Mesen2/UI/Debugger/StatusViews/NesStatusViewModel.cs
2023-01-25 16:03:56 -05:00

194 lines
6.6 KiB
C#

using Mesen.Interop;
using ReactiveUI;
using ReactiveUI.Fody.Helpers;
using System;
using System.Text;
namespace Mesen.Debugger.StatusViews
{
public class NesStatusViewModel : BaseConsoleStatusViewModel
{
[Reactive] public byte RegA { get; set; }
[Reactive] public byte RegX { get; set; }
[Reactive] public byte RegY { get; set; }
[Reactive] public byte RegSP { get; set; }
[Reactive] public UInt16 RegPC { get; set; }
[Reactive] public byte RegPS { get; set; }
[Reactive] public bool FlagN { get; set; }
[Reactive] public bool FlagV { get; set; }
[Reactive] public bool FlagD { get; set; }
[Reactive] public bool FlagI { get; set; }
[Reactive] public bool FlagZ { get; set; }
[Reactive] public bool FlagC { get; set; }
[Reactive] public bool FlagNmi { get; set; }
[Reactive] public bool FlagIrqExternal { get; set; }
[Reactive] public bool FlagIrqFrameCount { get; set; }
[Reactive] public bool FlagIrqDmc { get; set; }
[Reactive] public bool FlagIrqFdsDisk { get; set; }
[Reactive] public uint Cycle { get; private set; }
[Reactive] public int Scanline { get; private set; }
[Reactive] public UInt32 FrameCount { get; private set; }
[Reactive] public UInt16 VramAddr { get; set; }
[Reactive] public UInt16 TmpVramAddr { get; set; }
[Reactive] public UInt16 BusAddr { get; set; }
[Reactive] public byte ScrollX { get; set; }
[Reactive] public bool Sprite0Hit { get; set; }
[Reactive] public bool SpriteOverflow { get; set; }
[Reactive] public bool VerticalBlank { get; set; }
[Reactive] public bool WriteToggle { get; set; }
//Mask
[Reactive] public bool BgEnabled { get; set; }
[Reactive] public bool SpritesEnabled { get; set; }
[Reactive] public bool BgMaskLeft { get; set; }
[Reactive] public bool SpriteMaskLeft { get; set; }
[Reactive] public bool Grayscale { get; set; }
[Reactive] public bool IntensifyRed { get; set; }
[Reactive] public bool IntensifyGreen { get; set; }
[Reactive] public bool IntensifyBlue { get; set; }
//Control
[Reactive] public bool LargeSprites { get; set; }
[Reactive] public bool NmiOnVBlank { get; set; }
[Reactive] public bool VerticalWrite { get; set; }
[Reactive] public bool BgAt1000 { get; set; }
[Reactive] public bool SpritesAt1000 { get; set; }
[Reactive] public string StackPreview { get; private set; } = "";
public NesStatusViewModel()
{
this.WhenAnyValue(x => x.FlagC, x => x.FlagD, x => x.FlagI, x => x.FlagN, x => x.FlagV, x => x.FlagZ).Subscribe(x => {
RegPS = (byte)(
(FlagN ? (byte)NesCpuFlags.Negative : 0) |
(FlagV ? (byte)NesCpuFlags.Overflow : 0) |
(FlagD ? (byte)NesCpuFlags.Decimal : 0) |
(FlagI ? (byte)NesCpuFlags.IrqDisable : 0) |
(FlagZ ? (byte)NesCpuFlags.Zero : 0) |
(FlagC ? (byte)NesCpuFlags.Carry : 0)
);
});
this.WhenAnyValue(x => x.RegPS).Subscribe(x => {
using var delayNotifs = DelayChangeNotifications(); //don't reupdate PS while updating the flags
FlagN = (x & (byte)NesCpuFlags.Negative) != 0;
FlagV = (x & (byte)NesCpuFlags.Overflow) != 0;
FlagD = (x & (byte)NesCpuFlags.Decimal) != 0;
FlagI = (x & (byte)NesCpuFlags.IrqDisable) != 0;
FlagZ = (x & (byte)NesCpuFlags.Zero) != 0;
FlagC = (x & (byte)NesCpuFlags.Carry) != 0;
});
}
protected override void InternalUpdateUiState()
{
NesCpuState cpu = DebugApi.GetCpuState<NesCpuState>(CpuType.Nes);
NesPpuState ppu = DebugApi.GetPpuState<NesPpuState>(CpuType.Nes);
UpdateCycleCount(cpu.CycleCount);
RegA = cpu.A;
RegX = cpu.X;
RegY = cpu.Y;
RegSP = cpu.SP;
RegPC = cpu.PC;
RegPS = cpu.PS;
FlagNmi = cpu.NMIFlag;
FlagIrqExternal = (cpu.IRQFlag & (byte)NesIrqSources.External) != 0;
FlagIrqFrameCount = (cpu.IRQFlag & (byte)NesIrqSources.FrameCounter) != 0;
FlagIrqDmc = (cpu.IRQFlag & (byte)NesIrqSources.DMC) != 0;
FlagIrqFdsDisk = (cpu.IRQFlag & (byte)NesIrqSources.FdsDisk) != 0;
StringBuilder sb = new StringBuilder();
for(UInt32 i = (UInt32)0x100 + cpu.SP + 1; i < 0x200; i++) {
sb.Append($"${DebugApi.GetMemoryValue(MemoryType.NesMemory, i):X2} ");
}
StackPreview = sb.ToString();
Cycle = ppu.Cycle;
Scanline = ppu.Scanline;
FrameCount = ppu.FrameCount;
VramAddr = ppu.VideoRamAddr;
TmpVramAddr = ppu.TmpVideoRamAddr;
ScrollX = ppu.ScrollX;
BusAddr = ppu.BusAddress;
Sprite0Hit = ppu.StatusFlags.Sprite0Hit;
SpriteOverflow = ppu.StatusFlags.SpriteOverflow;
VerticalBlank = ppu.StatusFlags.VerticalBlank;
WriteToggle = ppu.WriteToggle;
LargeSprites = ppu.Control.LargeSprites;
NmiOnVBlank = ppu.Control.NmiOnVerticalBlank;
VerticalWrite = ppu.Control.VerticalWrite;
BgAt1000 = ppu.Control.BackgroundPatternAddr == 0x1000;
SpritesAt1000 = ppu.Control.SpritePatternAddr == 0x1000;
BgEnabled = ppu.Mask.BackgroundEnabled;
SpritesEnabled = ppu.Mask.SpritesEnabled;
BgMaskLeft = ppu.Mask.BackgroundMask;
SpriteMaskLeft = ppu.Mask.SpriteMask;
Grayscale = ppu.Mask.Grayscale;
IntensifyRed = ppu.Mask.IntensifyRed;
IntensifyGreen = ppu.Mask.IntensifyGreen;
IntensifyBlue = ppu.Mask.IntensifyBlue;
}
protected override void InternalUpdateConsoleState()
{
NesCpuState cpu = DebugApi.GetCpuState<NesCpuState>(CpuType.Nes);
NesPpuState ppu = DebugApi.GetPpuState<NesPpuState>(CpuType.Nes);
cpu.A = RegA;
cpu.X = RegX;
cpu.Y = RegY;
cpu.SP = RegSP;
cpu.PC = RegPC;
cpu.PS = RegPS;
cpu.NMIFlag = FlagNmi;
cpu.IRQFlag = (byte)(
(FlagIrqExternal ? NesIrqSources.External : 0) |
(FlagIrqFrameCount ? NesIrqSources.FrameCounter : 0) |
(FlagIrqDmc ? NesIrqSources.DMC : 0) |
(FlagIrqFdsDisk ? NesIrqSources.FdsDisk : 0)
);
ppu.Cycle = Cycle;
ppu.Scanline = Scanline;
ppu.VideoRamAddr = VramAddr;
ppu.TmpVideoRamAddr = TmpVramAddr;
ppu.ScrollX = ScrollX;
ppu.BusAddress = BusAddr;
ppu.StatusFlags.Sprite0Hit = Sprite0Hit;
ppu.StatusFlags.SpriteOverflow = SpriteOverflow;
ppu.StatusFlags.VerticalBlank = VerticalBlank;
ppu.WriteToggle = WriteToggle;
ppu.Control.LargeSprites = LargeSprites;
ppu.Control.NmiOnVerticalBlank = NmiOnVBlank;
ppu.Control.VerticalWrite = VerticalWrite;
ppu.Control.BackgroundPatternAddr = (UInt16)(BgAt1000 ? 0x1000 : 0);
ppu.Control.SpritePatternAddr = (UInt16)(SpritesAt1000 ? 0x1000 : 0);
ppu.Mask.BackgroundEnabled = BgEnabled;
ppu.Mask.SpritesEnabled = SpritesEnabled;
ppu.Mask.BackgroundMask = BgMaskLeft;
ppu.Mask.SpriteMask = SpriteMaskLeft;
ppu.Mask.Grayscale = Grayscale;
ppu.Mask.IntensifyRed = IntensifyRed;
ppu.Mask.IntensifyGreen = IntensifyGreen;
ppu.Mask.IntensifyBlue = IntensifyBlue;
DebugApi.SetCpuState(cpu, CpuType.Nes);
DebugApi.SetPpuState(ppu, CpuType.Nes);
}
}
}