Nicolas Jallamion
897d31b012
renderer/texture: Don't warn for YUV/YVU(420P3). ( #708 )
2020-05-20 03:12:48 +03:00
Zangetsu38
6241e7fbf5
modules/SceGxm: implement sceGxmTextureInitSwizzledArbitrary.
2020-05-17 07:14:24 +02:00
Zangetsu38
cd418dadf4
modules/SceGxm: impelment sceGxmTextureInitLinearStrided.
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modules/SceGxm: implement sceGxmTextureGetStride.
2020-05-14 08:28:13 +02:00
Nicolas Jallamion
8e48126282
modules/SceGxm: Add some duplicated functions ( #697 )
2020-05-12 16:58:33 +03:00
EXtremeExploit
ee2a463bf5
modules/SceGxm: added parameter related null checks ( #691 )
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* Added 2 null checks for new game challenge stage and p4g
* updated added returns to RET_ERROR's
* better RET_ERROR's
2020-05-10 01:11:52 -04:00
1whatleytay
34a02553c4
vita3k: remove vita-headers ( #649 )
2020-02-06 09:44:49 -05:00
Zangetsu38
cc474cb739
modules/SceGxm: implement sceGxmFragmentProgramGetProgram.
2020-01-21 22:24:23 +02:00
Taylor Whatley
c43b096938
renderer/gl: rebase fixes and fix amd buffers
2020-01-19 13:37:13 -05:00
pent0
e7af295de5
modules/SceGxm: Enforce old buffer display sync
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Block future rendering on old buffer, but dont wait for fragment on it. This is to prevent a possible corruption
2020-01-19 13:37:13 -05:00
pent0
502cb6f3f7
modules/SceGxm: Implement sceGxmSetFragmentUniformBuffer
2020-01-19 13:37:13 -05:00
pent0
c705849f97
shader: Correctly handle register uniform buffer
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- Correctly recognize LD/ST instruction
- Change a container field from max_resource_index to size_in_f32
2020-01-19 13:37:13 -05:00
pent0
a30c179bed
renderer: Use buffer size from analyze result
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aaa
2020-01-19 13:37:13 -05:00
pent0
3bd161023a
modules/SceGxm: Correct uniform buffer set alignment
2020-01-19 13:37:13 -05:00
Zangetsu38
ba41e627c2
all: Format project
2020-01-12 22:35:27 -05:00
Taylor Whatley
89e5419ad9
modules: implement basic avplayer
2019-12-22 00:15:36 -05:00
Taylor Whatley
6463b34cc1
modules: implement avcdec and yuv format
2019-12-22 00:15:36 -05:00
Peter Mackay
eeb0601738
Fix warnings when compiling with Clang ( #589 )
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* util: Add missing parens
* util: Add bytes.h to CMakeLists.txt
* np: Fix initialiser order warning
* renderer: Remove unused operator
* renderer: Remove unused locals
* vita3k: Guard config-dependent local
* SceGxm: Remove unused locals
* SceProcessmgr: Fix unused variable warning on Mac
I assumed Mac works the same as Linux.
* shader: Remove unused locals
* shader: Fix initialiser order warnings
* gxm: Rewrite pointer math to fix int to pointer truncation warning
* renderer: Remove deletes of memory internal to command buffer
* util: Use tab rather than spaces
2019-11-01 16:47:07 +01:00
Nicolas Jallamion
06299de242
emulator: Refactor file structure ( #557 )
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Also:
- external: update some submodules.
2019-08-28 16:52:07 +03:00