Commit graph

10 commits

Author SHA1 Message Date
Sour
cd7e277088 GB: Refactor apu envelope code to reduce duplicated code 2024-02-01 22:53:08 +09:00
Sour
dbae841079 GB: Implemented DAC fade in/out behavior
Fixes sound issues in 3D Pocket Pool, Ready 2 Rumble Boxing and Cannon Fodder
2024-01-28 20:47:08 +09:00
Sour
b41e270a4c GB: Fixed APU channel output changes being associated with the wrong timestamp
Caused issues with the audio in Pokemon (and probably other games?)
2023-04-10 00:33:15 -04:00
Sour
ee287e9cad GB: Fixed/improved APU mixing/DAC logic
Fixes missing sound effects/voices in Warlocked and Alone in the Dark
2023-04-08 17:18:25 -04:00
Sour
965a2088e0 GB: Stop clocking channels when disabled (fixes square_1_volume_div)
+ Align square/noise channels to 1mhz clock (which allows the channel_1_align, etc. tests to work even if the channels aren't clocked while disabled)
2023-03-10 01:04:51 -05:00
Sour
52f8a4a5f7 GB: Fixed typo/bug in square envelope clock code
Fixes channel_2_volume_div
2023-03-10 00:23:56 -05:00
Sour
a13b07b49c GB: Square channel improvements
Fixes some of the SameSuite square tests (unsure if the code is correct or not)
2023-03-08 20:25:53 -05:00
Sour
35bcc56e7d GB: APU - Improved CGB behavior, fixes blargg's CGB tests 2023-02-27 23:08:15 -05:00
Sour
1fbcba999e GB: Improve square channel sweep behavior
Fixes based on alyosha's work on GBHawk
Passes "sweep details" test
2023-02-27 20:46:35 -05:00
Sour
c90181c1a2 Refactoring - Moved some GB/PCE files into subfolders 2022-09-08 22:23:30 -04:00
Renamed from Core/Gameboy/GbSquareChannel.h (Browse further)