#pragma once #include "pch.h" #include "Debugger/DebugTypes.h" #include "Debugger/IDebugger.h" class Disassembler; class Debugger; class GbTraceLogger; class Gameboy; class CallstackManager; class MemoryAccessCounter; class SnesConsole; class BreakpointManager; class EmuSettings; class GbEventManager; class GbAssembler; class Emulator; class CodeDataLogger; class GbCpu; class GbPpu; class GbPpuTools; class DummyGbCpu; enum class MemoryOperationType; class GbDebugger final : public IDebugger { Debugger* _debugger; Emulator* _emu; GbCpu* _cpu; GbPpu* _ppu; Disassembler* _disassembler; MemoryAccessCounter* _memoryAccessCounter; Gameboy* _gameboy; EmuSettings* _settings; unique_ptr _eventManager; unique_ptr _callstackManager; unique_ptr _codeDataLogger; unique_ptr _breakpointManager; unique_ptr _assembler; unique_ptr _traceLogger; unique_ptr _ppuTools; unique_ptr _dummyCpu; uint8_t _prevOpCode = 0xFF; uint16_t _prevStackPointer = 0; uint32_t _prevProgramCounter = 0; string _cdlFile; __forceinline void ProcessCallStackUpdates(AddressInfo& destAddr, uint16_t destPc, uint16_t sp); public: GbDebugger(Debugger* debugger); ~GbDebugger(); void Reset() override; void ProcessInstruction(); void ProcessRead(uint32_t addr, uint8_t value, MemoryOperationType type); void ProcessWrite(uint32_t addr, uint8_t value, MemoryOperationType type); void ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi) override; void ProcessPpuRead(uint16_t addr, uint8_t value, MemoryType memoryType); void ProcessPpuWrite(uint16_t addr, uint8_t value, MemoryType memoryType); void ProcessPpuCycle(); void Run() override; void Step(int32_t stepCount, StepType type) override; StepBackConfig GetStepBackConfig() override; void DrawPartialFrame() override; bool SaveRomToDisk(string filename, bool saveAsIps, CdlStripOption stripOption); void ProcessInputOverrides(DebugControllerState inputOverrides[8]) override; void SetProgramCounter(uint32_t addr, bool updateDebuggerOnly = false) override; uint32_t GetProgramCounter(bool getInstPc) override; uint64_t GetCpuCycleCount(bool forProfiler = false) override; void ResetPrevOpCode() override; DebuggerFeatures GetSupportedFeatures() override; BaseEventManager* GetEventManager() override; IAssembler* GetAssembler() override; CallstackManager* GetCallstackManager() override; BreakpointManager* GetBreakpointManager() override; ITraceLogger* GetTraceLogger() override; PpuTools* GetPpuTools() override; BaseState& GetState() override; void GetPpuState(BaseState& state) override; void SetPpuState(BaseState& state) override; };