Mesen2/Core/Gameboy/Debugger/GbDebugger.h
Sour 614e61a2d1 Debugger: Fixed issues with step over/out in some scenarios (bank swapping, recursive functions, etc.)
Only break when both the stack pointer and the return address match what the debugger was expecting, instead of just the return address
2024-12-07 17:46:28 +09:00

95 lines
No EOL
2.7 KiB
C++

#pragma once
#include "pch.h"
#include "Debugger/DebugTypes.h"
#include "Debugger/IDebugger.h"
class Disassembler;
class Debugger;
class GbTraceLogger;
class Gameboy;
class CallstackManager;
class MemoryAccessCounter;
class SnesConsole;
class BreakpointManager;
class EmuSettings;
class GbEventManager;
class GbAssembler;
class Emulator;
class CodeDataLogger;
class GbCpu;
class GbPpu;
class GbPpuTools;
class DummyGbCpu;
enum class MemoryOperationType;
class GbDebugger final : public IDebugger
{
Debugger* _debugger;
Emulator* _emu;
GbCpu* _cpu;
GbPpu* _ppu;
Disassembler* _disassembler;
MemoryAccessCounter* _memoryAccessCounter;
Gameboy* _gameboy;
EmuSettings* _settings;
unique_ptr<GbEventManager> _eventManager;
unique_ptr<CallstackManager> _callstackManager;
unique_ptr<CodeDataLogger> _codeDataLogger;
unique_ptr<BreakpointManager> _breakpointManager;
unique_ptr<GbAssembler> _assembler;
unique_ptr<GbTraceLogger> _traceLogger;
unique_ptr<GbPpuTools> _ppuTools;
unique_ptr<DummyGbCpu> _dummyCpu;
uint8_t _prevOpCode = 0xFF;
uint16_t _prevStackPointer = 0;
uint32_t _prevProgramCounter = 0;
string _cdlFile;
__forceinline void ProcessCallStackUpdates(AddressInfo& destAddr, uint16_t destPc, uint16_t sp);
public:
GbDebugger(Debugger* debugger);
~GbDebugger();
void Reset() override;
void ProcessInstruction();
void ProcessRead(uint32_t addr, uint8_t value, MemoryOperationType type);
void ProcessWrite(uint32_t addr, uint8_t value, MemoryOperationType type);
void ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi) override;
void ProcessPpuRead(uint16_t addr, uint8_t value, MemoryType memoryType);
void ProcessPpuWrite(uint16_t addr, uint8_t value, MemoryType memoryType);
void ProcessPpuCycle();
void Run() override;
void Step(int32_t stepCount, StepType type) override;
StepBackConfig GetStepBackConfig() override;
void DrawPartialFrame() override;
bool SaveRomToDisk(string filename, bool saveAsIps, CdlStripOption stripOption);
void ProcessInputOverrides(DebugControllerState inputOverrides[8]) override;
void SetProgramCounter(uint32_t addr, bool updateDebuggerOnly = false) override;
uint32_t GetProgramCounter(bool getInstPc) override;
uint64_t GetCpuCycleCount(bool forProfiler = false) override;
void ResetPrevOpCode() override;
DebuggerFeatures GetSupportedFeatures() override;
BaseEventManager* GetEventManager() override;
IAssembler* GetAssembler() override;
CallstackManager* GetCallstackManager() override;
BreakpointManager* GetBreakpointManager() override;
ITraceLogger* GetTraceLogger() override;
PpuTools* GetPpuTools() override;
BaseState& GetState() override;
void GetPpuState(BaseState& state) override;
void SetPpuState(BaseState& state) override;
};