Mesen2/UI/Debugger/StatusViews/St018StatusViewModel.cs
Sour 8d6830a70a SNES: Add support for ST018 coprocessor
Used by a single game: Hayazashi Nidan Morita Shougi 2
2024-12-29 23:41:52 +09:00

147 lines
4.3 KiB
C#

using Mesen.Interop;
using ReactiveUI;
using ReactiveUI.Fody.Helpers;
using System;
using System.Text;
namespace Mesen.Debugger.StatusViews;
public class St018StatusViewModel : BaseConsoleStatusViewModel
{
[Reactive] public UInt32 Reg0 { get; set; }
[Reactive] public UInt32 Reg1 { get; set; }
[Reactive] public UInt32 Reg2 { get; set; }
[Reactive] public UInt32 Reg3 { get; set; }
[Reactive] public UInt32 Reg4 { get; set; }
[Reactive] public UInt32 Reg5 { get; set; }
[Reactive] public UInt32 Reg6 { get; set; }
[Reactive] public UInt32 Reg7 { get; set; }
[Reactive] public UInt32 Reg8 { get; set; }
[Reactive] public UInt32 Reg9 { get; set; }
[Reactive] public UInt32 Reg10 { get; set; }
[Reactive] public UInt32 Reg11 { get; set; }
[Reactive] public UInt32 Reg12 { get; set; }
[Reactive] public UInt32 Reg13 { get; set; }
[Reactive] public UInt32 Reg14 { get; set; }
[Reactive] public UInt32 Reg15 { get; set; }
[Reactive] public UInt32 RegCpsr { get; set; }
[Reactive] public ArmV3CpuMode Mode { get; set; }
[Reactive] public string ModeString { get; set; } = ArmV3CpuMode.User.ToString();
[Reactive] public bool FlagZero { get; set; }
[Reactive] public bool FlagCarry { get; set; }
[Reactive] public bool FlagNegative { get; set; }
[Reactive] public bool FlagOverflow { get; set; }
[Reactive] public bool FlagThumb { get; set; }
[Reactive] public bool FlagIrqDisable { get; set; }
[Reactive] public bool FlagFiqDisable { get; set; }
[Reactive] public string StackPreview { get; set; } = "";
public St018StatusViewModel()
{
this.WhenAnyValue(x => x.FlagZero, x => x.FlagCarry, x => x.FlagNegative, x => x.FlagOverflow).Subscribe(x => UpdateFlags());
this.WhenAnyValue(x => x.FlagIrqDisable, x => x.FlagFiqDisable).Subscribe(x => UpdateFlags());
}
private void UpdateFlags()
{
RegCpsr = (UInt32)(
(FlagNegative ? (1 << 31) : 0) |
(FlagZero ? (1 << 30) : 0) |
(FlagCarry ? (1 << 29) : 0) |
(FlagOverflow ? (1 << 28) : 0) |
(FlagIrqDisable ? (1 << 7) : 0) |
(FlagFiqDisable ? (1 << 6) : 0) |
(byte)Mode
);
}
protected override void InternalUpdateUiState()
{
ArmV3CpuState cpu = DebugApi.GetCpuState<ArmV3CpuState>(CpuType.St018);
UpdateCycleCount(cpu.CycleCount);
Reg0 = cpu.R[0];
Reg1 = cpu.R[1];
Reg2 = cpu.R[2];
Reg3 = cpu.R[3];
Reg4 = cpu.R[4];
Reg5 = cpu.R[5];
Reg6 = cpu.R[6];
Reg7 = cpu.R[7];
Reg8 = cpu.R[8];
Reg9 = cpu.R[9];
Reg10 = cpu.R[10];
Reg11 = cpu.R[11];
Reg12 = cpu.R[12];
Reg13 = cpu.R[13];
Reg14 = cpu.R[14];
Reg15 = cpu.R[15];
FlagCarry = cpu.CPSR.Carry;
FlagZero = cpu.CPSR.Zero;
FlagNegative = cpu.CPSR.Negative;
FlagOverflow = cpu.CPSR.Overflow;
FlagIrqDisable = cpu.CPSR.IrqDisable;
FlagFiqDisable = cpu.CPSR.FiqDisable;
Mode = cpu.CPSR.Mode;
if(cpu.CPSR.Mode == ArmV3CpuMode.Irq || cpu.CPSR.Mode == ArmV3CpuMode.Fiq) {
ModeString = cpu.CPSR.Mode.ToString().ToUpper();
} else {
ModeString = cpu.CPSR.Mode.ToString();
}
StringBuilder sb = new StringBuilder();
if(cpu.R[13] >= 0xE0000000) {
//Patch to show work ram data directly (since APIs don't work well with addresses over 2^31)
uint start = (cpu.R[13] - 0xE0000000) & 0x3FFF;
uint end = (cpu.R[13] - 0xE0000000 + 30 * 4 - 1) & 0x3FFF;
if(end < start) {
end = 0x3FFF;
}
byte[] stackValues = DebugApi.GetMemoryValues(MemoryType.St018WorkRam, start, end);
for(int i = 0; i < stackValues.Length; i += 4) {
UInt32 value = (uint)stackValues[i] | (uint)(stackValues[i + 1] << 8) | (uint)(stackValues[i + 2] << 16) | (uint)(stackValues[i + 3] << 24);
sb.Append($"${value:X8} ");
}
}
StackPreview = sb.ToString();
}
protected override void InternalUpdateConsoleState()
{
ArmV3CpuState cpu = DebugApi.GetCpuState<ArmV3CpuState>(CpuType.St018);
cpu.R[0] = Reg0;
cpu.R[1] = Reg1;
cpu.R[2] = Reg2;
cpu.R[3] = Reg3;
cpu.R[4] = Reg4;
cpu.R[5] = Reg5;
cpu.R[6] = Reg6;
cpu.R[7] = Reg7;
cpu.R[8] = Reg8;
cpu.R[9] = Reg9;
cpu.R[10] = Reg10;
cpu.R[11] = Reg11;
cpu.R[12] = Reg12;
cpu.R[13] = Reg13;
cpu.R[14] = Reg14;
cpu.R[15] = Reg15;
cpu.CPSR.Carry = FlagCarry;
cpu.CPSR.Zero = FlagZero;
cpu.CPSR.Negative = FlagNegative;
cpu.CPSR.Overflow = FlagOverflow;
cpu.CPSR.IrqDisable = FlagIrqDisable;
cpu.CPSR.FiqDisable = FlagFiqDisable;
DebugApi.SetCpuState(cpu, CpuType.St018);
}
}