mirror of
https://github.com/SourMesen/Mesen2.git
synced 2025-04-02 10:21:44 -04:00
125 lines
3.3 KiB
C#
125 lines
3.3 KiB
C#
using Mesen.Interop;
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using ReactiveUI;
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using ReactiveUI.Fody.Helpers;
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using System;
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using System.Text;
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namespace Mesen.Debugger.StatusViews
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{
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public class GbStatusViewModel : BaseConsoleStatusViewModel
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{
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[Reactive] public byte RegA { get; set; }
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[Reactive] public byte RegB { get; set; }
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[Reactive] public byte RegC { get; set; }
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[Reactive] public byte RegD { get; set; }
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[Reactive] public byte RegE { get; set; }
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[Reactive] public byte RegFlags { get; set; }
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[Reactive] public byte RegH { get; set; }
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[Reactive] public byte RegL { get; set; }
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[Reactive] public UInt16 RegSP { get; set; }
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[Reactive] public UInt16 RegPC { get; set; }
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[Reactive] public UInt16 Scanline { get; set; }
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[Reactive] public UInt16 Cycle { get; set; }
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[Reactive] public bool FlagCarry { get; set; }
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[Reactive] public bool FlagHalf { get; set; }
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[Reactive] public bool FlagAddSub { get; set; }
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[Reactive] public bool FlagZero { get; set; }
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[Reactive] public bool FlagHalted { get; set; }
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[Reactive] public bool FlagEiPending { get; set; }
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[Reactive] public bool FlagIme { get; set; }
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[Reactive] public string StackPreview { get; private set; } = "";
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public GbStatusViewModel()
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{
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this.WhenAnyValue(x => x.FlagCarry, x => x.FlagHalf, x => x.FlagAddSub, x => x.FlagZero).Subscribe(x => UpdateFlagsValue());
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this.WhenAnyValue(x => x.RegFlags).Subscribe(x => {
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using var delayNotifs = DelayChangeNotifications(); //don't reupdate RegFlags while updating the flags
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FlagCarry = (x & (byte)GameboyFlags.Carry) != 0;
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FlagHalf = (x & (byte)GameboyFlags.HalfCarry) != 0;
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FlagAddSub = (x & (byte)GameboyFlags.AddSub) != 0;
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FlagZero = (x & (byte)GameboyFlags.Zero) != 0;
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});
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}
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private void UpdateFlagsValue()
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{
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RegFlags = (byte)(
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(FlagCarry ? (byte)GameboyFlags.Carry : 0) |
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(FlagHalf ? (byte)GameboyFlags.HalfCarry : 0) |
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(FlagAddSub ? (byte)GameboyFlags.AddSub : 0) |
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(FlagZero ? (byte)GameboyFlags.Zero : 0)
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);
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}
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protected override void InternalUpdateUiState()
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{
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GbState state = DebugApi.GetConsoleState<GbState>(ConsoleType.Gameboy);
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GbCpuState cpu = state.Cpu;
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GbPpuState ppu = DebugApi.GetPpuState<GbPpuState>(CpuType.Gameboy);
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UpdateCycleCount(state.Cpu.CycleCount);
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RegA = cpu.A;
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RegB = cpu.B;
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RegC = cpu.C;
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RegD = cpu.D;
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RegE = cpu.E;
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RegFlags = cpu.Flags;
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RegH = cpu.H;
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RegL = cpu.L;
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RegPC = cpu.PC;
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RegSP = cpu.SP;
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FlagEiPending = cpu.EiPending;
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FlagHalted = cpu.HaltCounter > 0;
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FlagIme = cpu.IME;
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Scanline = ppu.Scanline;
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Cycle = ppu.Cycle;
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StringBuilder sb = new StringBuilder();
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for(UInt32 i = (UInt32)cpu.SP; (i & 0xFF) != 0; i++) {
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sb.Append($"${DebugApi.GetMemoryValue(MemoryType.GameboyMemory, i):X2} ");
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}
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StackPreview = sb.ToString();
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}
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protected override void InternalUpdateConsoleState()
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{
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GbCpuState cpu = DebugApi.GetCpuState<GbCpuState>(CpuType.Gameboy);
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cpu.A = RegA;
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cpu.B = RegB;
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cpu.C = RegC;
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cpu.D = RegD;
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cpu.E = RegE;
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cpu.Flags = RegFlags;
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cpu.H = RegH;
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cpu.L = RegL;
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cpu.PC = RegPC;
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cpu.SP = RegSP;
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cpu.EiPending = FlagEiPending;
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if(cpu.HaltCounter == 0 && FlagHalted) {
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cpu.HaltCounter = 1;
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} else if(!FlagHalted) {
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cpu.HaltCounter = 0;
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}
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cpu.IME = FlagIme;
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DebugApi.SetCpuState(cpu, CpuType.Gameboy);
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}
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}
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}
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