +02:00 |
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sunho
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fc21e2c96f
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renderer: Overhaul fragment masking
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2021-05-27 04:06:42 +02:00 |
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DerRM
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bf2cd46b89
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shader: Fix USSE swizzle accessors
for example when having assembly like:
VF16MUL pa0.xyzw pa2.111w pa0.xyz1
the wrong swizzle is used in the generated spirv
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2021-05-24 15:21:32 +02:00 |
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pent0
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7f0ced1f79
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shader: Implement SOP2M
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2021-05-24 02:31:12 +02:00 |
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sunho
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b9ed7723b1
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shader: Use only first vdual op's src_count to decide swizzle format
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2021-05-21 20:21:21 +02:00 |
|
sunho
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80d29e85bc
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shader: Fix vmovc8 and vmovc
(cherry picked from commit 404198b90c9dede1a87adf62d0d8875c526647cb)
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2021-05-21 20:21:21 +02:00 |
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sunho
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daab859409
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shader: Add basic implementation of VTSTMSK
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2021-05-21 20:21:21 +02:00 |
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sunho
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e17d2057c2
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shader: Support uint in data_type_str
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2021-05-21 20:21:21 +02:00 |
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sunho
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c8948ff204
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shader: template make_uniform_vector_from_type
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2021-05-21 20:21:21 +02:00 |
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pent0
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7fb0c4ed1a
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shader: Eliminate bias for normalize
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2021-05-21 20:19:39 +02:00 |
|
sunho
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5a5b9b78d7
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shader/vpck: Correct no cycling
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2021-05-21 20:19:09 +02:00 |
|
sunho
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4f6f66c6de
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shader: Disable early fragment test in non-nativecolor shaders
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2021-05-19 16:10:54 +02:00 |
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pent0
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91d61d2100
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shader: Eliminate the use of big memory array for fetching ease
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2021-05-19 16:10:06 +02:00 |
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bookmist
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dc460ddb83
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shader/translator: add DUAL FADD handling
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2021-05-12 00:13:11 +02:00 |
|
Foma Nikitin
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18666c9aec
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shader: Fix frag coord getting not available on fragment input generation.
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2021-05-11 15:15:13 +02:00 |
|
pent0
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14a8a9f0e3
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shader: Fix int to float reinterpret casting missing cases.
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2021-05-09 17:27:43 +02:00 |
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pent0
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70e0224403
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shader/utils: Handle constant swizzle inside FPCONSTANT swizzling
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2021-04-30 08:59:34 +02:00 |
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pent0
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8bd0578966
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shader/utils: Support loading FPCONSTANT as U32 and U16.
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2021-04-30 08:59:34 +02:00 |
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bookmist
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abdab99cfc
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shader: fix compiler warnings
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2021-04-26 02:02:17 +02:00 |
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bookmist
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1ac4815bee
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gxm: small refactoring
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2021-04-26 02:02:17 +02:00 |
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pent0
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36d7103a11
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gxm: Handle front/back fragment disable.
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2021-04-21 08:15:28 +07:00 |
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totlmstr
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ec39def5cd
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util: Use std::optional for C++17 builds
Boost.Optional is still used for lower C++ standard builds.
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2021-04-21 08:14:40 +07:00 |
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pent0
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c60cf33705
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shader/alu: Fix maximum bits allowed on decode_dest when destination is not unified vector.
Since we did not double, the maximum bits should be 1 less, so 7.
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2021-04-06 01:40:45 +02:00 |
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pent0
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93f0c31484
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shader/alu: Correct when to double register for unified dest dual (#1212)
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2021-04-04 10:21:46 +02:00 |
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Zangetsu38
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7302bd664c
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shader: expand out register bank size.
Fix dbz
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2021-03-16 23:08:45 +01:00 |
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mangren
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9f49c63e98
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shader: Implement POINTCOORD
fix shader crash TxK
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2021-03-16 20:20:40 +07:00 |
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pent0
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640ec5b786
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renderer/opengl: Use spir-v when possible (#1180)
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2021-03-02 20:44:14 +01:00 |
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korenkonder
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416d5014e0
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shader/alu: Fix typos for vsrc1 and one warning. (#1173)
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2021-02-22 16:46:57 +01:00 |
|
Pedro Montes Alcalde
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100a7a6bfe
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vita3k: Some refactor on compiler warnings (#1170)
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2021-02-22 15:59:47 +01:00 |
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mangren
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ea371b1bef
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shader: Handle stripped symbols shader
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2021-02-19 21:01:49 +07:00 |
|
mangren
|
e61594c38d
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gxm: Remove compability features for handwritten shader
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2021-02-16 10:21:36 +01:00 |
|
mangren
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2cebd902c1
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shader: Only multiply flip vec with viewport enable
fix weird issues with viewport disabled game not working with hardware flip
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2021-02-16 06:07:18 +01:00 |
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mangren
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5f113bdd2a
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shader: Add location decorator for each input attribute
rules are linear allocation, each variable has size in float unit aligned to 4
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2021-02-16 06:07:18 +01:00 |
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mangren
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1159952df7
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shader: Implement built in VertexID and InstanceID
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2021-02-07 10:19:38 +01:00 |
|
mangren
|
986a4302a2
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shader/translator: Fix wrong source bits in smp
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2021-02-05 23:03:23 +01:00 |
|
mangren
|
949b1801b1
|
shader: Correct buffer load base offset
Fill in a missing field, collected from analysing multiple shaders
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2021-02-05 23:03:23 +01:00 |
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mangren
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4223989e63
|
shader: Correct source number of VDP and VMAD
Also the predicates translation
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2021-02-05 23:03:23 +01:00 |
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mangren
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6a4a57ee50
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shader: Correct predicates of Non-mad instruction
They seems to use custom
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2021-02-05 23:03:23 +01:00 |
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mangren
|
933277adc9
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shader: Correct mask write f32
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2021-02-05 23:03:23 +01:00 |
|
mangren
|
0d061c9037
|
shader/translator: Add support for detecting CMP integer
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2021-02-05 23:03:23 +01:00 |
|
mangren
|
048a5cb6f1
|
shader/ialu: Implement I8MAD
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2021-02-05 23:03:23 +01:00 |
|
mangren
|
ae25063e0e
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shader/translator: Use all 4 components when do ALU dot
|
2021-01-16 20:02:47 +01:00 |
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pent0
|
9e5b977bc4
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Merge pull request #1081 from pent0/vtt
shader: Fix typos and implement high/low modifier for IMAD32
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2021-01-08 21:51:26 +07:00 |
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mangren
|
f6f20a3775
|
shader: Correct constant lookup
fix regressions and also clear out how it works
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2021-01-08 20:40:40 +07:00 |
|
mangren
|
9ad5c13012
|
shader: Rotate VDP write mask instead giving current repeat
Well because disasm is wrong lol and no easy way to fix
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2021-01-08 20:40:29 +07:00 |
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mangren
|
5b922469c1
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shader: Correct repeat offset behaviour on GPI sources
- Don't ignore INTERNAL repeat mode on GPI sources
- Otherwise GPI source does not get affected by repeat offset
|
2021-01-08 20:32:09 +07:00 |
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mangren
|
5024698b1d
|
shader: Add repeat multiplier and edge cases of its for VMOV and VPCK
|
2021-01-07 00:22:09 +07:00 |
|