Sour
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2d96724b28
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Debugger: SNES - Added new "break on..." options
Invalid vram/oam/cgram access, controller read while auto-read is running
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2025-03-27 21:30:38 +09:00 |
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Sour
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ad548465c6
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Debugger: NES - Added new "break on..." options
Invalid VRAM access, Invalid OAM write, DMA controller read, Unstable opcodes
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2025-03-27 21:16:02 +09:00 |
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Sour
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18269da46b
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SNES: Add support for Sufami Turbo games
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2025-01-03 09:18:59 +09:00 |
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Sour
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8d6830a70a
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SNES: Add support for ST018 coprocessor
Used by a single game: Hayazashi Nidan Morita Shougi 2
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2024-12-29 23:41:52 +09:00 |
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Sour
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636e645436
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Debugger: Fixed code comments not supporting non-ASCII text
Entering CJK characters or accented characters in a comment resulted in ? characters in the disassembly, etc.
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2024-12-27 14:21:08 +09:00 |
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Sour
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1e3422b69e
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Debugger: Profiler - Show [irq]/[nmi] markers on functions
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2024-12-17 18:51:01 +09:00 |
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Sour
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614e61a2d1
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Debugger: Fixed issues with step over/out in some scenarios (bank swapping, recursive functions, etc.)
Only break when both the stack pointer and the return address match what the debugger was expecting, instead of just the return address
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2024-12-07 17:46:28 +09:00 |
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Sour
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ecd012c2fe
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Debugger: Fixed issue that caused forbid breakpoints to prevent "run 1 frame/scanline/etc" from working properly in some scenarios
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2024-10-30 22:02:40 +09:00 |
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Sour
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5b0173f43c
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Debugger: Tile viewer - Limit copied data to what is required to display the current view
This fixes performance issues on GBA, for example, when trying to display the "CPU Memory" memory type
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2024-10-10 17:51:39 +09:00 |
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Sour
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d751502a58
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NES: Added Rainbow support (mapper 682)
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2024-10-08 21:37:44 +09:00 |
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Sour
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c5406773a0
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Added WonderSwan support
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2024-09-19 21:19:43 +09:00 |
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Sour
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e79e655d3b
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Debugger: Event Viewer - Added missing address/value for some event types (marked breakpoints, etc.)
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2024-09-12 17:11:56 +09:00 |
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Sour
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9f69e88b6c
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Debugger: Added undo for memory viewer/debugger code edits
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2024-08-26 20:15:30 +09:00 |
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Sour
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ff874bc86d
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Debugger: NES Header Editor - Fixed behavior/crash when opening header editor with softpatched roms or compressed files
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2024-07-19 21:37:51 +09:00 |
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Sour
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d208fdc6a7
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UI: Support for NativeAOT
Added Windows & Linux builds using AOT compilation
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2024-06-05 20:23:31 +09:00 |
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Sour
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d9f1d486a3
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Debugger: SNES - Fixed palette display for mode 0 layers in tilemap viewer
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2024-04-27 12:14:45 +09:00 |
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Sour
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13acb3fe42
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Added GBA support
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2024-03-30 11:42:31 +09:00 |
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Sour
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d16d92dd7f
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Debugger: Event Viewer - GB - Added more categories, improved layout
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2024-01-28 22:27:41 +09:00 |
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Sour
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b6d865fdcd
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Debugger: PCE - Event Viewer - Split CD-ROM and Arcade Card reads/writes into 2 separate categories
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2023-12-25 15:29:39 +09:00 |
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Sour
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9258d1453f
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Debugger: Lua - Add folder that contains the current script to the folders that scripts can require other Lua scripts from
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2023-12-18 22:04:47 +09:00 |
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Sour
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5308983ebb
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Added SMS/GG/SG-1000 support
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2023-12-14 22:23:27 +09:00 |
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Sour
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eb17aab85d
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Debugger: Sprite viewer - Added option to change background color
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2023-09-26 18:58:50 +09:00 |
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Sour
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1cd6d078a7
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Debugger: NES - Fixed/improved display for DMC/OAM DMA reads
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2023-07-18 18:21:03 +09:00 |
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Sour
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66cc6d005c
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Debugger: Event Viewer - Added event color in list
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2023-04-21 22:15:26 -04:00 |
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Sour
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096337a4b7
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Debugger: Event Viewer - Moved list view under the ppu view, removed tabs
Allow clicking on events in the list to highlight them in the viewer (and vice versa)
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2023-04-16 21:19:14 -04:00 |
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Sour
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367c1ece0a
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Debugger: Profiler - Fixed sort order for avg cycle column
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2023-04-13 00:17:58 -04:00 |
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Sour
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7090fcdb71
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Debugger: Warn when "save rom as" fails
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2023-04-11 22:33:02 -04:00 |
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Sour
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9c6c67445a
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Debugger: Profiler - Reduce memory allocations
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2023-04-10 17:44:55 -04:00 |
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Sour
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cde0db1d13
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Replaced GCHandle.Alloc usage with fixed keyword
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2023-04-10 17:44:53 -04:00 |
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Sour
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5926ada406
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Debugger: Sprite viewer - Reduce memory allocations to reduce GC frequency
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2023-04-10 17:44:51 -04:00 |
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Sour
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126cf052a8
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Debugger: Tilemap viewer - Reduce memory allocations to reduce GC frequency
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2023-04-10 17:44:48 -04:00 |
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Sour
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87ea3c4a9e
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Debugger: Suppress "bring to front on break" behavior when the trigger is another operation (e.g save state/load state, etc.)
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2023-03-15 19:35:04 -04:00 |
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Sour
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bb0bf735f7
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Debugger: SNES - Add DSP registers to memory viewer
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2023-03-14 20:03:12 -04:00 |
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Sour
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39a7b8b254
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Debugger: NES - Added option to break when EXT mode is enabled
Turning this on can potentially damage the PPU and should be avoided
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2023-02-18 15:59:14 -05:00 |
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Sour
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f6105bbd0e
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Debugger: Tilemap viewer - Added "attribute data" field
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2023-02-01 00:51:17 -05:00 |
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Sour
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682af6246e
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UI: Rename NewUI to UI
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2023-01-25 16:03:56 -05:00 |
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Sour
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3c05100045
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UI: Delete old winforms UI project
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2023-01-25 15:49:52 -05:00 |
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Sour
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ff1848857c
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Debugger: Tile Viewer - Added background color option
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2020-07-03 11:06:22 -04:00 |
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Sour
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d4f0b34605
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Debugger: GB - Properly implemented vram/oam breakpoints
+ Fixed access counters in gameboy-only mode
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2020-07-03 10:06:40 -04:00 |
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Sour
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4ac7b21878
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Debugger: Added debug log window
This currently logs uninitialized memory reads (main CPU, SA1 & GB) + SGB packets
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2020-06-23 18:34:03 -04:00 |
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Sour
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d204485153
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Added Super Game Boy support
Missing support for SGB2's timings and still needs a few tweaks and more testing
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2020-06-18 00:58:39 -04:00 |
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Sour
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4e77e6caef
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Debugger: GB - Added GB-specific "break on" options
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2020-06-07 16:50:55 -04:00 |
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Sour
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6ed9ed094a
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Debugger: GB - Added support for register labels + added default labels for GB registers
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2020-06-06 22:35:17 -04:00 |
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Sour
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9c4fb9c45c
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Debugger: GB - Added assembler tool
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2020-06-06 22:27:54 -04:00 |
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Sour
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4db6c08822
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Debugger: GB - Added sprite viewer
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2020-06-01 23:36:18 -04:00 |
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Sour
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6bccfa874f
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Debugger: GB - Tilemap viewer improvements
-Show tilemap/tile information
-Show overlay option
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2020-06-01 22:17:14 -04:00 |
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Sour
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faf4d62ef4
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GB: Allow picking GB model (original vs color) and using a boot rom
+Adds boot rom/sprite ram in hex editor
+Allow colorized GB games in GBC mode
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2020-05-26 00:05:35 -04:00 |
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Sour
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134c28ed9f
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GB: Replace scanline renderer with pixel renderer
Probably still not very accurate
|
2020-05-21 20:57:00 -04:00 |
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Sour
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5f055110fa
|
Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
|
2020-05-18 16:11:08 -04:00 |
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Sour
|
dade91a189
|
Debugger: Added CX4 debugger
|
2020-02-24 22:00:52 -05:00 |
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