pent0
941791b1d4
shader: Add glsl compiler.
2022-05-31 00:12:16 +02:00
sunho
df1378486d
shader: support regformat vertex attributes.
2022-05-31 00:12:16 +02:00
pent0
f803e61520
shader: Assume 0 means integral type
...
- How it samples depends on the active texture type.
So fix some games.
2022-05-30 23:46:57 +02:00
pent0
48ddae8c28
renderer: Fix proj typo and stenciling ref got removed.
...
- And leftover image bindings
2022-05-30 23:46:57 +02:00
pent0
764342b6e4
renderer: Add depth-stencil surface cache sampling and U32U32 texture surface.
2022-05-30 23:46:57 +02:00
pent0
b7256ff275
shader: Correct buffer copy to register offset.
2022-05-30 15:14:06 +02:00
pent0
fae2ad163b
renderer: Preserve f16f16f16f16 surface data as u16u16u16u16.
...
- Some drivers clamped the value nan and the data lost meaning
2022-05-30 15:01:09 +02:00
Zangetsu38
50f12efeb2
shader/spirv recompiler: handle default sampler value when no exist.
2022-05-30 14:43:57 +02:00
Macdu
7736233ebe
shader: Fix VMAD dest repeat
2022-05-29 01:18:48 +02:00
Macdu
055d2d9321
shader: Handle 16-bit bitwise instructions
2022-05-27 16:47:23 +02:00
pent0
4d4bacac80
shader/gxp parser: Set default sampler and stripped symbols.
...
- should fix crash to allow ingame of DQB and Durara relay.
2022-05-27 15:43:12 +02:00
pent0
c399dcb00e
renderer/gl: Reuse the cached surface if available and support casting.
...
Move screen render to renderer module. It does not make much sense to be in app module now.
2022-05-27 14:38:44 +02:00
Macdu
2791bc3eed
shader: Fix i16mad
2022-05-26 21:55:51 +02:00
pent0
639a1aeaf3
shader: Fix INTERNAL2 source and source mask for VDP.
2022-05-20 10:57:12 +02:00
pent0
6b4832ded8
shader: Implement I16MAD for spir-v.
2022-05-20 10:57:12 +02:00
pent0
58808c9c59
shader/branch cond: Fix typo of OpINotEqual.
2022-05-20 10:57:12 +02:00
pent0
01b23ec9e5
shader/alu/dual: Adjust config 3 layout of dual.
...
- Based on some tests that is visible on assasin's creed chronicles.
All 3 text shaders all have src_config = 3. And it uses internals1 x unified.
2022-05-19 14:41:17 +02:00
pent0
498cd0ae32
shader: Fix source load comp count not matching dest mask.
...
- Just use it right away on vector operation
2022-05-18 23:41:40 +02:00
hobyst
e335a78e30
renderer & shader: Replace Microprofile with Tracy
2022-05-07 17:52:12 +02:00
bookmist
0b9f69f3ad
shader: update version of SPIRV-Cross and glslang
2022-04-21 13:00:12 +02:00
pent0
17bf2263eb
shader: Implement gradient LOD mode for smp.
...
- Fix stay black screen
2022-04-12 16:43:00 +02:00
pent0
7acd5eb011
shader: Fix normalize signed type.
...
- For Gravity rush texture (japan studio/skin/cloth)
Co-authored-by: Zangetsu38 <dante38@free.fr>
2022-03-29 18:42:29 +02:00
Zangetsu38
9d316d431b
shader/usse utilities: fix get comp_count value.
2022-03-25 04:23:19 +01:00
pent0
509467c531
shader: Fix VDP not store whole dest mask.
2022-03-23 14:46:58 +01:00
Sergi Granell
230ea66a64
shader: spirv_recompiler: use std::ifstream instead of fs::ifstream
2022-03-21 20:16:59 +07:00
Sergi Granell
ee05d7d2ca
shader: spirv_recompiler: add missing include <list>
2022-03-21 20:16:59 +07:00
Sergi Granell
3a26283a0f
shader: SwizzleChannel: add C_ prefix
...
It might conflict with system headers (ctype.h).
2022-03-21 20:16:59 +07:00
bookmist
931bbe4103
shader/branch_cond: fix a warning
2022-03-17 06:16:05 +01:00
Zangetsu38
77fd8e8f78
project: run format.
2022-03-16 02:11:11 +01:00
pent0
e747ef9cee
shader: Implement LIMM
...
- Fix bald miku.
2022-03-16 02:10:48 +01:00
Sergi Granell
bbd110e47e
gxm: split public SceGxm types and internal+opaque SceGxm types
2022-03-16 07:57:54 +07:00
tcoyvwac
6ce0f913bb
shader/translator: refactor using standard algorithms
...
Prefer std::any_of over raw range-for loop.
2022-02-19 17:47:06 +01:00
bookmist
9f6772c36d
shader/translator: optimisation. implement operation any OR 0 as assign
2022-02-06 20:34:43 +01:00
pent0
2f41b0e253
shader: Fix non-F32 components not all stored
2021-12-08 13:20:55 +01:00
pent0
4a654d8a62
shader: Correct default UB index in input analyzing.
2021-12-07 14:32:11 +01:00
Larry
4675931e37
shader: Fix vert and frag shaders may have same sampler symbols
2021-11-30 06:17:37 +01:00
Larry
7f679634ed
modules/SceGxm: Add first step cube texture support.
2021-11-30 06:17:37 +01:00
Larry
d356352e94
renderer: fix interlock missing.
2021-11-24 13:55:35 +01:00
Larry
ef9510cfae
modules/SceGxm: Implement sceGxmSetVertexTexture.
...
- Add vertex texture implementation, add set vertex texture for non precomputed
2021-11-24 10:20:56 +01:00
Larry
61e46ef350
shader: Try correct address of non-fetch load/store.
2021-11-24 10:16:01 +01:00
Larry
65baa66720
shader: Correct src2_vscomp apply condition
2021-11-23 16:19:49 +01:00
pent0
a435a49bcf
shader: Group all buffers to single SSBO per stage
...
renderer: Fix wrong uniform buffer location in SSBO
2021-11-17 15:54:54 +01:00
pent0
4ed3c5eb39
renderer: Upgrade to OpenGL 4.3
2021-11-10 05:43:18 +01:00
pent0
439d282dd1
shader: Detect final conditional merge point in a loop-only block
...
- and add continue node
2021-10-18 14:30:35 +02:00
pent0
aa97bff0fe
shader/tests: Disable
2021-10-17 21:27:18 +02:00
pent0
024a26f487
shader: Rewrite analyzer and recompiler to based on node tree
2021-10-17 21:27:18 +02:00
Zangetsu38
2ca60801e7
shader: Correct value of bits_max.
...
- Set 8 only when use_double_reg is true.
2021-10-15 21:23:37 +02:00
pent0
9cb2063d50
shader: Minor correction on order of modifiers and types
...
- Abs(-a) is just pointless, why we still keeping that. Reorder the modifiers
- If type of vdual is f16, there's no reason for the unified result not to be f16
- Coord type of texture query was wrongly assigned, the original code is the type of the PA, not the type of the uniform. I take a guess here, but it is likely to be F32 most of the times
2021-09-19 21:17:46 +02:00
pent0
d36b787927
shader: Set z to w on flat viewport.
2021-09-19 21:17:46 +02:00
hobyst
168dfb19ca
Add license notice on source files which didn't have one
...
- Also updated the copyright notice year on all files to 2021
2021-08-19 23:14:27 +02:00