Commit graph

8 commits

Author SHA1 Message Date
Sour
dbae841079 GB: Implemented DAC fade in/out behavior
Fixes sound issues in 3D Pocket Pool, Ready 2 Rumble Boxing and Cannon Fodder
2024-01-28 20:47:08 +09:00
Sour
ee287e9cad GB: Fixed/improved APU mixing/DAC logic
Fixes missing sound effects/voices in Warlocked and Alone in the Dark
2023-04-08 17:18:25 -04:00
Sour
52220c8a1e GB: Wave channel output should update when writing to NR32
Fixes channel_3_shift_delay test
2023-03-10 21:06:14 -05:00
Sour
965a2088e0 GB: Stop clocking channels when disabled (fixes square_1_volume_div)
+ Align square/noise channels to 1mhz clock (which allows the channel_1_align, etc. tests to work even if the channels aren't clocked while disabled)
2023-03-10 01:04:51 -05:00
Sour
35bcc56e7d GB: APU - Improved CGB behavior, fixes blargg's CGB tests 2023-02-27 23:08:15 -05:00
Sour
55f05abac7 GB: APU - Implemented wave ram corruption bug 2023-02-27 22:11:18 -05:00
Sour
4782aade65 GB: Implemented wave channel ram read/write constraints while channel is enabled
Fixes "09-wave read while on" and "12-wave write while on" APU tests
2023-01-28 10:20:35 -05:00
Sour
c90181c1a2 Refactoring - Moved some GB/PCE files into subfolders 2022-09-08 22:23:30 -04:00
Renamed from Core/Gameboy/GbWaveChannel.h (Browse further)