Mesen2/Core/Shared/Emulator.h

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8.7 KiB
C++

#pragma once
#include "stdafx.h"
#include "Core/Debugger/DebugTypes.h"
#include "Core/Debugger/Debugger.h"
#include "Core/Shared/EmulatorLock.h"
#include "Core/Shared/Interfaces/IConsole.h"
#include "Core/Shared/Audio/AudioPlayerTypes.h"
#include "Utilities/Timer.h"
#include "Utilities/safe_ptr.h"
#include "Utilities/SimpleLock.h"
#include "Utilities/VirtualFile.h"
class Debugger;
class DebugHud;
class SoundMixer;
class VideoRenderer;
class VideoDecoder;
class NotificationManager;
class EmuSettings;
class SaveStateManager;
class RewindManager;
class BatteryManager;
class CheatManager;
class MovieManager;
class HistoryViewer;
class FrameLimiter;
class DebugStats;
class BaseControlManager;
class VirtualFile;
class BaseVideoFilter;
class ShortcutKeyHandler;
class SystemActionManager;
class AudioPlayerHud;
class GameServer;
class GameClient;
class IInputRecorder;
class IInputProvider;
struct RomInfo;
struct TimingInfo;
enum class MemoryOperationType;
enum class MemoryType;
enum class EventType;
enum class ConsoleRegion;
enum class ConsoleType;
enum class HashType;
enum class TapeRecorderAction;
struct ConsoleMemoryInfo
{
void* Memory;
uint32_t Size;
};
class Emulator
{
private:
unique_ptr<thread> _emuThread;
unique_ptr<AudioPlayerHud> _audioPlayerHud;
safe_ptr<IConsole> _console;
shared_ptr<ShortcutKeyHandler> _shortcutKeyHandler;
shared_ptr<RewindManager> _rewindManager;
safe_ptr<Debugger> _debugger;
shared_ptr<SystemActionManager> _systemActionManager;
const unique_ptr<EmuSettings> _settings;
const unique_ptr<DebugHud> _debugHud;
const unique_ptr<DebugHud> _scriptHud;
const unique_ptr<NotificationManager> _notificationManager;
const unique_ptr<BatteryManager> _batteryManager;
const unique_ptr<SoundMixer> _soundMixer;
const unique_ptr<VideoRenderer> _videoRenderer;
const unique_ptr<VideoDecoder> _videoDecoder;
const unique_ptr<SaveStateManager> _saveStateManager;
const unique_ptr<CheatManager> _cheatManager;
const unique_ptr<MovieManager> _movieManager;
const unique_ptr<HistoryViewer> _historyViewer;
const shared_ptr<GameServer> _gameServer;
const shared_ptr<GameClient> _gameClient;
thread::id _emulationThreadId;
atomic<uint32_t> _lockCounter;
SimpleLock _runLock;
SimpleLock _loadLock;
SimpleLock _debuggerLock;
atomic<bool> _stopFlag;
atomic<bool> _paused;
atomic<bool> _pauseOnNextFrame;
atomic<bool> _threadPaused;
atomic<int> _debugRequestCount;
atomic<bool> _allowDebuggerRequest;
atomic<bool> _isRunAheadFrame;
bool _frameRunning = false;
RomInfo _rom;
ConsoleMemoryInfo _consoleMemory[(int)MemoryType::Register + 1] = {};
unique_ptr<DebugStats> _stats;
unique_ptr<FrameLimiter> _frameLimiter;
Timer _lastFrameTimer;
double _frameDelay = 0;
uint32_t _autoSaveStateFrameCounter = 0;
void WaitForLock();
void WaitForPauseEnd();
void ProcessAutoSaveState();
bool ProcessSystemActions();
void RunFrameWithRunAhead();
void BlockDebuggerRequests();
void ResetDebugger(bool startDebugger = false);
double GetFrameDelay();
template<typename T> void TryLoadRom(VirtualFile& romFile, LoadRomResult& result, unique_ptr<IConsole>& console);
public:
class DebuggerRequest
{
private:
shared_ptr<Debugger> _debugger;
Emulator* _emu = nullptr;
public:
DebuggerRequest(Emulator* emu)
{
if(emu) {
_emu = emu;
_debugger = _emu->_debugger.lock();
_emu->_debugRequestCount++;
}
}
~DebuggerRequest()
{
if(_emu) {
_emu->_debugRequestCount--;
}
}
Debugger* GetDebugger()
{
return _debugger.get();
}
};
Emulator();
~Emulator();
void Initialize(bool enableShortcuts = true);
void Release();
void Run();
void Stop(bool sendNotification, bool preventRecentGameSave = false, bool saveBattery = true);
void OnBeforeSendFrame();
void ProcessEndOfFrame();
void Reset();
void ReloadRom(bool forPowerCycle);
void PowerCycle();
void PauseOnNextFrame();
void Pause();
void Resume();
bool IsPaused();
bool LoadRom(VirtualFile romFile, VirtualFile patchFile, bool stopRom = true, bool forPowerCycle = false);
RomInfo& GetRomInfo() { return _rom; }
string GetHash(HashType type);
uint32_t GetCrc32();
PpuFrameInfo GetPpuFrame();
ConsoleRegion GetRegion();
shared_ptr<IConsole> GetConsole();
IConsole* GetConsoleUnsafe();
ConsoleType GetConsoleType();
vector<CpuType> GetCpuTypes();
uint64_t GetMasterClock();
uint32_t GetMasterClockRate();
EmulatorLock AcquireLock();
void Lock();
void Unlock();
bool IsThreadPaused();
void SuspendDebugger(bool release);
void Serialize(ostream& out, bool includeSettings, int compressionLevel = 1);
bool Deserialize(istream& in, uint32_t fileFormatVersion, bool includeSettings);
SoundMixer* GetSoundMixer() { return _soundMixer.get(); }
VideoRenderer* GetVideoRenderer() { return _videoRenderer.get(); }
VideoDecoder* GetVideoDecoder() { return _videoDecoder.get(); }
ShortcutKeyHandler* GetShortcutKeyHandler() { return _shortcutKeyHandler.get(); }
NotificationManager* GetNotificationManager() { return _notificationManager.get(); }
EmuSettings* GetSettings() { return _settings.get(); }
SaveStateManager* GetSaveStateManager() { return _saveStateManager.get(); }
RewindManager* GetRewindManager() { return _rewindManager.get(); }
DebugHud* GetDebugHud() { return _debugHud.get(); }
DebugHud* GetScriptHud() { return _scriptHud.get(); }
BatteryManager* GetBatteryManager() { return _batteryManager.get(); }
CheatManager* GetCheatManager() { return _cheatManager.get(); }
MovieManager* GetMovieManager() { return _movieManager.get(); }
HistoryViewer* GetHistoryViewer() { return _historyViewer.get(); }
GameServer* GetGameServer() { return _gameServer.get(); }
GameClient* GetGameClient() { return _gameClient.get(); }
shared_ptr<SystemActionManager> GetSystemActionManager() { return _systemActionManager; }
BaseVideoFilter* GetVideoFilter();
void InputBarcode(uint64_t barcode, uint32_t digitCount);
void ProcessTapeRecorderAction(TapeRecorderAction action, string filename);
ShortcutState IsShortcutAllowed(EmulatorShortcut shortcut, uint32_t shortcutParam);
bool IsKeyboardConnected();
void InitDebugger();
void StopDebugger();
DebuggerRequest GetDebugger(bool autoInit = false);
bool IsDebugging() { return !!_debugger; }
Debugger* InternalGetDebugger() { return _debugger.get(); }
thread::id GetEmulationThreadId() { return _emulationThreadId; }
bool IsEmulationThread();
void RegisterMemory(MemoryType type, void* memory, uint32_t size);
ConsoleMemoryInfo GetMemory(MemoryType type);
AudioTrackInfo GetAudioTrackInfo();
void ProcessAudioPlayerAction(AudioPlayerActionParams p);
AudioPlayerHud* GetAudioPlayerHud() { return _audioPlayerHud.get(); }
bool IsRunning() { return _console != nullptr; }
bool IsRunAheadFrame() { return _isRunAheadFrame; }
TimingInfo GetTimingInfo(CpuType cpuType);
uint32_t GetFrameCount();
uint32_t GetLagCounter();
void ResetLagCounter();
bool HasControlDevice(ControllerType type);
void RegisterInputRecorder(IInputRecorder* recorder);
void UnregisterInputRecorder(IInputRecorder* recorder);
void RegisterInputProvider(IInputProvider* provider);
void UnregisterInputProvider(IInputProvider* provider);
double GetFps();
template<CpuType type> __forceinline void ProcessInstruction()
{
if(_debugger) {
_debugger->ProcessInstruction<type>();
}
}
template<CpuType type, typename T> __forceinline void ProcessMemoryRead(uint32_t addr, T& value, MemoryOperationType opType)
{
if(_debugger) {
_debugger->ProcessMemoryRead<type>(addr, value, opType);
}
}
template<CpuType type, typename T> __forceinline void ProcessMemoryWrite(uint32_t addr, T& value, MemoryOperationType opType)
{
if(_debugger) {
_debugger->ProcessMemoryWrite<type>(addr, value, opType);
}
}
template<CpuType type> __forceinline void ProcessIdleCycle()
{
if(_debugger) {
_debugger->ProcessIdleCycle<type>();
}
}
template<CpuType type, typename T> __forceinline void ProcessPpuRead(uint32_t addr, T& value, MemoryType memoryType, MemoryOperationType opType = MemoryOperationType::Read)
{
if(_debugger) {
_debugger->ProcessPpuRead<type>(addr, value, memoryType, opType);
}
}
template<CpuType type, typename T> __forceinline void ProcessPpuWrite(uint32_t addr, T& value, MemoryType memoryType)
{
if(_debugger) {
_debugger->ProcessPpuWrite<type>(addr, value, memoryType);
}
}
template<CpuType type> __forceinline void ProcessPpuCycle()
{
if(_debugger) {
_debugger->ProcessPpuCycle<type>();
}
}
__forceinline void DebugLog(string log)
{
if(_debugger) {
_debugger->Log(log);
}
}
template<CpuType type> void ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi);
void ProcessEvent(EventType type);
template<CpuType cpuType> void AddDebugEvent(DebugEventType evtType);
void BreakIfDebugging(CpuType sourceCpu, BreakSource source);
};
enum class HashType
{
Crc32,
Sha1
};