Mesen2/Core/NES/Mappers/Homebrew/Action53.h
2022-09-08 21:29:52 -04:00

92 lines
2.5 KiB
C++

#pragma once
#include "pch.h"
#include "NES/BaseMapper.h"
#include "Utilities/Serializer.h"
class Action53 : public BaseMapper
{
private:
uint8_t _selectedReg = 0;
uint8_t _regs[4] = {};
uint8_t _mirroringBit = 0;
protected:
uint16_t GetPrgPageSize() override { return 0x4000; }
uint16_t GetChrPageSize() override { return 0x2000; }
void InitMapper() override
{
_selectedReg = 0;
_mirroringBit = 0;
memset(_regs, 0, sizeof(_regs));
AddRegisterRange(0x5000, 0x5FFF, MemoryOperation::Write);
SelectPrgPage(1, -1);
}
void Serialize(Serializer& s) override
{
BaseMapper::Serialize(s);
SVArray(_regs, 4);
SV(_selectedReg);
SV(_mirroringBit);
}
void UpdateState()
{
uint8_t mirroring = _regs[2] & 0x03;
if(!(mirroring & 0x02)) {
mirroring = _mirroringBit;
}
switch(mirroring) {
case 0: SetMirroringType(MirroringType::ScreenAOnly); break;
case 1: SetMirroringType(MirroringType::ScreenBOnly); break;
case 2: SetMirroringType(MirroringType::Vertical); break;
case 3: SetMirroringType(MirroringType::Horizontal); break;
}
uint8_t gameSize = (_regs[2] & 0x30) >> 4;
uint8_t prgSize = (_regs[2] & 0x08) >> 3;
uint8_t slotSelect = (_regs[2] & 0x04) >> 2;
uint8_t chrSelect = _regs[0] & 0x03;
uint8_t prgSelect = _regs[1] & 0x0F;
uint16_t outerPrgSelect = _regs[3] << 1;
SelectChrPage(0, chrSelect);
if(prgSize) {
uint8_t bank = (slotSelect ? 0 : 1);
switch(gameSize) {
case 0: SelectPrgPage(bank, (outerPrgSelect & 0x1FE) | (prgSelect & 0x01)); break;
case 1: SelectPrgPage(bank, (outerPrgSelect & 0x1FC) | (prgSelect & 0x03)); break;
case 2: SelectPrgPage(bank, (outerPrgSelect & 0x1F8) | (prgSelect & 0x07)); break;
case 3: SelectPrgPage(bank, (outerPrgSelect & 0x1F0) | (prgSelect & 0x0F)); break;
}
SelectPrgPage(slotSelect ? 1 : 0, (outerPrgSelect & 0x1FE) | slotSelect);
} else {
prgSelect <<= 1;
uint16_t outerAnd[4]{ 0x1FE, 0x1FC, 0x1F8, 0x1F0 };
uint8_t innerAnd[4]{ 0x01, 0x03, 0x07, 0x0F };
SelectPrgPage(0, (outerPrgSelect & outerAnd[gameSize]) | (prgSelect & innerAnd[gameSize]));
SelectPrgPage(1, (outerPrgSelect & outerAnd[gameSize]) | ((prgSelect | 0x01) & innerAnd[gameSize]));
}
}
void WriteRegister(uint16_t addr, uint8_t value) override
{
if(addr <= 0x5FFF) {
_selectedReg = ((value & 0x80) >> 6) | (value & 0x01);
} else if(addr >= 0x8000) {
if(_selectedReg <= 1) {
_mirroringBit = (value >> 4) & 0x01;
} else if(_selectedReg == 2) {
_mirroringBit = (value & 0x01);
}
_regs[_selectedReg] = value;
UpdateState();
}
}
};