mirror of
https://github.com/SourMesen/Mesen2.git
synced 2025-04-02 10:21:44 -04:00
520 lines
15 KiB
C++
520 lines
15 KiB
C++
#include "stdafx.h"
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#include "Renderer.h"
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#include "DirectXTK/SpriteBatch.h"
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#include "Core/Shared/Emulator.h"
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#include "Core/Shared/Video/VideoDecoder.h"
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#include "Core/Shared/Video/VideoRenderer.h"
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#include "Core/Shared/MessageManager.h"
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#include "Core/Shared/SettingTypes.h"
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#include "Core/Shared/EmuSettings.h"
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#include "Utilities/UTF8Util.h"
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using namespace DirectX;
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Renderer::Renderer(Emulator* emu, HWND hWnd, bool registerAsMessageManager) : BaseRenderer(emu, registerAsMessageManager)
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{
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_hWnd = hWnd;
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SetScreenSize(256, 224);
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}
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Renderer::~Renderer()
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{
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VideoRenderer* videoRenderer = _emu->GetVideoRenderer();
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if(videoRenderer) {
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videoRenderer->UnregisterRenderingDevice(this);
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}
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CleanupDevice();
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}
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void Renderer::SetFullscreenMode(bool fullscreen, void* windowHandle, uint32_t monitorWidth, uint32_t monitorHeight)
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{
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if(fullscreen != _fullscreen || _hWnd != (HWND)windowHandle) {
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_hWnd = (HWND)windowHandle;
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_monitorWidth = monitorWidth;
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_monitorHeight = monitorHeight;
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_newFullscreen = fullscreen;
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}
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}
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void Renderer::SetScreenSize(uint32_t width, uint32_t height)
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{
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VideoConfig cfg = _emu->GetSettings()->GetVideoConfig();
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FrameInfo rendererSize = _emu->GetVideoRenderer()->GetRendererSize();
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if(_emuFrameHeight != height || _emuFrameWidth != width || _screenHeight != rendererSize.Height || _screenWidth != rendererSize.Width || _newFullscreen != _fullscreen) {
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auto frameLock = _frameLock.AcquireSafe();
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auto textureLock = _textureLock.AcquireSafe();
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if(_emuFrameHeight != height || _emuFrameWidth != width || _screenHeight != rendererSize.Height || _screenWidth != rendererSize.Width || _newFullscreen != _fullscreen) {
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_emuFrameHeight = height;
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_emuFrameWidth = width;
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bool needReset = _fullscreen != _newFullscreen;
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bool fullscreenResizeMode = _fullscreen && _newFullscreen;
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if(_pSwapChain && _fullscreen && !_newFullscreen) {
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HRESULT hr = _pSwapChain->SetFullscreenState(FALSE, NULL);
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if(FAILED(hr)) {
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MessageManager::Log("SetFullscreenState(FALSE) failed - Error:" + std::to_string(hr));
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}
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}
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_fullscreen = _newFullscreen;
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_screenHeight = rendererSize.Height;
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_screenWidth = rendererSize.Width;
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if(_fullscreen) {
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_realScreenHeight = _monitorHeight;
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_realScreenWidth = _monitorWidth;
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//Ensure the screen width/height is smaller or equal to the fullscreen resolution, no matter the requested scale
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if(_monitorHeight < _screenHeight || _monitorWidth < _screenWidth) {
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double scale = (double)width / (double)height;
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_screenHeight = _monitorHeight;
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_screenWidth = (uint32_t)(scale * _screenHeight);
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if(_monitorWidth < _screenWidth) {
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_screenWidth = _monitorWidth;
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_screenHeight = (uint32_t)(_screenWidth / scale);
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}
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}
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} else {
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_realScreenHeight = _screenHeight;
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_realScreenWidth = _screenWidth;
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}
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_leftMargin = (_realScreenWidth - _screenWidth) / 2;
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_topMargin = (_realScreenHeight - _screenHeight) / 2;
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_screenBufferSize = _realScreenHeight*_realScreenWidth;
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if(!_pSwapChain || needReset) {
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Reset();
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} else {
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if(fullscreenResizeMode) {
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ResetNesBuffers();
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CreateEmuTextureBuffers();
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} else {
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ResetNesBuffers();
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ReleaseRenderTargetView();
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_pSwapChain->ResizeBuffers(1, _realScreenWidth, _realScreenHeight, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, 0);
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CreateRenderTargetView();
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CreateEmuTextureBuffers();
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}
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}
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}
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}
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}
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void Renderer::Reset()
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{
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auto lock = _frameLock.AcquireSafe();
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CleanupDevice();
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if(FAILED(InitDevice())) {
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CleanupDevice();
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} else {
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_emu->GetVideoRenderer()->RegisterRenderingDevice(this);
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}
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}
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void Renderer::CleanupDevice()
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{
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ResetNesBuffers();
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ReleaseRenderTargetView();
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if(_pSwapChain) {
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_pSwapChain->SetFullscreenState(false, nullptr);
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_pSwapChain->Release();
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_pSwapChain = nullptr;
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}
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if(_pDeviceContext) {
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_pDeviceContext->Release();
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_pDeviceContext = nullptr;
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}
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if(_pd3dDevice) {
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_pd3dDevice->Release();
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_pd3dDevice = nullptr;
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}
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if(_pHudTexture) {
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_pHudTexture->Release();
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_pHudTexture = nullptr;
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}
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if(_pHudTextureSrv) {
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_pHudTextureSrv->Release();
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_pHudTextureSrv = nullptr;
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}
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}
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void Renderer::ResetNesBuffers()
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{
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if(_pTexture) {
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_pTexture->Release();
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_pTexture = nullptr;
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}
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if(_pTextureSrv) {
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_pTextureSrv->Release();
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_pTextureSrv = nullptr;
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}
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delete[] _textureBuffer[0];
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_textureBuffer[0] = nullptr;
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delete[] _textureBuffer[1];
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_textureBuffer[1] = nullptr;
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}
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void Renderer::ReleaseRenderTargetView()
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{
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if(_pRenderTargetView) {
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_pRenderTargetView->Release();
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_pRenderTargetView = nullptr;
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}
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}
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HRESULT Renderer::CreateRenderTargetView()
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{
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// Create a render target view
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ID3D11Texture2D* pBackBuffer = nullptr;
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HRESULT hr = _pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
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if(FAILED(hr)) {
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MessageManager::Log("SwapChain::GetBuffer() failed - Error:" + std::to_string(hr));
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return hr;
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}
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hr = _pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &_pRenderTargetView);
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pBackBuffer->Release();
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if(FAILED(hr)) {
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MessageManager::Log("D3DDevice::CreateRenderTargetView() failed - Error:" + std::to_string(hr));
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return hr;
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}
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_pDeviceContext->OMSetRenderTargets(1, &_pRenderTargetView, nullptr);
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return S_OK;
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}
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HRESULT Renderer::CreateEmuTextureBuffers()
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{
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// Setup the viewport
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D3D11_VIEWPORT vp;
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vp.Width = (FLOAT)_realScreenWidth;
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vp.Height = (FLOAT)_realScreenHeight;
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vp.MinDepth = 0.0f;
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vp.MaxDepth = 1.0f;
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vp.TopLeftX = 0;
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vp.TopLeftY = 0;
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_pDeviceContext->RSSetViewports(1, &vp);
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_textureBuffer[0] = new uint8_t[_emuFrameWidth*_emuFrameHeight * 4];
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_textureBuffer[1] = new uint8_t[_emuFrameWidth*_emuFrameHeight * 4];
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memset(_textureBuffer[0], 0, _emuFrameWidth*_emuFrameHeight * 4);
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memset(_textureBuffer[1], 0, _emuFrameWidth*_emuFrameHeight * 4);
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_pTexture = CreateTexture(_emuFrameWidth, _emuFrameHeight);
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if(!_pTexture) {
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return S_FALSE;
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}
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_pTextureSrv = GetShaderResourceView(_pTexture);
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if(!_pTextureSrv) {
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return S_FALSE;
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}
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////////////////////////////////////////////////////////////////////////////
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_spriteBatch.reset(new SpriteBatch(_pDeviceContext));
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return S_OK;
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}
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//--------------------------------------------------------------------------------------
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// Create Direct3D device and swap chain
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//--------------------------------------------------------------------------------------
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HRESULT Renderer::InitDevice()
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{
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HRESULT hr = S_OK;
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UINT createDeviceFlags = 0;
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#ifdef _DEBUG
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createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
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#endif
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D3D_DRIVER_TYPE driverTypes[] =
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{
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D3D_DRIVER_TYPE_HARDWARE,
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D3D_DRIVER_TYPE_WARP,
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D3D_DRIVER_TYPE_REFERENCE,
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};
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UINT numDriverTypes = ARRAYSIZE(driverTypes);
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D3D_FEATURE_LEVEL featureLevels[] =
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{
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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};
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UINT numFeatureLevels = ARRAYSIZE(featureLevels);
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DXGI_SWAP_CHAIN_DESC sd;
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ZeroMemory(&sd, sizeof(sd));
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sd.BufferCount = 1;
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sd.BufferDesc.Width = _realScreenWidth;
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sd.BufferDesc.Height = _realScreenHeight;
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sd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
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sd.BufferDesc.RefreshRate.Numerator = _emu->GetSettings()->GetVideoConfig().ExclusiveFullscreenRefreshRate;
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sd.BufferDesc.RefreshRate.Denominator = 1;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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sd.Flags = _fullscreen ? DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH : 0;
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sd.OutputWindow = _hWnd;
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sd.SampleDesc.Count = 1;
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sd.SampleDesc.Quality = 0;
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sd.Windowed = TRUE;
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D3D_DRIVER_TYPE driverType = D3D_DRIVER_TYPE_NULL;
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D3D_FEATURE_LEVEL featureLevel = D3D_FEATURE_LEVEL_11_1;
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for(UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++) {
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driverType = driverTypes[driverTypeIndex];
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featureLevel = D3D_FEATURE_LEVEL_11_1;
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hr = D3D11CreateDeviceAndSwapChain(nullptr, driverType, nullptr, createDeviceFlags, featureLevels, numFeatureLevels, D3D11_SDK_VERSION, &sd, &_pSwapChain, &_pd3dDevice, &featureLevel, &_pDeviceContext);
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/*if(FAILED(hr)) {
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MessageManager::Log("D3D11CreateDeviceAndSwapChain() failed - Error:" + std::to_string(hr));
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}*/
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if(hr == E_INVALIDARG) {
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// DirectX 11.0 platforms will not recognize D3D_FEATURE_LEVEL_11_1 so we need to retry without it
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featureLevel = D3D_FEATURE_LEVEL_11_0;
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hr = D3D11CreateDeviceAndSwapChain(nullptr, driverType, nullptr, createDeviceFlags, &featureLevels[1], numFeatureLevels - 1, D3D11_SDK_VERSION, &sd, &_pSwapChain, &_pd3dDevice, &featureLevel, &_pDeviceContext);
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}
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if(SUCCEEDED(hr)) {
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break;
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}
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}
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if(FAILED(hr)) {
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MessageManager::Log("D3D11CreateDeviceAndSwapChain() failed - Error:" + std::to_string(hr));
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return hr;
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}
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if(_fullscreen) {
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hr = _pSwapChain->SetFullscreenState(TRUE, NULL);
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if(FAILED(hr)) {
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MessageManager::Log("SetFullscreenState(true) failed - Error:" + std::to_string(hr));
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MessageManager::Log("Switching back to windowed mode");
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hr = _pSwapChain->SetFullscreenState(FALSE, NULL);
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if(FAILED(hr)) {
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MessageManager::Log("SetFullscreenState(false) failed - Error:" + std::to_string(hr));
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return hr;
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}
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}
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}
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hr = CreateRenderTargetView();
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if(FAILED(hr)) {
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return hr;
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}
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hr = CreateEmuTextureBuffers();
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if(FAILED(hr)) {
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return hr;
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}
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return S_OK;
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}
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ID3D11Texture2D* Renderer::CreateTexture(uint32_t width, uint32_t height)
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{
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ID3D11Texture2D* texture;
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D3D11_TEXTURE2D_DESC desc;
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ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
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desc.ArraySize = 1;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
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desc.MipLevels = 1;
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desc.MiscFlags = 0;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DYNAMIC;
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desc.Width = width;
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desc.Height = height;
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desc.MiscFlags = 0;
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HRESULT hr = _pd3dDevice->CreateTexture2D(&desc, nullptr, &texture);
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if(FAILED(hr)) {
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MessageManager::Log("D3DDevice::CreateTexture() failed - Error:" + std::to_string(hr));
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return nullptr;
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}
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return texture;
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}
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ID3D11ShaderResourceView* Renderer::GetShaderResourceView(ID3D11Texture2D* texture)
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{
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ID3D11ShaderResourceView *shaderResourceView = nullptr;
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HRESULT hr = _pd3dDevice->CreateShaderResourceView(texture, nullptr, &shaderResourceView);
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if(FAILED(hr)) {
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MessageManager::Log("D3DDevice::CreateShaderResourceView() failed - Error:" + std::to_string(hr));
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return nullptr;
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}
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return shaderResourceView;
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}
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void Renderer::UpdateFrame(RenderedFrame& frame)
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{
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SetScreenSize(frame.Width, frame.Height);
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auto lock = _textureLock.AcquireSafe();
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if(_textureBuffer[0]) {
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//_textureBuffer[0] may be null if directx failed to initialize properly
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memcpy(_textureBuffer[0], frame.FrameBuffer, frame.Width*frame.Height*sizeof(uint32_t));
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_needFlip = true;
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_frameChanged = true;
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}
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}
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void Renderer::DrawScreen()
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{
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//Swap buffers - emulator always writes to _textureBuffer[0], screen always draws _textureBuffer[1]
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if(_needFlip) {
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auto lock = _textureLock.AcquireSafe();
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uint8_t* textureBuffer = _textureBuffer[0];
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_textureBuffer[0] = _textureBuffer[1];
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_textureBuffer[1] = textureBuffer;
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_needFlip = false;
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if(_frameChanged) {
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_frameChanged = false;
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}
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}
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//Copy buffer to texture
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uint32_t bpp = 4;
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uint32_t rowPitch = _emuFrameWidth * bpp;
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D3D11_MAPPED_SUBRESOURCE dd;
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HRESULT hr = _pDeviceContext->Map(_pTexture, 0, D3D11_MAP_WRITE_DISCARD, 0, &dd);
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if(FAILED(hr)) {
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MessageManager::Log("DeviceContext::Map() failed - Error:" + std::to_string(hr));
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return;
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}
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uint8_t* surfacePointer = (uint8_t*)dd.pData;
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uint8_t* videoBuffer = _textureBuffer[1];
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for(uint32_t i = 0, iMax = _emuFrameHeight; i < iMax; i++) {
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memcpy(surfacePointer, videoBuffer, rowPitch);
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videoBuffer += rowPitch;
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surfacePointer += dd.RowPitch;
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}
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_pDeviceContext->Unmap(_pTexture, 0);
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RECT destRect;
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destRect.left = _leftMargin;
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destRect.top = _topMargin;
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destRect.right = _screenWidth+_leftMargin;
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destRect.bottom = _screenHeight+_topMargin;
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_spriteBatch->Draw(_pTextureSrv, destRect);
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}
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bool Renderer::CreateHudTexture(uint32_t width, uint32_t height)
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{
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if(_pHudTexture) {
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_pHudTexture->Release();
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_pHudTexture = nullptr;
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}
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if(_pHudTextureSrv) {
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_pHudTextureSrv->Release();
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_pHudTextureSrv = nullptr;
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}
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_hudWidth = width;
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_hudHeight = height;
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_pHudTexture = CreateTexture(width, height);
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if(!_pHudTexture) {
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return false;
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}
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_pHudTextureSrv = GetShaderResourceView(_pHudTexture);
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if(!_pHudTextureSrv) {
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return false;
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}
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return true;
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}
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void Renderer::DrawHud(uint32_t* hudBuffer, uint32_t width, uint32_t height)
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{
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if(width == 0 && height == 0) {
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return;
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}
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if(_hudWidth != width || _hudHeight != height || !_pHudTexture || !_pHudTextureSrv) {
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if(!CreateHudTexture(width, height)) {
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return;
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}
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}
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//Copy buffer to texture
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uint32_t rowPitch = width * sizeof(uint32_t);
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D3D11_MAPPED_SUBRESOURCE dd;
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HRESULT hr = _pDeviceContext->Map(_pHudTexture, 0, D3D11_MAP_WRITE_DISCARD, 0, &dd);
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if(FAILED(hr)) {
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MessageManager::Log("DeviceContext::Map() failed - Error:" + std::to_string(hr));
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return;
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}
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uint8_t* surfacePointer = (uint8_t*)dd.pData;
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uint8_t* videoBuffer = (uint8_t*)hudBuffer;
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for(uint32_t i = 0, iMax = height; i < iMax; i++) {
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memcpy(surfacePointer, videoBuffer, rowPitch);
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videoBuffer += rowPitch;
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surfacePointer += dd.RowPitch;
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}
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_pDeviceContext->Unmap(_pHudTexture, 0);
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RECT destRect;
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destRect.left = _leftMargin;
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destRect.top = _topMargin;
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destRect.right = _screenWidth + _leftMargin;
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destRect.bottom = _screenHeight + _topMargin;
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_spriteBatch->Draw(_pHudTextureSrv, destRect);
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}
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void Renderer::Render(uint32_t* hudBuffer, uint32_t hudWidth, uint32_t hudHeight)
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{
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auto lock = _frameLock.AcquireSafe();
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if(_newFullscreen != _fullscreen) {
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SetScreenSize(_emuFrameWidth, _emuFrameHeight);
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}
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if(_pDeviceContext == nullptr) {
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//DirectX failed to initialize, try to init
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Reset();
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if(_pDeviceContext == nullptr) {
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//Can't init, prevent crash
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return;
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}
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}
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VideoConfig cfg = _emu->GetSettings()->GetVideoConfig();
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// Clear the back buffer
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_pDeviceContext->ClearRenderTargetView(_pRenderTargetView, Colors::Black);
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|
|
//Draw screen
|
|
_spriteBatch->Begin(SpriteSortMode_Immediate, cfg.UseBilinearInterpolation);
|
|
DrawScreen();
|
|
_spriteBatch->End();
|
|
|
|
//Draw HUD
|
|
_spriteBatch->Begin(SpriteSortMode_Immediate, false);
|
|
DrawHud(hudBuffer, hudWidth, hudHeight);
|
|
_spriteBatch->End();
|
|
|
|
// Present the information rendered to the back buffer to the front buffer (the screen)
|
|
HRESULT hr = _pSwapChain->Present(cfg.VerticalSync ? 1 : 0, 0);
|
|
if(FAILED(hr)) {
|
|
MessageManager::Log("SwapChain::Present() failed - Error:" + std::to_string(hr));
|
|
if(hr == DXGI_ERROR_DEVICE_REMOVED) {
|
|
MessageManager::Log("D3DDevice: GetDeviceRemovedReason: " + std::to_string(_pd3dDevice->GetDeviceRemovedReason()));
|
|
}
|
|
MessageManager::Log("Trying to reset DX...");
|
|
Reset();
|
|
}
|
|
}
|