Mesen2/Core/NES/Input/VsZapper.h
2022-09-08 21:29:52 -04:00

45 lines
No EOL
865 B
C++

#pragma once
#include "pch.h"
#include "NES/Input/Zapper.h"
class NesConsole;
class VsZapper : public Zapper
{
private:
uint32_t _stateBuffer = 0;
protected:
void Serialize(Serializer& s) override
{
BaseControlDevice::Serialize(s);
SV(_stateBuffer);
}
void RefreshStateBuffer() override
{
_stateBuffer = 0x10 | (IsLightFound() ? 0x40 : 0x00) | (IsPressed(Zapper::Buttons::Fire) ? 0x80 : 0x00);
}
public:
VsZapper(NesConsole* console, uint8_t port, KeyMappingSet keyMappings) : Zapper(console, ControllerType::NesZapper, port, keyMappings)
{
}
uint8_t ReadRam(uint16_t addr) override
{
if(IsCurrentPort(addr)) {
StrobeProcessRead();
uint8_t returnValue = _stateBuffer & 0x01;
_stateBuffer >>= 1;
return returnValue;
}
return 0;
}
void WriteRam(uint16_t addr, uint8_t value) override
{
StrobeProcessWrite(value);
}
};