Sour
51f5afb7a3
GBA: Fixed window rendering glitch when X position was changed during hblank
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Super Mario Advance 4 (SMB3) window animation when entering a stage had a glitchy scanline when the window's end position was moved from x=255 to x=239 during hblank, because ProcessWindow was not getting called when the window X position register was changed
2025-03-14 23:55:16 +09:00
Sour
4081adca21
GBA: Fixed missing scanline in textbox in Spyro Season of Ice
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Tweaked the BG layer enable delay/timings to make it work for both mGBA suite's test and Spyro
2024-12-02 20:17:43 +09:00
Sour
cda1e831ae
GBA: Fixed missing sprites at top of screen when enabling sprite layer during vblank
2024-12-01 13:29:28 +09:00
Sour
99bd94ff57
GBA: Fixed hblank bit timing
2024-11-01 20:31:56 +09:00
Sour
b95ad78e00
GBA: Fixed graphical glitches on right side of the screen in Fire Emblem The Sacred Stones
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Changing X scroll breaks the rendering logic - keep a copy of it at the start of the scanline (not verified on hardware)
2024-09-15 20:43:50 +09:00
Sour
348af31d16
GBA: Fixed forced blank displaying a black screen (instead of white)
2024-08-14 17:13:55 +09:00
Sour
f862b0ca37
GBA: Fixed/improved window left/right behavior
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Fixes issue in speech bubbles in Megaman & Bass
2024-04-03 20:06:09 +09:00
Sour
2f08c983e2
GBA: Fixed inverted transform x/y update flags
2024-03-30 19:48:21 +09:00
Sour
13acb3fe42
Added GBA support
2024-03-30 11:42:31 +09:00