#include "stdafx.h" #include "Renderer.h" #include "DirectXTK/SpriteBatch.h" #include "Core/Shared/Emulator.h" #include "Core/Shared/Video/VideoDecoder.h" #include "Core/Shared/Video/VideoRenderer.h" #include "Core/Shared/MessageManager.h" #include "Core/Shared/SettingTypes.h" #include "Core/Shared/EmuSettings.h" #include "Utilities/UTF8Util.h" using namespace DirectX; Renderer::Renderer(Emulator* emu, HWND hWnd, bool registerAsMessageManager) : BaseRenderer(emu, registerAsMessageManager) { _hWnd = hWnd; SetScreenSize(256, 224); } Renderer::~Renderer() { VideoRenderer* videoRenderer = _emu->GetVideoRenderer(); if(videoRenderer) { videoRenderer->UnregisterRenderingDevice(this); } CleanupDevice(); } void Renderer::SetFullscreenMode(bool fullscreen, void* windowHandle, uint32_t monitorWidth, uint32_t monitorHeight) { if(fullscreen != _fullscreen || _hWnd != (HWND)windowHandle) { _hWnd = (HWND)windowHandle; _monitorWidth = monitorWidth; _monitorHeight = monitorHeight; _newFullscreen = fullscreen; } } void Renderer::SetScreenSize(uint32_t width, uint32_t height) { VideoConfig cfg = _emu->GetSettings()->GetVideoConfig(); FrameInfo rendererSize = _emu->GetVideoRenderer()->GetRendererSize(); if(_emuFrameHeight != height || _emuFrameWidth != width || _screenHeight != rendererSize.Height || _screenWidth != rendererSize.Width || _newFullscreen != _fullscreen) { auto frameLock = _frameLock.AcquireSafe(); auto textureLock = _textureLock.AcquireSafe(); if(_emuFrameHeight != height || _emuFrameWidth != width || _screenHeight != rendererSize.Height || _screenWidth != rendererSize.Width || _newFullscreen != _fullscreen) { _emuFrameHeight = height; _emuFrameWidth = width; bool needReset = _fullscreen != _newFullscreen; bool fullscreenResizeMode = _fullscreen && _newFullscreen; if(_pSwapChain && _fullscreen && !_newFullscreen) { HRESULT hr = _pSwapChain->SetFullscreenState(FALSE, NULL); if(FAILED(hr)) { MessageManager::Log("SetFullscreenState(FALSE) failed - Error:" + std::to_string(hr)); } } _fullscreen = _newFullscreen; _screenHeight = rendererSize.Height; _screenWidth = rendererSize.Width; if(_fullscreen) { _realScreenHeight = _monitorHeight; _realScreenWidth = _monitorWidth; //Ensure the screen width/height is smaller or equal to the fullscreen resolution, no matter the requested scale if(_monitorHeight < _screenHeight || _monitorWidth < _screenWidth) { double scale = (double)width / (double)height; _screenHeight = _monitorHeight; _screenWidth = (uint32_t)(scale * _screenHeight); if(_monitorWidth < _screenWidth) { _screenWidth = _monitorWidth; _screenHeight = (uint32_t)(_screenWidth / scale); } } } else { _realScreenHeight = _screenHeight; _realScreenWidth = _screenWidth; } _leftMargin = (_realScreenWidth - _screenWidth) / 2; _topMargin = (_realScreenHeight - _screenHeight) / 2; _screenBufferSize = _realScreenHeight*_realScreenWidth; if(!_pSwapChain || needReset) { Reset(); } else { if(fullscreenResizeMode) { ResetNesBuffers(); CreateEmuTextureBuffers(); } else { ResetNesBuffers(); ReleaseRenderTargetView(); _pSwapChain->ResizeBuffers(1, _realScreenWidth, _realScreenHeight, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, 0); CreateRenderTargetView(); CreateEmuTextureBuffers(); } } } } } void Renderer::Reset() { auto lock = _frameLock.AcquireSafe(); CleanupDevice(); if(FAILED(InitDevice())) { CleanupDevice(); } else { _emu->GetVideoRenderer()->RegisterRenderingDevice(this); } } void Renderer::CleanupDevice() { ResetNesBuffers(); ReleaseRenderTargetView(); if(_pSwapChain) { _pSwapChain->SetFullscreenState(false, nullptr); _pSwapChain->Release(); _pSwapChain = nullptr; } if(_pDeviceContext) { _pDeviceContext->Release(); _pDeviceContext = nullptr; } if(_pd3dDevice) { _pd3dDevice->Release(); _pd3dDevice = nullptr; } if(_pHudTexture) { _pHudTexture->Release(); _pHudTexture = nullptr; } if(_pHudTextureSrv) { _pHudTextureSrv->Release(); _pHudTextureSrv = nullptr; } } void Renderer::ResetNesBuffers() { if(_pTexture) { _pTexture->Release(); _pTexture = nullptr; } if(_pTextureSrv) { _pTextureSrv->Release(); _pTextureSrv = nullptr; } delete[] _textureBuffer[0]; _textureBuffer[0] = nullptr; delete[] _textureBuffer[1]; _textureBuffer[1] = nullptr; } void Renderer::ReleaseRenderTargetView() { if(_pRenderTargetView) { _pRenderTargetView->Release(); _pRenderTargetView = nullptr; } } HRESULT Renderer::CreateRenderTargetView() { // Create a render target view ID3D11Texture2D* pBackBuffer = nullptr; HRESULT hr = _pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer); if(FAILED(hr)) { MessageManager::Log("SwapChain::GetBuffer() failed - Error:" + std::to_string(hr)); return hr; } hr = _pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &_pRenderTargetView); pBackBuffer->Release(); if(FAILED(hr)) { MessageManager::Log("D3DDevice::CreateRenderTargetView() failed - Error:" + std::to_string(hr)); return hr; } _pDeviceContext->OMSetRenderTargets(1, &_pRenderTargetView, nullptr); return S_OK; } HRESULT Renderer::CreateEmuTextureBuffers() { // Setup the viewport D3D11_VIEWPORT vp; vp.Width = (FLOAT)_realScreenWidth; vp.Height = (FLOAT)_realScreenHeight; vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; vp.TopLeftX = 0; vp.TopLeftY = 0; _pDeviceContext->RSSetViewports(1, &vp); _textureBuffer[0] = new uint8_t[_emuFrameWidth*_emuFrameHeight * 4]; _textureBuffer[1] = new uint8_t[_emuFrameWidth*_emuFrameHeight * 4]; memset(_textureBuffer[0], 0, _emuFrameWidth*_emuFrameHeight * 4); memset(_textureBuffer[1], 0, _emuFrameWidth*_emuFrameHeight * 4); _pTexture = CreateTexture(_emuFrameWidth, _emuFrameHeight); if(!_pTexture) { return S_FALSE; } _pTextureSrv = GetShaderResourceView(_pTexture); if(!_pTextureSrv) { return S_FALSE; } //////////////////////////////////////////////////////////////////////////// _spriteBatch.reset(new SpriteBatch(_pDeviceContext)); return S_OK; } //-------------------------------------------------------------------------------------- // Create Direct3D device and swap chain //-------------------------------------------------------------------------------------- HRESULT Renderer::InitDevice() { HRESULT hr = S_OK; UINT createDeviceFlags = 0; #ifdef _DEBUG createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif D3D_DRIVER_TYPE driverTypes[] = { D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP, D3D_DRIVER_TYPE_REFERENCE, }; UINT numDriverTypes = ARRAYSIZE(driverTypes); D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, }; UINT numFeatureLevels = ARRAYSIZE(featureLevels); DXGI_SWAP_CHAIN_DESC sd; ZeroMemory(&sd, sizeof(sd)); sd.BufferCount = 1; sd.BufferDesc.Width = _realScreenWidth; sd.BufferDesc.Height = _realScreenHeight; sd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM_SRGB; sd.BufferDesc.RefreshRate.Numerator = _emu->GetSettings()->GetVideoConfig().ExclusiveFullscreenRefreshRate; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.Flags = _fullscreen ? DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH : 0; sd.OutputWindow = _hWnd; sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.Windowed = TRUE; D3D_DRIVER_TYPE driverType = D3D_DRIVER_TYPE_NULL; D3D_FEATURE_LEVEL featureLevel = D3D_FEATURE_LEVEL_11_1; for(UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++) { driverType = driverTypes[driverTypeIndex]; featureLevel = D3D_FEATURE_LEVEL_11_1; hr = D3D11CreateDeviceAndSwapChain(nullptr, driverType, nullptr, createDeviceFlags, featureLevels, numFeatureLevels, D3D11_SDK_VERSION, &sd, &_pSwapChain, &_pd3dDevice, &featureLevel, &_pDeviceContext); /*if(FAILED(hr)) { MessageManager::Log("D3D11CreateDeviceAndSwapChain() failed - Error:" + std::to_string(hr)); }*/ if(hr == E_INVALIDARG) { // DirectX 11.0 platforms will not recognize D3D_FEATURE_LEVEL_11_1 so we need to retry without it featureLevel = D3D_FEATURE_LEVEL_11_0; hr = D3D11CreateDeviceAndSwapChain(nullptr, driverType, nullptr, createDeviceFlags, &featureLevels[1], numFeatureLevels - 1, D3D11_SDK_VERSION, &sd, &_pSwapChain, &_pd3dDevice, &featureLevel, &_pDeviceContext); } if(SUCCEEDED(hr)) { break; } } if(FAILED(hr)) { MessageManager::Log("D3D11CreateDeviceAndSwapChain() failed - Error:" + std::to_string(hr)); return hr; } if(_fullscreen) { hr = _pSwapChain->SetFullscreenState(TRUE, NULL); if(FAILED(hr)) { MessageManager::Log("SetFullscreenState(true) failed - Error:" + std::to_string(hr)); MessageManager::Log("Switching back to windowed mode"); hr = _pSwapChain->SetFullscreenState(FALSE, NULL); if(FAILED(hr)) { MessageManager::Log("SetFullscreenState(false) failed - Error:" + std::to_string(hr)); return hr; } } } hr = CreateRenderTargetView(); if(FAILED(hr)) { return hr; } hr = CreateEmuTextureBuffers(); if(FAILED(hr)) { return hr; } return S_OK; } ID3D11Texture2D* Renderer::CreateTexture(uint32_t width, uint32_t height) { ID3D11Texture2D* texture; D3D11_TEXTURE2D_DESC desc; ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC)); desc.ArraySize = 1; desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM_SRGB; desc.MipLevels = 1; desc.MiscFlags = 0; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Usage = D3D11_USAGE_DYNAMIC; desc.Width = width; desc.Height = height; desc.MiscFlags = 0; HRESULT hr = _pd3dDevice->CreateTexture2D(&desc, nullptr, &texture); if(FAILED(hr)) { MessageManager::Log("D3DDevice::CreateTexture() failed - Error:" + std::to_string(hr)); return nullptr; } return texture; } ID3D11ShaderResourceView* Renderer::GetShaderResourceView(ID3D11Texture2D* texture) { ID3D11ShaderResourceView *shaderResourceView = nullptr; HRESULT hr = _pd3dDevice->CreateShaderResourceView(texture, nullptr, &shaderResourceView); if(FAILED(hr)) { MessageManager::Log("D3DDevice::CreateShaderResourceView() failed - Error:" + std::to_string(hr)); return nullptr; } return shaderResourceView; } void Renderer::UpdateFrame(RenderedFrame& frame) { SetScreenSize(frame.Width, frame.Height); auto lock = _textureLock.AcquireSafe(); if(_textureBuffer[0]) { //_textureBuffer[0] may be null if directx failed to initialize properly memcpy(_textureBuffer[0], frame.FrameBuffer, frame.Width*frame.Height*sizeof(uint32_t)); _needFlip = true; _frameChanged = true; } } void Renderer::DrawScreen() { //Swap buffers - emulator always writes to _textureBuffer[0], screen always draws _textureBuffer[1] if(_needFlip) { auto lock = _textureLock.AcquireSafe(); uint8_t* textureBuffer = _textureBuffer[0]; _textureBuffer[0] = _textureBuffer[1]; _textureBuffer[1] = textureBuffer; _needFlip = false; if(_frameChanged) { _frameChanged = false; } } //Copy buffer to texture uint32_t bpp = 4; uint32_t rowPitch = _emuFrameWidth * bpp; D3D11_MAPPED_SUBRESOURCE dd; HRESULT hr = _pDeviceContext->Map(_pTexture, 0, D3D11_MAP_WRITE_DISCARD, 0, &dd); if(FAILED(hr)) { MessageManager::Log("DeviceContext::Map() failed - Error:" + std::to_string(hr)); return; } uint8_t* surfacePointer = (uint8_t*)dd.pData; uint8_t* videoBuffer = _textureBuffer[1]; for(uint32_t i = 0, iMax = _emuFrameHeight; i < iMax; i++) { memcpy(surfacePointer, videoBuffer, rowPitch); videoBuffer += rowPitch; surfacePointer += dd.RowPitch; } _pDeviceContext->Unmap(_pTexture, 0); RECT destRect; destRect.left = _leftMargin; destRect.top = _topMargin; destRect.right = _screenWidth+_leftMargin; destRect.bottom = _screenHeight+_topMargin; _spriteBatch->Draw(_pTextureSrv, destRect); } bool Renderer::CreateHudTexture(uint32_t width, uint32_t height) { if(_pHudTexture) { _pHudTexture->Release(); _pHudTexture = nullptr; } if(_pHudTextureSrv) { _pHudTextureSrv->Release(); _pHudTextureSrv = nullptr; } _hudWidth = width; _hudHeight = height; _pHudTexture = CreateTexture(width, height); if(!_pHudTexture) { return false; } _pHudTextureSrv = GetShaderResourceView(_pHudTexture); if(!_pHudTextureSrv) { return false; } return true; } void Renderer::DrawHud(uint32_t* hudBuffer, uint32_t width, uint32_t height) { if(width == 0 && height == 0) { return; } if(_hudWidth != width || _hudHeight != height || !_pHudTexture || !_pHudTextureSrv) { if(!CreateHudTexture(width, height)) { return; } } //Copy buffer to texture uint32_t rowPitch = width * sizeof(uint32_t); D3D11_MAPPED_SUBRESOURCE dd; HRESULT hr = _pDeviceContext->Map(_pHudTexture, 0, D3D11_MAP_WRITE_DISCARD, 0, &dd); if(FAILED(hr)) { MessageManager::Log("DeviceContext::Map() failed - Error:" + std::to_string(hr)); return; } uint8_t* surfacePointer = (uint8_t*)dd.pData; uint8_t* videoBuffer = (uint8_t*)hudBuffer; for(uint32_t i = 0, iMax = height; i < iMax; i++) { memcpy(surfacePointer, videoBuffer, rowPitch); videoBuffer += rowPitch; surfacePointer += dd.RowPitch; } _pDeviceContext->Unmap(_pHudTexture, 0); RECT destRect; destRect.left = _leftMargin; destRect.top = _topMargin; destRect.right = _screenWidth + _leftMargin; destRect.bottom = _screenHeight + _topMargin; _spriteBatch->Draw(_pHudTextureSrv, destRect); } void Renderer::Render(uint32_t* hudBuffer, uint32_t hudWidth, uint32_t hudHeight) { auto lock = _frameLock.AcquireSafe(); if(_newFullscreen != _fullscreen) { SetScreenSize(_emuFrameWidth, _emuFrameHeight); } if(_pDeviceContext == nullptr) { //DirectX failed to initialize, try to init Reset(); if(_pDeviceContext == nullptr) { //Can't init, prevent crash return; } } VideoConfig cfg = _emu->GetSettings()->GetVideoConfig(); // Clear the back buffer _pDeviceContext->ClearRenderTargetView(_pRenderTargetView, Colors::Black); //Draw screen _spriteBatch->Begin(SpriteSortMode_Immediate, cfg.UseBilinearInterpolation); DrawScreen(); _spriteBatch->End(); //Draw HUD _spriteBatch->Begin(SpriteSortMode_Immediate, false); DrawHud(hudBuffer, hudWidth, hudHeight); _spriteBatch->End(); // Present the information rendered to the back buffer to the front buffer (the screen) HRESULT hr = _pSwapChain->Present(cfg.VerticalSync ? 1 : 0, 0); if(FAILED(hr)) { MessageManager::Log("SwapChain::Present() failed - Error:" + std::to_string(hr)); if(hr == DXGI_ERROR_DEVICE_REMOVED) { MessageManager::Log("D3DDevice: GetDeviceRemovedReason: " + std::to_string(_pd3dDevice->GetDeviceRemovedReason())); } MessageManager::Log("Trying to reset DX..."); Reset(); } }