Mesen2/Core/Shared/Video/DrawCommand.h

167 lines
No EOL
4.3 KiB
C++

#pragma once
#include "pch.h"
#include "Shared/SettingTypes.h"
class DrawCommand
{
private:
int _frameCount = 0;
int32_t _startFrame = 0;
protected:
unordered_map<uint32_t, uint32_t>* _drawnPixels = nullptr;
uint32_t* _argbBuffer = nullptr;
FrameInfo _frameInfo = {};
OverscanDimensions _overscan = {};
bool _useIntegerScaling = false;
bool _overwritePixels = false;
float _xScale = 1;
int _yScale = 1;
virtual void InternalDraw() = 0;
__forceinline void InternalDrawPixel(int32_t offset, int color, uint32_t alpha)
{
if(_drawnPixels) {
//Log modified pixels
if(alpha != 0xFF000000) {
if(_drawnPixels->find(offset) == _drawnPixels->end() || _overwritePixels) {
//When drawing on an empty background, premultiply channels & preserve alpha value
//This is needed for hardware blending between the HUD and the game screen
(*_drawnPixels)[offset] = 0;
BlendColors((uint8_t*)&(*_drawnPixels)[offset], (uint8_t*)&color, true);
} else {
BlendColors((uint8_t*)&(*_drawnPixels)[offset], (uint8_t*)&color);
}
} else {
(*_drawnPixels)[offset] = color;
}
} else {
//Draw pixels directly to the buffer
if(alpha != 0xFF000000) {
if(_overwritePixels) {
_argbBuffer[offset] = 0;
}
if(_argbBuffer[offset] == 0) {
//When drawing on an empty background, premultiply channels & preserve alpha value
//This is needed for hardware blending between the HUD and the game screen
BlendColors((uint8_t*)&_argbBuffer[offset], (uint8_t*)&color, true);
} else {
BlendColors((uint8_t*)&_argbBuffer[offset], (uint8_t*)&color);
}
} else {
_argbBuffer[offset] = color;
}
}
}
__forceinline bool IsOutOfBounds(int32_t x, int32_t y)
{
int top = (int)_overscan.Top;
int left = (int)_overscan.Left;
return (
x < left ||
y < top ||
x - left >= (int32_t)_frameInfo.Width ||
y - top >= (int32_t)_frameInfo.Height
);
}
void DrawPixel(uint32_t x, uint32_t y, int color)
{
uint32_t alpha = (color & 0xFF000000);
if(alpha > 0) {
int top = (int)_overscan.Top;
int left = (int)_overscan.Left;
if(_yScale == 1 && _xScale == 1) {
if(IsOutOfBounds(x, y)) {
return;
}
int32_t offset = ((int32_t)y - top) * _frameInfo.Width + (int32_t)x - left;
InternalDrawPixel(offset, color, alpha);
} else {
int xPixelCount = _useIntegerScaling ? (int)std::floor(_xScale): (int)((x + 1)*_xScale) - (int)(x*_xScale);
x = (int)(x * (_useIntegerScaling ? (int)std::floor(_xScale) : _xScale));
y = (int)(y * _yScale);
for(int i = 0; i < _yScale; i++) {
for(int j = 0; j < xPixelCount; j++) {
int32_t offset = ((int32_t)y - top + i) * _frameInfo.Width + (int32_t)x - left + j;
if(IsOutOfBounds(x + j, y + i)) {
//Out of bounds, skip drawing
continue;
}
InternalDrawPixel(offset, color, alpha);
}
}
}
}
}
__forceinline void BlendColors(uint8_t output[4], uint8_t input[4], bool keepAlpha = false)
{
uint8_t alpha = input[3] + 1;
uint8_t invertedAlpha = 256 - input[3];
output[0] = (uint8_t)((alpha * input[0] + invertedAlpha * output[0]) >> 8);
output[1] = (uint8_t)((alpha * input[1] + invertedAlpha * output[1]) >> 8);
output[2] = (uint8_t)((alpha * input[2] + invertedAlpha * output[2]) >> 8);
if(keepAlpha) {
output[3] = input[3];
} else {
output[3] = 0xFF;
}
}
public:
DrawCommand(int startFrame, int frameCount, bool useIntegerScaling = false)
{
_frameCount = frameCount > 0 ? frameCount : -1;
_startFrame = startFrame;
_useIntegerScaling = useIntegerScaling;
}
virtual ~DrawCommand()
{
}
void Draw(unordered_map<uint32_t, uint32_t>* drawnPixels, uint32_t* argbBuffer, FrameInfo frameInfo, OverscanDimensions &overscan, uint32_t frameNumber, HudScaleFactors &scaleFactors)
{
if(_startFrame < 0) {
//When no start frame was specified, start on the next drawn frame
_startFrame = frameNumber;
}
if(_startFrame <= (int32_t)frameNumber) {
_argbBuffer = argbBuffer;
_drawnPixels = drawnPixels;
_frameInfo = frameInfo;
_overscan = overscan;
if(scaleFactors.X != 0 && scaleFactors.Y != 0) {
_xScale = scaleFactors.X;
_yScale = scaleFactors.Y;
} else {
_yScale = 1;
_xScale = 1;
}
InternalDraw();
_frameCount--;
}
}
bool Expired()
{
return _frameCount == 0;
}
};
struct TextSize
{
uint32_t X;
uint32_t Y;
};