Mesen2/Core/Netplay/GameConnection.h
2022-09-08 21:29:52 -04:00

41 lines
No EOL
856 B
C++

#pragma once
#include "pch.h"
#include "Utilities/SimpleLock.h"
class Socket;
class NetMessage;
class Emulator;
class GameConnection
{
protected:
static constexpr int MaxMsgLength = 1500000;
unique_ptr<Socket> _socket;
Emulator* _emu;
uint8_t _readBuffer[GameConnection::MaxMsgLength] = {};
uint8_t _messageBuffer[GameConnection::MaxMsgLength] = {};
int _readPosition = 0;
SimpleLock _socketLock;
private:
void ReadSocket();
bool ExtractMessage(void *buffer, uint32_t &messageLength);
NetMessage* ReadMessage();
virtual void ProcessMessage(NetMessage* message) = 0;
protected:
void Disconnect();
public:
static constexpr uint8_t SpectatorPort = 0xFF;
GameConnection(Emulator* emu, unique_ptr<Socket> socket);
virtual ~GameConnection();
bool ConnectionError();
void ProcessMessages();
void SendNetMessage(NetMessage &message);
};