Mesen2/Core/Gameboy/GbControlManager.cpp
2022-09-08 21:29:52 -04:00

134 lines
3.7 KiB
C++

#include "pch.h"
#include "Gameboy/Gameboy.h"
#include "Gameboy/GbMemoryManager.h"
#include "Gameboy/GbControlManager.h"
#include "Gameboy/Input/GbController.h"
#include "SNES/Coprocessors/SGB/SuperGameboy.h"
#include "Shared/Emulator.h"
#include "Shared/EmuSettings.h"
#include "Shared/KeyManager.h"
#include "Shared/SystemActionManager.h"
GbControlManager::GbControlManager(Emulator* emu, Gameboy* console) : BaseControlManager(emu)
{
_emu = emu;
_console = console;
}
GbControlManagerState GbControlManager::GetState()
{
return _state;
}
shared_ptr<BaseControlDevice> GbControlManager::CreateControllerDevice(ControllerType type, uint8_t port)
{
if(_console->IsSgb()) {
return nullptr;
}
shared_ptr<BaseControlDevice> device;
GameboyConfig cfg = _emu->GetSettings()->GetGameboyConfig();
switch(type) {
default:
case ControllerType::None: break;
case ControllerType::GameboyController: device.reset(new GbController(_emu, port, cfg.Controller.Keys)); break;
}
return device;
}
void GbControlManager::UpdateControlDevices()
{
GameboyConfig cfg = _emu->GetSettings()->GetGameboyConfig();
if(_emu->GetSettings()->IsEqual(_prevConfig, cfg) && _controlDevices.size() > 0) {
//Do nothing if configuration is unchanged
return;
}
auto lock = _deviceLock.AcquireSafe();
ClearDevices();
shared_ptr<BaseControlDevice> device(CreateControllerDevice(ControllerType::GameboyController, 0));
if(device) {
RegisterControlDevice(device);
}
}
uint8_t GbControlManager::ReadInputPort()
{
SetInputReadFlag();
//Bit 7 - Not used
//Bit 6 - Not used
//Bit 5 - P15 Select Button Keys (0=Select)
//Bit 4 - P14 Select Direction Keys (0=Select)
//Bit 3 - P13 Input Down or Start (0=Pressed) (Read Only)
//Bit 2 - P12 Input Up or Select (0=Pressed) (Read Only)
//Bit 1 - P11 Input Left or Button B (0=Pressed) (Read Only)
//Bit 0 - P10 Input Right or Button A (0=Pressed) (Read Only)
uint8_t result = 0x0F;
uint8_t inputSelect = _state.InputSelect;
SuperGameboy* sgb = _console->GetSgb();
if(sgb) {
if((inputSelect & 0x30) == 0x30) {
result = sgb->GetInputIndex();
} else {
if(!(inputSelect & 0x20)) {
result &= sgb->GetInput() >> 4;
}
if(!(inputSelect & 0x10)) {
result &= sgb->GetInput() & 0x0F;
}
}
} else {
shared_ptr<BaseControlDevice> controller = GetControlDevice(0);
if(controller && controller->GetControllerType() == ControllerType::GameboyController) {
if(!(inputSelect & 0x20)) {
result &= ~(controller->IsPressed(GbController::A) ? 0x01 : 0);
result &= ~(controller->IsPressed(GbController::B) ? 0x02 : 0);
result &= ~(controller->IsPressed(GbController::Select) ? 0x04 : 0);
result &= ~(controller->IsPressed(GbController::Start) ? 0x08 : 0);
}
if(!(inputSelect & 0x10)) {
result &= ~(controller->IsPressed(GbController::Right) ? 0x01 : 0);
result &= ~(controller->IsPressed(GbController::Left) ? 0x02 : 0);
result &= ~(controller->IsPressed(GbController::Up) ? 0x04 : 0);
result &= ~(controller->IsPressed(GbController::Down) ? 0x08 : 0);
}
}
}
return result | (inputSelect & 0x30) | 0xC0;
}
void GbControlManager::WriteInputPort(uint8_t value)
{
_state.InputSelect = value & 0x30;
SuperGameboy* sgb = _console->GetSgb();
if(sgb) {
sgb->ProcessInputPortWrite(_state.InputSelect);
}
}
void GbControlManager::UpdateInputState()
{
uint8_t prevInput = ReadInputPort();
BaseControlManager::UpdateInputState();
uint8_t newInput = ReadInputPort();
if(prevInput != newInput) {
_console->GetMemoryManager()->RequestIrq(GbIrqSource::Joypad);
}
}
void GbControlManager::Serialize(Serializer& s)
{
SV(_state.InputSelect);
for(uint8_t i = 0; i < _controlDevices.size(); i++) {
SVI(_controlDevices[i]);
}
}