Sour
43e8724b65
GB: Fixed DMA inactive/active flag behavior ($FF55.7)
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Fixes freezes in Lego Racers and Pocket Music
2023-04-11 22:06:44 -04:00
Sour
945b1c8418
GB: Fixed out-of-bounds writes when processing oam corruption
2023-04-11 21:34:08 -04:00
Sour
dc52149c7d
PCE: Always init CD-ROM save ram with 0s (+header)
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Improves compatibility with some games that don't like the random data
2023-04-11 18:03:18 -04:00
Sour
13d931683f
UI: Fixed crash when recording a movie
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Also fixes the same issue in a few other windows (video recording, netplay, etc.)
2023-04-11 09:12:17 -04:00
Sour
be923f9eac
GB: Make "Auto" aspect ratio behave like "no stretching"
2023-04-11 00:14:30 -04:00
Sour
716227c0a7
UI: Update to Avalonia11-preview6
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Notes:
-Uses a copy of VirtualizingStackPanel (to include fixes done after preview6) + fix another issue in lists
-Fixes memory leaks when closing windows (by setting DataContext to null, etc.)
2023-04-10 22:59:48 -04:00
Sour
6a4b6ba810
Debugger: Sprite viewer - Fixed refresh issues when "show offscreen regions" is unchecked
2023-04-10 18:58:04 -04:00
Sour
68e1f0ce98
Debugger: Tile viewer - Reduce memory allocations
2023-04-10 17:44:57 -04:00
Sour
9c6c67445a
Debugger: Profiler - Reduce memory allocations
2023-04-10 17:44:55 -04:00
Sour
cde0db1d13
Replaced GCHandle.Alloc usage with fixed keyword
2023-04-10 17:44:53 -04:00
Sour
5926ada406
Debugger: Sprite viewer - Reduce memory allocations to reduce GC frequency
2023-04-10 17:44:51 -04:00
Sour
126cf052a8
Debugger: Tilemap viewer - Reduce memory allocations to reduce GC frequency
2023-04-10 17:44:48 -04:00
Sour
16c6b819fa
UI: Fixed incorrect mouse position in high DPI modes when cursor is locked
2023-04-10 11:09:02 -04:00
Sour
b41e270a4c
GB: Fixed APU channel output changes being associated with the wrong timestamp
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Caused issues with the audio in Pokemon (and probably other games?)
2023-04-10 00:33:15 -04:00
Sour
41a082b8e0
GB: Fixed scene transitions in Alone in the Dark
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CGB should also turn white when LCD is disabled (at least based on what other emulators are doing)
2023-04-09 00:28:40 -04:00
Sour
0038e83dd6
Debugger: GB - Fixed incorrect memory values in the disassembly Occurred when the GB CPU's state was copied while the CPU was halted or had a pending IRQ
2023-04-08 23:17:18 -04:00
Sour
f091873124
UI: Fixed renderer size problem when in exclusive fullscreen mode
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Menu was still "visible" and preventing the renderer from taking up the entire height of the screen
2023-04-08 19:30:28 -04:00
Sour
a74d20534c
UI: Allow loading dbg/sym/fns files via "import labels" instead of only via drag+drop
2023-04-08 19:22:50 -04:00
Sour
09393b12d4
Debugger: Assembler - Skip the auto-generated jump/sub "labels" when editing existing code
2023-04-08 19:06:14 -04:00
Sour
ee287e9cad
GB: Fixed/improved APU mixing/DAC logic
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Fixes missing sound effects/voices in Warlocked and Alone in the Dark
2023-04-08 17:18:25 -04:00
Persune
628e770fe9
NES: Fix emphasis emulation in Bisqwit's NTSC filter ( #17 )
2023-04-08 12:20:25 -04:00
Sour
78d13506c5
UI: Catch Avalonia crash when trying to load a WSL file using the "\\wsl$\" path format
2023-04-07 20:47:31 -04:00
Sour
d90453b813
UI: Mouse capture - Fixed incorrect bounds for the mouse's position when captured
2023-04-07 15:52:02 -04:00
Sour
63b779be8d
PCE: Reset cycle counter at the end of DMA
2023-04-07 13:39:20 -04:00
Sour
7c51e23d25
GB: Fixed envelopes being clocked when period is 0
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Based on Megaman 2 and Taiyou no Yuusha the envelopes shouldn't be ticking when period is set to 0 (otherwise the sound in these games breaks - especially the noise channel)
This seems to contradict old documentation that says a period of 0 is treated as a period of 8, but test roms don't seem to validate either behavior and this fixes the audio for both games.
2023-04-05 20:49:02 -04:00
Sour
2f3ccc92c3
PCE: Fixed CPU bug that caused memory flag to not be restored properly by RTI
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If any IRQ occured immediately after SET, returning from the IRQ would have the memory flag cleared, which caused the next instruction to behave completely differently from what was intended.
This caused issues in Ankoku Densetsu because it uses SET a lot and has the timer IRQ running constantly
2023-04-04 22:10:08 -04:00
Sour
28b03d8434
Debugger: SNES - Fixed RMW instructions not displaying the correct address/value in 16-bit mode
2023-04-04 17:46:57 -04:00
Sour
f1921b365f
PCE: Fixed freeze when using the start option in Record of Lodoss War
2023-04-02 16:45:29 -04:00
Sour
3a77015a7c
Debugger: PCE - Fixed read/write highlights and breakpoints for ADPCM memory
2023-04-02 15:39:12 -04:00
Sour
228586ab12
SNES: Mouse - Added left/up flags to save state data
2023-04-02 15:28:21 -04:00
Sour
ce9dcaec62
PCE: Fixed SGX priority mode 2 behavior
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Based on sgx3b demo (which is supposed to have been validated on hardware)
No supergrafx games appear to use this mode
2023-04-02 15:23:50 -04:00
NESblast
95e302a0d8
SNES: Mouse keeps previous Up/Left flag value when not moving ( #16 )
2023-04-02 15:23:17 -04:00
Sour
6e68346c5a
UI: Release mouse cursor when window loses focus
2023-04-02 10:57:08 -04:00
Sour
bd4d4e8326
UI: Added more mouse speed levels in input config
2023-04-02 10:32:10 -04:00
Sour
01c65c3549
PCE: Fixed shaking in Final Soldier & Jackie Chan
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Both games do CLI followed by LDA $0000 in their IRQ handler. The old logic would prevent an additional IRQ from firing after the LDA, because the LDA acknowledges the IRQ. But at this point, the CPU already processed the IRQ and will execute it anyway (the acknowledge is too late because it occurs on the last cycle of the instruction). Both games rely on this behavior, otherwise the IRQ handler's logic is executed too fast and the shaking occurs depending on the timing of the timer irq vs the rcr irq
2023-04-01 17:17:18 -04:00
Sour
db6b03a5e6
Debugger: Register Viewer - Added more PCE values
2023-04-01 17:17:00 -04:00
Sour
dccc8e2f49
SNES: Mouse - Remove the old logic, only keep the more hardware-accurate one
2023-04-01 16:54:12 -04:00
NESblast
f0391bddd7
SNES: Add SNES Accurate Mouse Movement ( #15 )
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This code approximates a real SNES mouse and has a bool for a non-existent UI option for SNES Mouse Accuracy Mode.
It also lets the mouse move 1 pixel despite sensitivity settings in Mesen classic behavior.
2023-04-01 16:38:40 -04:00
Sour
3edd8b6900
Debugger: Added "View in memory viewer" action in breakpoint list
2023-03-29 21:19:27 -04:00
Sour
6428db8804
Debugger: Memory viewer - Prevent tooltips from being shown when mouse is below the hex content
2023-03-29 21:13:24 -04:00
Sour
c6ce3cb577
Debugger: Memory Viewer - Added +X byte to label name in tooltips for multi-byte labels
2023-03-29 21:02:50 -04:00
Sour
a6ff48a1df
Debugger: Fixed "find all occurrences" returning the same result multiple times
2023-03-29 20:40:52 -04:00
Sour
99acfc71b9
NES: HD Packs - Small performance improvement for additional sprites
2023-03-28 20:10:55 -04:00
Sour
9e7a5ab146
NES: HD Packs - Improved performance when a large number of <addition> tags are defined
2023-03-27 19:46:17 -04:00
Sour
42e96d7e90
NES: Removed left/right side padding pixels
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These were causing some issues on the edges of the screen, better to pretend the picture is surrounded by black pixels
2023-03-27 18:59:22 -04:00
Sour
4df8a636f1
NES: Restored 2-phase ntsc filter when used on PAL games + fixed phases when overclocking is enabled
2023-03-27 18:04:05 -04:00
Sour
3350c246a1
NES: Improved horizontal bleed/blur behavior for bisqwit NTSC filter + use better default i/q values (credits to rainwarrior)
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Centers the effect of the filters, which prevents the color bleed from only appearing on the right side of the original pixels
2023-03-26 22:57:04 -04:00
Sour
77acdab584
NES: Fixed phase for NTSC filters, allowing 3-phase pattern for Battletoads
2023-03-26 19:53:07 -04:00
Sour
226408d539
SNES: Fixed SA-1 regression caused by previous commits
2023-03-26 12:23:11 -04:00
Sour
ef64e86904
SNES: Emulation mode fixes
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-Perform dummy writes when needed in emulation mode
-Prevent REP/RTI from clearing the M/X flags in emulation mode
2023-03-26 10:49:23 -04:00