Blue
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1e423d3616
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MDEC: Handle decode return finished
|
2021-02-27 19:28:24 +01:00 |
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Blue
|
3fe167d928
|
DMA: SyncMode 1 cpu run in beetwen transf
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2021-02-27 19:27:37 +01:00 |
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Blue
|
8331536041
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GPU: Move texture and clut setup from raster
This avoids setting up again the same for quads
|
2021-02-27 15:33:41 +01:00 |
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Pedro Cortés
|
4a759c4ee0
|
Update README.md
|
2021-02-27 11:26:30 +01:00 |
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Blue
|
4b53de2741
|
GTE: Fix MVMVA flags, mx3 and tv2
aaaaaand. GTE is done.
|
2021-02-27 09:45:01 +01:00 |
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Blue
|
c5325ff4a8
|
GTE: Refactor decoding and mvmva
Decoding the mvmva fields on each command was unneded as it was only used by mvmva itself.
|
2021-02-26 20:24:19 +01:00 |
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Blue
|
ee3d81c323
|
GTE: Calculate sf on inst decode
|
2021-02-26 19:13:57 +01:00 |
|
Blue
|
b1fc62d532
|
GTE: Remove unneded CPU ref
|
2021-02-26 16:39:03 +01:00 |
|
Blue
|
0efcca7fd3
|
GTE: Handle RTPS/RTPT UNR Div
Among other things this fixes: Metal Gear Solid water, Crash Team Racing broken polys, Ridge Racer 4 weird road below the car...
|
2021-02-25 20:20:42 +01:00 |
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Blue
|
a6f65cd775
|
CPU: minor refact
|
2021-02-24 23:50:09 +01:00 |
|
Blue
|
1f18aaac6c
|
CPU: disable tests
|
2021-02-21 21:00:52 +01:00 |
|
Blue
|
e4515680ae
|
GTE: Simplify SaturateRGB
|
2021-02-21 13:53:32 +01:00 |
|
Blue
|
f5b88e4f3d
|
BUS: Simplify nested if else, ranges and width
Wip
|
2021-02-21 13:51:56 +01:00 |
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Blue
|
a994caaf6c
|
GPU: Dual 8888/1555 VRAM
Yay for avoiding cluts roundtrips between pixel formats!
|
2021-02-06 13:12:52 +01:00 |
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Blue
|
26a77bc928
|
GPU: Avoid clut 8888 to 1555 index transform
|
2021-02-06 13:03:39 +01:00 |
|
Blue
|
1864968d1a
|
GTE: Use ReadOnlySpan on UNR table
|
2021-02-05 18:23:27 +01:00 |
|
Blue
|
a397f43046
|
DMA: Avoid infinite linked lists
|
2021-01-30 23:13:41 +01:00 |
|
Blue
|
ade403008a
|
GPU: Revert signed11bit on tri changes
|
2021-01-30 16:26:28 +01:00 |
|
Blue
|
ac02fa19da
|
GPU: Precompute texture window texel mask
|
2021-01-29 22:20:26 +01:00 |
|
Blue
|
0219c581f2
|
editorconfig: disable new line before else
|
2021-01-29 22:07:21 +01:00 |
|
Blue
|
ce656b0a82
|
GPU: refactor
Just methods names as i was allways getting lost here...
|
2021-01-29 19:49:35 +01:00 |
|
Blue
|
06f23ee762
|
CPU: .NET 5 Function Pointers test
delegate* go brr
|
2021-01-27 21:32:55 +01:00 |
|
Blue
|
9e75db4136
|
GPU: Fix vertex sign extend at 11b
Fixes Skullmonkeys and probably others
|
2021-01-27 21:30:50 +01:00 |
|
Blue
|
188c3b8109
|
Window: blit x ranges as spans
|
2021-01-26 21:12:05 +01:00 |
|
Blue
|
4dd416d4c2
|
CPU: Narrow fetch address space
Shortcut Bus Load32 goes brrr
|
2021-01-26 21:07:25 +01:00 |
|
Blue
|
545f4ce169
|
CPU: Avoid call to Execute on NOP
|
2021-01-26 20:42:52 +01:00 |
|
Blue
|
0f52c35868
|
Project Migrate to .NET 5
|
2021-01-24 13:34:41 +01:00 |
|
Blue
|
96456b9833
|
OpentTK: Update to 4.4
|
2021-01-24 13:18:23 +01:00 |
|
Pedro Cortés
|
2f79a50d36
|
Gdi (#18)
* Push Interop
* GDI Render: UI
* Gdi: Add BltMode
* Winform GDI: Handle y ranges
This is badly handled and X still left
|
2021-01-24 12:16:01 +01:00 |
|
Pedro Cortés
|
8912d88da4
|
Update README.md
|
2021-01-22 21:19:12 +01:00 |
|
Blue
|
33291cb9ad
|
Minor refactor
|
2021-01-22 19:23:03 +01:00 |
|
Blue
|
a2bd5b5816
|
SPU: Pass a ref to IRQController to trigger INT on DMA
WIP irq dma
|
2021-01-22 16:34:17 +01:00 |
|
Blue
|
fd7b8bb0a4
|
DMA: handle to device on BUS, handle SPU load
|
2021-01-21 23:46:55 +01:00 |
|
Blue
|
b9c60a2e85
|
DMA: OTC move to BUS
|
2021-01-21 22:56:48 +01:00 |
|
Blue
|
55b7b6a130
|
DMA: Handle MdecOut Span
This is the first step to trying to spanize all the dmas and set the base for resumable dmas
|
2021-01-19 22:07:09 +01:00 |
|
Blue
|
cdcf9d855f
|
MDEC: Handle abort ctr cmd, fix status current block
|
2021-01-17 12:07:54 +01:00 |
|
Blue
|
daec73937a
|
GPU: clamp to 0xFF x y texel coords
This fixes FF7 menus glitches
|
2021-01-16 16:56:12 +01:00 |
|
Blue
|
0b551e00c7
|
MDEC: Refactor buffers and decode.
|
2021-01-13 22:40:42 +01:00 |
|
Blue
|
b5eaa2419a
|
MDEC: Handle min max on q_scale 0 and cleanup
|
2021-01-11 22:32:13 +01:00 |
|
Blue
|
409aec9eac
|
MDEC: Handle more than 1 possible 0xFE00 padding
|
2021-01-10 21:44:07 +01:00 |
|
Blue
|
a2d031f093
|
MDEC: Clean up IDCT, use ReadOnlySpan on ZagZig
|
2021-01-10 13:07:31 +01:00 |
|
Blue
|
3ffc3a26cb
|
Use Span<T> on Dma from Ram and GPU LinkedLists
|
2021-01-09 01:27:38 +01:00 |
|
Blue
|
f88d4f9088
|
DMA: Simplify BlockCopy
|
2021-01-08 23:42:24 +01:00 |
|
Blue
|
fa7a97d6b4
|
DMA: Remove linkedList list, send to gpu each node
|
2021-01-08 23:18:42 +01:00 |
|
Blue
|
71cf6ac11f
|
Bus: Remove load and write width from Cdrom, joypad and timers
|
2021-01-08 20:27:17 +01:00 |
|
Blue
|
86a03931ce
|
Project: Recover debug console on Visual Studio >= 16.8
|
2020-11-20 16:26:12 +01:00 |
|
Blue
|
02aa6bafcb
|
OpenTK: Update to 4.2
|
2020-11-20 16:25:14 +01:00 |
|
Blue
|
98996a01e2
|
Update: OpenTK 4 pre10
|
2020-10-02 01:11:32 +02:00 |
|
Blue
|
f8c5fe39df
|
OpenTK: Simplify OpenAL bufferdata
|
2020-09-19 19:32:08 +02:00 |
|
Blue
|
87ee1af1f9
|
OpenTK: Update to 4 Pre9.6
This version fixes some deps problems on linux
|
2020-09-19 19:20:29 +02:00 |
|