Commit graph

16 commits

Author SHA1 Message Date
Sour
aa6a9699fb UI: Added global input options (deadzone, display inputs on screen, etc.) 2022-03-04 22:08:29 -05:00
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85482d34f1 Debugger: SNES - Added coprocessor debuggers 2022-01-30 20:20:24 -05:00
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8b142de54a Input: Gameboy input config (core & UI) 2022-01-29 14:43:41 -05:00
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a99ff82c88 Video: Prevent window resize when switching between normal and high res modes on SNES 2022-01-23 20:33:50 -05:00
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dffbd4921a Refactoring: Renamed SnesMemoryType 2022-01-22 12:16:10 -05:00
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854cce4362 Debugger: Support for switching roms/console type while tools are opened
+ Close all tools when game stopped
+ Misc. performance fixes
+ UI code refactoring
+ Load/save position for all tools
2022-01-17 21:05:06 -05:00
Sour
6146019f6d Debugger: Allow changing NES state (wip) 2022-01-15 12:13:24 -05:00
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206661e842 GB output tweaks (160x144 buffer, etc.) 2021-05-10 20:31:22 -04:00
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667782647e GBS file support (WIP) 2021-05-06 21:35:09 -04:00
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aef05d6c10 VS Dual - Fix audio and properly implement audio/video output options 2021-04-25 18:48:57 -04:00
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e27e511558 File reorganization 2021-04-09 21:45:04 -04:00
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c7ef756b3f Code reorganization (GB) 2021-04-09 19:13:47 -04:00
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b66fbd63a9 Debugger refactoring - compiles, runs, but still broken 2021-04-05 18:58:21 -04:00
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62efa091a8 Gameboy 2021-04-05 00:05:06 -04:00
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86eb84cce0 Step 2 - fix includes, etc. 2021-04-03 23:16:13 -04:00
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6cee666602 Step 1 - Move files 2021-04-03 21:09:05 -04:00
Renamed from Core/GbPpu.cpp (Browse further)