Sour
2e8ca044ec
GB: Fixed HDMA not running on scanline 143
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This fixes graphical issues in Warau Inu no Bouken (because some tiles were not being transferred to VRAM)
2025-03-23 13:33:45 +09:00
Sour
8c04e1ad6c
GB: HDMA shouldn't run if CPU is halted
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Fixes MagenTests/hblank_vram_dma test rom
2025-03-23 13:32:00 +09:00
Sour
b844642866
Debugger: GB - Fixed tilemap viewer displaying incorrect tiles when the tile index is above 127
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Seems to only happen in release builds in MSVC (unsure if other compilers were affected)
+ Also added missing member in GbCpuState in the UI
2025-03-23 13:16:31 +09:00
Sour
929d4dcc20
GB: Fixed APU emulation issues
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-Super Mario Land 2 - Pops in menu are fixed by immediately updating APU output after a write
-Perfect Dark - Low voice volume is fixed by having the correct output when the channels are disabled (but DAC is still enabled)
-Daiku no Gen - Low voice volume is fixed by keeping square channel output to digital 0 (= analog 1) until its first tick after being enabled (the game does not let the channel tick at all while the voice sample is playing)
2025-03-21 23:03:01 +09:00
Sour
6334ef2a6a
Debugger: GBC - Fixed crashes when memory viewer was opened and addresses FF76/FF77 were visible
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This was causing the APU to run inside the UI thread, causing memory corruption/crashes
2025-03-11 17:50:19 +09:00
Sour
e9a0e7aaa5
SGB: Improved logic to select row/bank to write pixels to
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Uses hblank/vblank (when mode changes) to move to the next row/reset to the top of the screen
2025-03-02 13:23:07 +09:00
Sour
53f17745d7
SGB: Prevent freeze/lock up when resetting a MBC3 game that has a RTC clock
2025-03-02 11:25:21 +09:00
Sour
6f68db5c4b
GB: Improved behavior when changing SCX in the middle of a scanline
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Improves the results for the m3_scx_high_5_bits and m3_scx_low_3_bits tests, and fixes the effect in one of the scenes in the "Mental respirator" demo
2025-01-20 13:11:54 +09:00
Sour
fd2c3fa46e
GBC: Initialize palette RAM based on power on ram option
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The "Vila Caldan Color" homebrew demo (?) doesn't initialize the OBJ palette and would likely get non-deterministic OBJ colors on hardware
2025-01-20 13:04:41 +09:00
Sour
be66075519
GB: Fixed freeze during Batman - The Video Game's title screen animation
2025-01-20 12:59:27 +09:00
Sour
614e61a2d1
Debugger: Fixed issues with step over/out in some scenarios (bank swapping, recursive functions, etc.)
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Only break when both the stack pointer and the return address match what the debugger was expecting, instead of just the return address
2024-12-07 17:46:28 +09:00
Sour
0f08c71c5a
GB: Improved header detection for MMM01 games to avoid misdetecting other roms
2024-10-23 17:29:10 +09:00
Sour
af78010bc2
GB: Fixed white pixels appearing on screen in CGB mode when writing to $FF47
2024-10-23 16:27:21 +09:00
Sour
d751502a58
NES: Added Rainbow support (mapper 682)
2024-10-08 21:37:44 +09:00
Sour
c5406773a0
Added WonderSwan support
2024-09-19 21:19:43 +09:00
Sour
e79e655d3b
Debugger: Event Viewer - Added missing address/value for some event types (marked breakpoints, etc.)
2024-09-12 17:11:56 +09:00
Sour
485c20492b
GB: M161 support
2024-07-20 19:37:48 +09:00
Sour
00a592cade
GB: MMM01 support
2024-07-20 19:22:36 +09:00
Sour
640a215cbb
GB: Added support for MBC5 rumble feature
2024-07-13 20:50:57 +09:00
Sour
0056e59149
Debugger: GB - Fixed screen sometimes turning black when STOP instruction was shown in the disassembly
2024-07-07 20:57:11 +09:00
Sour
8f94cbe64f
GB: MBC7 - Accelerometer and eeprom support
2024-07-07 20:36:45 +09:00
Sour
caaf8ed8e8
GB: Added basic support for gbx files
2024-07-06 17:54:34 +09:00
Sour
074034aa66
Debugger: Use cpu-specific cycle counts for profiler data
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Fixed SNES co-processors (including the SPC) reporting their profiling data based on SNES master clocks, which wasn't accurate/reliable
2024-06-23 16:21:49 +09:00
Sour
ff2708d72c
Debugger: SGB - Hide step back button in SGB mode
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Step back on the GB core while running inside the SNES core is not supported
2024-06-01 14:47:09 +09:00
Sour
f80ee42c73
GB: Fixed BG color when BG layer is disabled and BGP doesn't set index 0 as color 0
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Fixes title screen in Megami Tensei Gaiden
2024-05-24 16:34:13 +09:00
Sour
e1eaaf71ef
GB: Fixed SGB issue when GB is powered off and then back on
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Some state was not being reset properly, causing an issue with the GB logo in Akumajou Dracula in SGB mode
2024-05-13 23:22:10 +09:00
Sour
bbc1087888
GB: Fixed crash in Super Mario Land 2 in GBC mode
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When entering Wario's castle, the game frequently crashed in GBC mode. This was caused by the different timing for the rendering idle cycles - making the GBC timing identical to the GB fixed the crash (and other minor adjustments fixed the couple of GBC test roms that broke as a result)
2024-05-13 20:41:15 +09:00
Sour
c61297c6c5
GB: Fixed missing HUD in 007 The World Is Not Enough
2024-05-12 22:26:25 +09:00
Sour
5484e411bb
GB: Fixed freeze after intro in Conker's Pocket Tales (in GBC mode)
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Also fixes the "Color Panel Demo"
2024-05-12 22:09:56 +09:00
Sour
f438bb5221
GB: Fixed regression with GBS playback
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A lot of gbs files stopped playing when changing track, most likely caused by CPU code changes done in January
2024-05-11 13:51:55 +09:00
Sour
13acb3fe42
Added GBA support
2024-03-30 11:42:31 +09:00
Sour
cd7e277088
GB: Refactor apu envelope code to reduce duplicated code
2024-02-01 22:53:08 +09:00
Sour
e7ac876694
GB: APU - Improved zombie mode glitch behavior
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Fixes channel_1_nrx2_glitch, channel_1_restart_nrx2_glitch and channel_1_volume (+ the ch2 equivalents)
2024-02-01 22:53:08 +09:00
Sour
7a83827f6f
GB: APU - Improved square 1 sweep behavior
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Passes channel_1_sweep test
2024-01-31 23:25:38 +09:00
Sour
25142a9451
GB: Improved STOP behavior for GB/GBC
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Fixes the stop_instr and stop_instr_gbc_mode3 tests
2024-01-31 17:50:15 +09:00
Sour
0ea8d88a05
GB: Implemented GBC LCDC glitch required to pass cgb-acid-hell test
2024-01-30 22:23:12 +09:00
Sour
d16d92dd7f
Debugger: Event Viewer - GB - Added more categories, improved layout
2024-01-28 22:27:41 +09:00
Sour
dbae841079
GB: Implemented DAC fade in/out behavior
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Fixes sound issues in 3D Pocket Pool, Ready 2 Rumble Boxing and Cannon Fodder
2024-01-28 20:47:08 +09:00
Sour
aa9c459630
Debugger: Step Back - Allow stepping back 1 scanline/frame at a time + remove restriction that caused step back to only work for up to 30 frames
2024-01-26 23:39:31 +09:00
Sour
71ecaffbcd
GB: Added support for MBC1M boards
2024-01-25 20:20:30 +09:00
Sour
8986841b09
GB: Prevent potential crashes with roms that aren't a multiple of 16kb
2024-01-25 20:16:26 +09:00
Sour
18eb40dd62
GB: Improve behavior when OAM DMA runs during rendering
2024-01-25 17:30:24 +09:00
Sour
4745bab5e4
GB: Fixed read behavior for FEA0-FEFF when DMA is running
2024-01-24 22:21:15 +09:00
Sour
0a74000e18
GB: Fixed memory leak
2024-01-24 22:20:48 +09:00
Sour
f466a69083
GB: Minor refactoring
2024-01-23 23:44:48 +09:00
Sour
b673028d6d
GB: Improve behavior when BG rendering is toggled on/off
2024-01-23 22:26:01 +09:00
Sour
36d23cc47d
GB: Performance tweaks
2024-01-23 22:26:01 +09:00
Sour
1c1a0a9985
Debugger: GB - Fixed issues with step back caused by running the LCD/etc. before calling ProcessInstruction
2024-01-23 22:26:01 +09:00
Sour
3a55b60c24
GB: Implement the window glitch that causes additional pixels to be added to the BG FIFO
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Passes the windesync-validate test
2024-01-23 22:26:01 +09:00
Sour
bc3b265e3e
GB: Improve BGP mid-scanline writes behavior + tweak halt timing for CGB
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ppu_scanline_bgp and m3_bgp_change tests display the correct result
2024-01-23 22:26:01 +09:00