mangren
|
2b366fa857
|
shader/translator: Multiply by data type size on conditions
|
2021-01-06 10:48:35 +07:00 |
|
mangren
|
b736a0f939
|
shader/utilities: Fix typo
|
2021-01-06 10:48:34 +07:00 |
|
mangren
|
b7ed371886
|
shader/ialu: Make use of high imms
|
2021-01-06 10:48:23 +07:00 |
|
scribam
|
9230dc8ebc
|
gxm: update texture base format and swizzle masks
|
2021-01-02 17:28:17 +01:00 |
|
Zangetsu38
|
ecb71d851d
|
shader: Add Opcode ISUB16/ISUBU16.
|
2021-01-02 14:42:09 +01:00 |
|
mangren
|
e6b81cd008
|
shader/data: Fix typo
|
2021-01-02 00:14:00 +07:00 |
|
scribam
|
0a59115014
|
SceGxm: add error checks and stub some functions
|
2020-12-31 09:11:59 +01:00 |
|
scribam
|
43f3c2be1e
|
SceCtrl: fix controller binding ext
|
2020-12-31 09:11:44 +01:00 |
|
scribam
|
e0520fd45e
|
SceCtrl: fix keyboard l1/r1 buttons
|
2020-12-31 09:11:44 +01:00 |
|
scribam
|
30e50d1d2c
|
SceCtrl: use input_mode_ext in peek_buffer if the function has the "Ext" suffix
|
2020-12-31 09:11:44 +01:00 |
|
Zangetsu38
|
0564e4021d
|
renderer: Add SCE_GXM_COLOR_FORMAT_U5U6U5_RGB
|
2020-12-29 17:30:25 +01:00 |
|
scribam
|
a11c972935
|
SceDbg: basic implementation for sceDbgLoggingHandler
|
2020-12-28 23:09:10 +01:00 |
|
scribam
|
270429ca7e
|
renderer: improve blending translation
Co-authored-by: Zangetsu38 <Dante38@free.fr>
|
2020-12-28 13:36:43 +01:00 |
|
pent0
|
55e3df39a8
|
gxm: Save indicies data in beginscene (#1065)
|
2020-12-28 17:14:34 +07:00 |
|
Zangetsu38
|
57a7043889
|
shader: add sb_mode 0 in smp
|
2020-12-28 10:38:13 +01:00 |
|
Hesham Abourgheba
|
7a1965362e
|
SceCommonDialog: fix savedata dialog logic (#1063)
|
2020-12-27 23:18:43 -05:00 |
|
scribam
|
d18e38e7bf
|
config/gui/renderer: add configuration to dump textures
|
2020-12-24 18:05:18 +02:00 |
|
scribam
|
1379226ad0
|
gxm: add helper to identify block compressed texture formats
|
2020-12-24 18:03:52 +02:00 |
|
scribam
|
3b2a7b5a55
|
renderer: add bpp for UBC4/SBC4/UBC5/SBC5
|
2020-12-24 18:03:52 +02:00 |
|
Nicolas Jallamion
|
9736a3601d
|
gui/app selector: add arrow for scroll app list. (#1057)
|
2020-12-22 17:51:34 -05:00 |
|
scribam
|
e5bca67b5f
|
SceGxm: add missing texture format constants
|
2020-12-22 06:00:32 +02:00 |
|
EXtremeExploit
|
5a6d3e969f
|
gui: support for more than 1 folder inside vpk root
|
2020-12-21 19:22:44 +02:00 |
|
scribam
|
3387a882ee
|
SceGxm: restore previous pixels_per_stride value for paletted textures
|
2020-12-20 19:10:40 +02:00 |
|
scribam
|
263ec77af7
|
sceAppUtilDrmOpen: fix error code when dirName is NULL
|
2020-12-20 19:06:41 +02:00 |
|
scribam
|
5ed6639960
|
SceGxm: implement sceGxmShaderPatcherGetFragmentProgramRefCount/sceGxmShaderPatcherGetVertexProgramRefCount
|
2020-12-20 19:05:19 +02:00 |
|
EXtremeExploit
|
2a964d4bcb
|
create error pc check on unicorn error
|
2020-12-19 21:22:10 +02:00 |
|
scribam
|
90e0b75124
|
SceGxm: fix SceGxmValidRegion struct
|
2020-12-19 21:20:49 +02:00 |
|
scribam
|
a989885d88
|
gxm: fix is_sampler_cube method
|
2020-12-05 11:27:34 +01:00 |
|
scribam
|
296203fbf7
|
modules: sync with latest vita-headers/db.yml
|
2020-12-04 17:47:43 +01:00 |
|
scribam
|
7ffebcc9e7
|
SceGxm: more error checks update
|
2020-12-01 17:27:00 +01:00 |
|
bythos14
|
fc40227ee5
|
SceGxm: Fix improper semantic index for SceGxmProgramParameter
|
2020-12-01 16:03:36 +01:00 |
|
Frain-Breeze
|
31961cb266
|
renderer: fix image dump for paletted and yuv formats
|
2020-12-01 19:04:07 +09:00 |
|
sunho
|
146fd1c236
|
renderer: ignore null pallete texture in pipeline
|
2020-11-25 17:31:42 +09:00 |
|
sunho
|
27d956cb64
|
shader: convert position in screen space
When viewport is disabled, vertex position is in screen space.
|
2020-11-25 17:31:42 +09:00 |
|
sunho
|
7a5d243018
|
SceGxm: implement sceGxmPrecomputedVertexStateSetUniformBuffer
|
2020-11-25 17:31:25 +09:00 |
|
Sunho Kim
|
4f9574bc8b
|
shader: style nits
Co-authored-by: scribam <scribam@users.noreply.github.com>
|
2020-11-25 17:31:15 +09:00 |
|
sunho
|
4dee9931ac
|
shader: correct the unit of src1 in ldr
|
2020-11-25 17:31:15 +09:00 |
|
sunho
|
8e7155652b
|
shader: add uniform buffer input null check
|
2020-11-25 17:31:15 +09:00 |
|
sunho
|
9de0de422a
|
shader: fix vbw repeat offset
|
2020-11-25 17:31:15 +09:00 |
|
sunho
|
411dfc5b8f
|
SceGxm: remove default uniform buffer check in setuniformdataf
|
2020-11-25 17:31:15 +09:00 |
|
sunho
|
a72267e87f
|
shader: add shader name comment in glsl file
|
2020-11-25 17:31:15 +09:00 |
|
sunho
|
598d0a8fd0
|
shader: add disasm log of ldr
|
2020-11-25 17:31:15 +09:00 |
|
sunho
|
6b252b50f3
|
shader: remove duplicate logs
|
2020-11-25 17:31:15 +09:00 |
|
sunho
|
a422c983e9
|
shader: fix immediate logging
This is not hex value.
|
2020-11-25 17:31:15 +09:00 |
|
John Othwolo
|
aba9a3133a
|
Fix macOS rpath
discord_game_sdk was a bundle when the rpath specified discord_game_sdk.dylib. Also changed the rpath to @loader_path according to https://blog.krzyzanowskim.com/2018/12/05/rpath-what
|
2020-11-25 09:20:21 +01:00 |
|
scribam
|
4ad2ff9405
|
SceGxm: implement missing sceGxmProgramIs* functions
|
2020-11-25 09:19:50 +01:00 |
|
scribam
|
40d588b690
|
SceFiber: add error checks
|
2020-11-24 09:14:11 +01:00 |
|
sunho
|
89601f2667
|
renderer: fix tiled to linear texture conversion
|
2020-11-24 12:25:42 +09:00 |
|
sunho
|
76143d8d5a
|
shader: implement repeat mode
|
2020-11-24 12:25:42 +09:00 |
|
sunho
|
0f6f5088ca
|
shader: fix swizzle disasm when repeat_offset % 4 != 0
We already shifted register by adding to register number in operand_to_str. So, we shouldn't shift it again in swizzle_to_str.
|
2020-11-24 12:25:42 +09:00 |
|