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52 lines
No EOL
1.1 KiB
C++
52 lines
No EOL
1.1 KiB
C++
#pragma once
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#include "pch.h"
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#include "Shared/MessageManager.h"
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#include "Netplay/NetMessage.h"
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#include "Netplay/NetplayTypes.h"
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#include "Utilities/FolderUtilities.h"
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class GameInformationMessage : public NetMessage
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{
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private:
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string _romFilename;
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uint32_t _crc32 = 0;
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NetplayControllerInfo _controller = {};
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bool _paused = false;
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protected:
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void Serialize(Serializer &s) override
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{
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SV(_romFilename); SV(_crc32); SV(_controller.Port); SV(_controller.SubPort); SV(_paused);
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}
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public:
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GameInformationMessage(void* buffer, uint32_t length) : NetMessage(buffer, length) { }
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GameInformationMessage(string filepath, uint32_t crc32, NetplayControllerInfo controller, bool paused) : NetMessage(MessageType::GameInformation)
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{
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_romFilename = FolderUtilities::GetFilename(filepath, true);
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_crc32 = crc32;
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_controller = controller;
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_paused = paused;
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}
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NetplayControllerInfo GetPort()
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{
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return _controller;
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}
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string GetRomFilename()
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{
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return _romFilename;
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}
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uint32_t GetCrc32()
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{
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return _crc32;
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}
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bool IsPaused()
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{
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return _paused;
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}
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}; |