Mesen2/UI/Debugger/Windows/WatchWindow.axaml.cs
2023-07-08 14:14:31 +09:00

73 lines
1.5 KiB
C#

using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using DataBoxControl;
using Mesen.Debugger.Controls;
using Mesen.Debugger.Utilities;
using Mesen.Debugger.ViewModels;
using Mesen.Interop;
using System;
using System.ComponentModel;
namespace Mesen.Debugger.Windows
{
public class WatchWindow : MesenWindow, INotificationHandler
{
private WatchWindowViewModel _model;
[Obsolete("For designer only")]
public WatchWindow() : this(new WatchWindowViewModel()) { }
public WatchWindow(WatchWindowViewModel model)
{
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
_model = model;
DataContext = model;
if(Design.IsDesignMode) {
return;
}
_model.Config.LoadWindowSettings(this);
}
protected override void OnClosing(WindowClosingEventArgs e)
{
base.OnClosing(e);
_model.Config.SaveWindowSettings(this);
}
public void ProcessNotification(NotificationEventArgs e)
{
switch(e.NotificationType) {
case ConsoleNotificationType.GameLoaded:
Dispatcher.UIThread.Post(() => {
_model.UpdateAvailableTabs();
});
break;
case ConsoleNotificationType.PpuFrameDone:
if(TopLevel.GetTopLevel(this)?.FocusManager?.GetFocusedElement() is TextBox) {
return;
}
if(!ToolRefreshHelper.LimitFps(this, 20)) {
_model.RefreshData();
}
break;
}
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
}
}