Mesen2/Core/Debugger/ExpressionEvaluator.Gameboy.cpp
2022-09-08 21:29:52 -04:00

63 lines
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1.9 KiB
C++

#include "pch.h"
#include "Debugger/ExpressionEvaluator.h"
#include "Gameboy/Debugger/GbDebugger.h"
#include "Gameboy/GbTypes.h"
unordered_map<string, int64_t>& ExpressionEvaluator::GetGameboyTokens()
{
static unordered_map<string, int64_t> supportedTokens = {
{ "a", EvalValues::RegA },
{ "b", EvalValues::RegB },
{ "c", EvalValues::RegC },
{ "d", EvalValues::RegD },
{ "e", EvalValues::RegE },
{ "f", EvalValues::RegF },
{ "h", EvalValues::RegH },
{ "l", EvalValues::RegL },
{ "af", EvalValues::RegAF },
{ "bc", EvalValues::RegBC },
{ "de", EvalValues::RegDE },
{ "hl", EvalValues::RegHL },
{ "sp", EvalValues::RegSP },
{ "pc", EvalValues::RegPC },
{ "frame", EvalValues::PpuFrameCount },
{ "cycle", EvalValues::PpuCycle },
{ "scanline", EvalValues::PpuScanline },
};
return supportedTokens;
}
int64_t ExpressionEvaluator::GetGameboyTokenValue(int64_t token, EvalResultType& resultType)
{
auto ppu = [this]() -> GbPpuState {
GbPpuState ppu;
((GbDebugger*)_cpuDebugger)->GetPpuState(ppu);
return ppu;
};
GbCpuState& s = (GbCpuState&)((GbDebugger*)_cpuDebugger)->GetState();
switch(token) {
case EvalValues::RegA: return s.A;
case EvalValues::RegB: return s.B;
case EvalValues::RegC: return s.C;
case EvalValues::RegD: return s.D;
case EvalValues::RegE: return s.E;
case EvalValues::RegF: return s.Flags;
case EvalValues::RegH: return s.H;
case EvalValues::RegL: return s.L;
case EvalValues::RegAF: return (s.A << 8) | s.Flags;
case EvalValues::RegBC: return (s.B << 8) | s.C;
case EvalValues::RegDE: return (s.D << 8) | s.E;
case EvalValues::RegHL: return (s.H << 8) | s.L;
case EvalValues::RegSP: return s.SP;
case EvalValues::RegPC: return s.PC;
case EvalValues::PpuFrameCount: return ppu().FrameCount;
case EvalValues::PpuCycle: return ppu().Cycle;
case EvalValues::PpuScanline: return ppu().Scanline;
default: return 0;
}
}