8ec576ddab tray, windows: fix logic error from commit 1167cf54e1572
748f0b3201 Improved Steam Controller detection on iOS
ba1a980535 wayland: Only apply the toplevel bounds when initially mapping the window
28389f1c38 wayland: Apply toplevel bounds to windows
ef52a4d4df Fixed warning C4389: '==': signed/unsigned mismatch
8d8649b33f Fixed error: returning 'SDL_TrayEntry **' from a function with incompatible return type 'const SDL_TrayEntry **'
f8b13dadd7 Enabled warning level 4 on Visual Studio
1167cf54e1 Fixed warning C4706: assignment within conditional expression
8a9b7ae8d1 Switched nEntries to int, to avoid signed/unsigned comparison warnings
fb4ec07119 Fixed warning C4701: potentially uninitialized local variable 'previous_context' used
b674b715f5 fix integer overflow ub in testautomation_sdltest
1e1442ed4a README-migration.md: Note the GL/EGL library environment variable removals.
d8c7006a42 README-migration.md: Removed obsolete documentation.
6473de59b7 SDL_keyboard.h: Note that SDL_GetKeyName() returns uppercase letters.
c7584df999 Sync SDL3 wiki -> header
1f54b228ff video: Convert some EGL environment variables to SDL hints.
7c9f6c6313 Remove debug logging
19ddb29d2d Sync SDL3 wiki -> header
d16f76e3d4 wasapi: Don't crash/hang if transitioning to/from a Remote Desktop Connection.
742f2a2fad SDL_render.h: Improve SDL_ConvertEventToRenderCoordinates documentation.
2b375d9704 wayland: Don't enable the text-input protocol when using Fcitx
dcc645e413 Fix HTML examples template tabs
ece6a6ed8f Sync SDL3 wiki -> header
7f9ee31024 include: Fill in more category documentation.
16ad3e5af6 cmake: consider X11 as not available when xext.h is not found
0ae57f1d90 tray: unix: Shutdown the GTK thread when not in use
6a0405b933 testautomation: Added a test to stdlib_swprintf that previously would fail.
9f2186ad52 Removed outdated comment in AndroidManifest.xml
181995b44f stdlib: Reworked SDL_vswprintf to be more efficient and return correct values.
8509041a09 video: Fix SDL_GL_GetAttribute depth/stencil size when 0
344e394bf4 camera: Favor v4l2 over pipewire, for now.
d8c679416b Sync SDL3 wiki -> header
b6dc44b133 Support dark theme for tray menus on Windows
7673b84f52 Make SDL_GetTrayEntires() NULL-terminated
a58bc3eaf4 [GPU] Fix crash in nvidia user-mode win32 driver when game window is minimized during swapchain resize (#11848)
0a5d2f3da2 Handle pen eraser button as a second button
3519ef3b3b SDL_asyncio.h: Fixed various datatype's `\since` documentation.
56d7cc7a02 SDL_video.h: Added a note about platform quirks to SDL_DestroyWindow docs.
04f3bdb118 Sync SDL3 wiki -> header
18c6958cae SDL_vulkan.h: Improve SDL_Vulkan_LoadLibrary/SDL_Vulkan_UnloadLibrary docs.
522682cd6e Add detailed documentation on building with MinGW64 (#11780)
a4cd17cce5 Fixed building on macOS with the dialog subsystem disabled
efba42a67b tests: avoid undefined signed overflow
156b3b4a8c Fixed language detection on iOS
53aaf8c26b cmake: custom generate-XXX targets must depend on outputs
9b40d43b1f Sync SDL3 wiki -> header
85851459d6 docs: Note that using the Wayland display scaling mode can have imprecision when positioning due to unit conversion and rounding
db97da4ccb ci: bump FreeBSD to 14.2
5579010b6a wayland: Adjust the scaled popup position even if the dimensions didn't change
2d37903323 pen: implement pen support for Windows.
ef21ccf080 Create a separate metal shader for NV12 textures
49663bfb58 Make Windows dialogs DPI aware
a8c41135aa Enable themed Windows dialogs when building with Visual Studio
8b83a57847 Check that dll's built by MinGW do not link to unwanted runtime libraries
e484182765 testcamera: Log the camera backend in use.
011454b237 Sync SDL3 wiki -> header
efc390d7e2 Don't log SDL errors by default
c077b7a918 Fixed the version availability of SDL_HINT_JOYSTICK_ENHANCED_REPORTS
0b520cd4b4 Sync SDL3 wiki -> header
9f7b2c3595 Fixed incorrect error message when a joystick can't be opened
2c0a8363a5 Added SDL_HINT_JOYSTICK_ENHANCED_REPORTS
95d44f11c7 Sync SDL3 wiki -> header
16dfaca728 Sync SDL3 wiki -> header
32ab09ba21 Sync SDL3 wiki -> header
1461f893c3 video: Correct the window position property documentation
a63052db96 Sync SDL3 wiki -> header
dd6b484359 Document platform gamepad hotplug requirements
ecf8dd054d Show the display content scale in SDLTest_CommonDrawWindowInfo()
4797970bfa Enable SDL_HINT_JOYSTICK_THREAD by default
6b4b9b5f2b Improved XInput controller detection
8ea4b326b3 video: Fix focus when non-focused popup windows are hidden
67ea67f191 Fix mip generation for 2x1 textures on D3D12
c6b5c21aaf clipboard: Ensure SDL_ClearClipboardData clears data even when no data has been set
f8f8d87bfa ci: always create binary packages if build succeeded
b713e7581b stdlib: fix SDL_strtol of "0" with base 0
54752f8d1c SDL_malloc.c: replace FORCEINLINE usage with SDL_FORCE_INLINE
3842384a38 dynapi: trigger a breakpoint on a fatal error when SDL is built in debug mode
6cf6b160cd SDL_hashtable: don't use assert from libc
62bc2c4c92 SDL_malloc: don't define FORCEINLINE
4fccfb142e cmake: avoid security cookies in SDL_uclibc when building with -DSDL_LIBC=ON
4fbf59ac3a Implement __chkstk for arm64
578ac0ef52 SDL_malloc: disable malloc stats
31a4c92ee5 When building with libc enabled, we don't need to provide __chkstk ourselves
02e85a153f Use the expected plane size when capturing Android camera frames
9955e1dc0d Updated the Android gradle plugin to version 8.7.3
0281071243 Lock joysticks when they are connected/disconnected on emscripten
c68ed04a06 Sync SDL3 wiki -> header
2b1d809b21 video: Fix positioning and focusing popups parented to child toplevel windows
6d554a9ea3 Sync SDL3 wiki -> header
9fbc767d4f Fixed formatting of SDL_storage documentation
e43aa12b49 Updated copyright for 2025
c0e5901c42 Reverted accidentally committed work in progress
f2074d7af3 Updated copyright for 2025
3197e27b59 testcamera: fixed return codes
f18e023317 Added testclipboard
54d4e48539 Get the initial clipboard state at startup
6575b8157b Synchronize clipboard mime types with external clipboard updates
30a22d3fed Allow a NULL size parameter to retrieve null terminated text
d666c2d189 Use a consistent error message when video isn't initialized
196e2c6662 Fixed crash if num_mime_types is NULL
b902b0527b Renamed n_mime_types to num_mime_types
a767952617 Fixed spacing
54c555e394 Send supported mime types for external clipboard contents on Windows
8b155708ff Fixed clipboard memory leak on shutdown
1d417ab27f win32: Set the WS_THICKFRAME style on popup windows
643281d022 Revert "win32: Use the size in the WINDOWPOS data while handling popup windows in the WM_WINDOWPOSCHANGED message"
2be89f0dd1 Clarify migration for GetWindowData and SetWindowData
a37f993a07 Sync SDL3 wiki -> header
65e0fed5b3 gpu: Document why VertexID/InstanceID builtins are unreliable
dd83908109 keyboard: Check for both caps lock and shift when looking up a keycode by name
99ad53ec3f Sync SDL3 wiki -> header
df97ccf283 win32: Return 0 from WM_WINDOWPOSCHANGING if a resize is expected
4f0a056b95 win32: Use the size in the WINDOWPOS data while handling popup windows in the WM_WINDOWPOSCHANGED message
18fc13c20d Sync SDL3 wiki -> header
6d20b65a9e Sync SDL3 wiki -> header
3cd3c9317e storage: Add error messages when ReadIO/WriteIO lengths mismatch
6ca2a48595 Sync SDL3 wiki -> header
fa9c3331d5 main: Adjust how SDL_HINT_MAIN_CALLBACK_RATE works.
cd1bd0ac2e storage: Remove an outdated FIXME.
0be5b8070d Update SDL_asyncio.c
1c04ebe423 Renamed SDL_ASYNCIO_CANCELLED to SDL_ASYNCIO_CANCELED
d4d5faedab Added SDL_EVENT_FINGER_CANCELED
8704ab8422 Wait for a display resize event before sending orientation changes
60deaf5f0f Send display mode change events when the orientation changes
5340f2e3fe Updated to the latest version of gradle, with support for Android SDK 35
e91c37f4dd Added support for inset handling on Android 15
f3cbd04a81 Fix C99 trailing enum comma warning.
5f25691c85 Fix C23 empty initializer warning.
8cc4735d74 wayland: Don't override the min/max values when scaling to the screen
2d91f096ca Remove libc function from Windows tray
78c1dc3e2c Sync SDL3 wiki -> header
0410328b15 Fixed warning: ordered comparison of pointer with integer zero
d5f08b8f4b stdinc: use __has_include to detect <stdbool.h>
543f244965 tests: include SDL_build_config.h when HAVE_BUILD_CONFIG is defined
c2121dd9a2 testcamera: fix MSVC build failure due to C4244 warning.
5c84d38822 testcamera: don't pick a frame size larger than the maximum texture size
6e1177ac03 Include tray function prototypes
c030e6f782 examples/pen/01-drawing-lines: Match render target size to renderer output.
0ad3a18937 uikit: reworked Apple Pencil code.
f6143da617 uikit: Patched to compile, added to Xcode project.
774e38d073 uikit: Initial Apple Pencil support.
5acd7fe208 wayland: Prevent popup configure events from overwriting the current size with old data
c714b1a38b Fixed public header inclusion in the Xcode project
cf439d5c63 Fix dib-to-bmp logic in SDL_windowsclipboard.c
ec29d3fd66 Define NDEBUG in release Xcode builds
92b7054870 Add SDL_tray.h to the public framework headers
1a466b5548 Sync SDL3 wiki -> header
ec8a780ad4 tray, unix: fix -Wformat warnings
cc723c9e4b ci: run emscripten on Ubuntu 22.04
0cb4a94c88 cmake: really disable xrandr by default on Solaris
4ffcb8ebab Sync SDL3 wiki -> header
49153ebfc4 audio: Add NULL check to SDL_UnbindAudioStreams
1b99467c71 audio: Make SDL_Bind/UnbindAudioStreams take const arrays
0be6dc5734 cmake: disable xrandr by default on Solaris
4fbd6cba60 cmake: Solaris' SunPro has alternative way to link to pthread libraries
e25cc7a88f cmake: cocoa video backend needs IOKit framework
38dd6bcd32 docs: gradle needs package identifier + change example Activity class path
f1232de3d2 cmake: add_dependencies must have at least 2 arguments
2664d36faf cmake: avoid parallel generation of headers through intermediate target
609b147432 Sync SDL3 wiki -> header
cc24518c41 render: Update GPU backend to use the new present workflow
a0e537b9c0 examples: Fix dead links in app metadata
df1f1c2e12 cmake: don't create relocatable packages by default with non-MSVC toolchains
af3d97dcac Update build-scripts/build-release.py
bc448fa445 win32: Use the nearest monitor size for calculating maximized window dimensions
599b4ef254 win32: Fix maximizing borderless windows
1c52e290a3 video: Don't overwrite pending size values when setting the window min/max
9a4d29699d Don't use connection state from the Nintendo Switch Pro report
75a24116b5 testcontroller: show gamepad connection state
22f6eed1d9 Use the NVIDIA Shield home button as the guide button
c148837546 Added a Bluetooth mapping for the NVIDIA Shield Controller on Linux
82a1e9f6df Fixed the guide button for the NVIDIA Shield Controller on Linux
ba5cf2b152 x11: Don't overwrite popup window coordinates when changing the size
567b828e18 wayland: Use the proper popup coordinates if the position is set while the window is hidden
1701208f32 Sync SDL3 wiki -> header
622c3ebb94 Updated Xcode project with new tray files
0461180e25 SDL_EVENT_QUIT when no window nor tray
ff139fe71b Sync SDL3 wiki -> header
e9290eeedf Use `pthread_setname_np` also on Android
578509c326 windows/SDL_tray.c, video/windows/SDL_surface_utils.h: use SDL_windows.h
05932e05da tray, windows: replace ZeroMemory() with SDL_zero()
e2323c1367 Refactor Android input handling and add pen support
f5fbdf7ed5 Make onNativePen available for Android
a5e8fc21b2 Add SDL_androidpen
80c39f2ff4 Expose SDL_GetPenStatus for Android pen buttons
e3c99e3bd3 misc: Fixed typo in iOS error message.
1413bfb185 Don't overwrite non-CRC gamepad mapping with a new mapping that specifies a CRC
948b16533c testcamera: use the first available cameras
cd1bb6247b video/windows/SDL_surface_utils.c: replace ZeroMemory() with SDL_zero()
a773558517 Sync SDL3 wiki -> header
50fbae9302 tray, windows: define NOTIFYICON_VERSION_4 and NIF_SHOWTIP, if missing.
c744c8fc0b Document how to check for gamepad capabilities
a8d585aac3 Don't try to enumerate possible texture failure reasons.
ca17d19f90 Updated iOS file path documentation
7bbe6025be misc: Make SDL_OpenURL work with VisionOS, tvOS, etc.
ffed1c50c0 misc: Fix SDL_OpenURL on newer iOS releases.
1a6e139dde win32: Only recalculate the position on show for popup windows
cf220ea4f1 win32: Fix popup positioning
17ef0c1237 SDL_video.c: replace strlcpy with memcpy in SDL_ShowMessageBox()
8fde28813e SDL_tray.h: Filled in doxygen for a few minor missing things.
17df3fe836 Sync SDL3 wiki -> header
eb1be89e70 Cleaned up thread state handling and added thread object validation
7647f16ae1 Sync SDL3 wiki -> header
eadc64973a Reset text field content on text input stop
b2c2a483e8 GPU: Rename HDR10_ST2048 to HDR10_ST2084
fe39509b85 GPU: Doc touch ups
b8036bdd41 Sync SDL3 wiki -> header
ca4f5dd40d Added SDL_GetThreadState
b7dac5072b correct termination of windows openfiledialog filters
0becdad392 Add missing includes to SDL_tray.h
5bf742daa6 Fix documentation for SDL_sinf
bed16f77d1 cmake: define HAVE_MALLOC_H when malloc.h is found
b2178857dc Corrected CoreAudio surround sound channel layouts
f40a530fd9 subclass the builtin system message class instead
cf946e32ba Fix memory management for Windows dialog title
4c70aa33ae Sync SDL3 wiki -> header
76920a230f Fixed Xcode build
01b9b0edb7 Add system tray support (#10873)
17a029502a Sync SDL3 wiki -> header
a27c139b12 GPU: Explicitly check Metal hardware support on device creation
aa817a67d1 GPU: Document system requirements for each driver
8653a5821b Fixed mingw64 Windows build
60dce94583 Fixed building with older Windows SDKs
440d5754f8 build_configs: remove unused symbols_to_check, added Windows ones
052cb5773e build_configs: remove `HAVE_LIBUNWIND_H`
42c67756cc build_configs: fix spacing
286cc2ebd0 build_config: change unnecessary replacement variables to 1
c2508d5d99 Fix various `#if defined`s
f2b7495adc SDL_camera_pipewire: use `SDL_CAMERA_DRIVER_PIPEWIRE_DYNAMIC`
ade829d7ca build_config: fix `SDL_DEFAULT_ASSERT_LEVEL`
e73d98ad72 build_config: add missing macros
7f1c9c9053 build_config: move unconditionally defined macros
6f462e244f build_config: remove unused `SIZEOF_VOIDP`
ddd7d0f927 build_configs: remove unused macros
483e79bf82 Fixed mouse click count for relative mode and multiple mice
ed75d9d22a Document that the mouse ID is only valid in mouse relative mode
024e5da6fb Mouse events only get a mouse ID in relative mode
8a0f649363 windows: fix BITMAPINFOHEADER values when getting bitmap from Clipboard
af2dbbcb53 Merge SDL_wasapi_win32 into SDL_wasapi
4d301b88d6 Sync SDL3 wiki -> header
5a2eb60389 Only save the pending flags we will restore when hiding a window
969f03d9f0 Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER
7a22076a7c Sync SDL3 wiki -> header
3a1810f9a9 Fixed the Linux mapping for the NVIDIA Controller v1.03
49610fd1e8 Leave mouse relative mode when losing focus
62124e2c28 GPU: Enable Metal validation in debug mode (#11691)
18115ef6bd Sync SDL3 wiki -> header
8691408baf Clarify that you shouldn't make any assumptions about the an SDL_FingerID value.
37b87f79fb Fixed Bluetooth Steam Controller detection on iOS and Android
9a43c08146 Allow rendering during the modal resize loop on macOS
225c0e2ad9 Removed unused function declaration
4add7e2005 Round the window size values when using fixed aspect ratio
3ac28bae6a Removed references to non-existent method SDL_GetAsyncIOTaskResult
da37e1541b Sync SDL3 wiki -> header
ecea3471f6 Sync SDL3 wiki -> header
f8d8bf8066 SDL_GetNumAllocations returns -1 when allocation counting is disabled
a33144fbc9 SDL_test: disable memory tracking if SDL does not count allocations
2e4dc9c109 Disable tracking memory allocation counts by default
80c1b1e1a0 Fix testautomation pixels_saveLoadBMP big endian issue
478ac0b9bf Sync SDL3 wiki -> header
03d6e4b69e Sync SDL3 wiki -> header
ca4ffc8a00 Fix missing parens in preprocessor defined op
8475c496b4 Fix typo
56cf8d8dc9 Sync SDL3 wiki -> header
f0fad41f2c include: Filled in all remaining missing documentation!
4d8f5758cf Sync SDL3 wiki -> header
c080bb8417 GPU: Fix non-triangle D3D12 primitive topology types
33442701ca Use the monitor as the client rect for maximized borderless windows
7e298f50fe Make windows resizable if we're about to maximize them programmatically
34974d4d2b Don't remove the resizable style for borderless windows
cadeec9cc9 SDL_SoftStretch() doesn't handle large pixel formats
f37eef948c Removed raw mouse events
d07bb0e679 Removed raw key events
c44fa5bb07 Updated raw input events to match SDL style
1025087c2e Sync SDL3 wiki -> header
a47b62d1fe Removed PS2 compiler definition
f3c194f39a Remove EXTRA_CFLAGS.
7e8576fd19 gpu: Xbox fixes for swapchain presentation
f7580374a1 include: Always declare SDL_GDKSuspendComplete.
232c2970d3 Sync SDL3 wiki -> header
5ec5f23fff tests: Print accurate enabled/disabled relative mode status in testrelative
b815123cf2 Sync SDL3 wiki -> header
819e1cc95b SDL_stdinc.h: A couple wikiheaders fixes.
b2eb23a617 SDL_filesystem.h: Fill in missing documentation.
0b401137d2 SDL_stdinc.h: Document more stuff.
b83dd793fd SDL_stdinc.h: Tons of documentation updates.
a0864799f2 GDK: Fix compile_shaders_xbox.bat build events
5d9ccb6296 gpu: Add explicit casts to D3D12 staging descriptor changes
e992522cb2 Xbox buildfixes for WarpCursor jitter fix, dark mode
b2c15a8c2a Sync SDL3 wiki -> header
0f9e86fe1c tests: Fix GPU tests crashing when window is minimized
c9e22d4672 Sync SDL3 wiki -> header
ff366fba87 include: Move SDL_HAS_BUILTIN to SDL_begin_code.h, document it.
e46d8756e5 tests: Update GPU tests to use new swapchain best practice
401c8f8e4e SDL_timer.h: Fixed doxygen typo.
2f9a45af60 Sync SDL3 wiki -> header
0c42891826 include: Filled in more documentation gaps.
3ce68f80bc wayland: Clean up the relative pointer if the seat capability is removed
7c8171da92 wayland: Handle the relative pointer manager appearing after the seat has been initialized
4bfc8f84f7 tests: Add a raw event mode to testrelative
8c849ecc6c wayland: Add support for the MOUSE_RAW_* events
fce922b66c wayland: Add support for the SDL_MOUSE_RELATIVE_SYSTEM_SCALE hint
d6a95ae198 Sync SDL3 wiki -> header
42de2ac6a9 Fixed typo
e08f34c3be Removed SDL_HINT_MOUSE_RELATIVE_MODE_WARP
6e0df0af24 Reduce the possibility of SDL_LockMutex getting called on a destroyed mutex after SDL_StopEventLoop
519923ea80 Sync SDL3 wiki -> header
624a4d5f26 include: Documented important SDL_begin_code symbols.
5c0f8dc179 add alternate raw mouse motion events with windows implementation (#10042)
345cab1e36 streamline cursor clipping logic on windows (#11237)
35a9d156a6 render: convert tmotion vectors to render basis
3739749404 Improve Win32 darkmode and fix title bar's context menu (#11543)
10f868abf4 Sync SDL3 wiki -> header
f81472d767 Document that you should read from processes before waiting for them to exit.
3001c61de0 x11: Use the master pointer device for absolute motion
835b6e0c1a Enable high refresh rates on iOS
da80b9bce5 Fixed an inaccuracy in the documentation for SDL_ConvertPixelsAndColorspace
2ce21d1fed Fixed an inaccuracy in the documentation for SDL_CancelGPUCommandBuffer
0ca8027205 Fixed an inaccuracy in the documentation for SDL_PenProximityEvent and SDL_PenMotionEvent
4d9e7a2a68 Sync SDL3 wiki -> header
b5eea03d1e GPU: Clarify presentation concerns in SDL_gpu.h
7dd523fbb1 Sync SDL3 wiki -> header
48a0adb2ac Sync SDL3 wiki -> header
4d4a2786bb render: Updates to format-string versions of SDL_RenderDebugText.
6abebca943 Fix format string in debug-text example
1d0e28a5b3 Add SDL_RenderDebugTextF & SDL_RenderDebugTextV
5608bf5866 Sync SDL3 wiki -> header
0fbcd0d586 GPU: Optimize usage of D3D12 staging descriptors (#11657)
e957840d34 include: Filling in some more documentation gaps.
684098fac3 Fix possible bug with Windows dialogs
bc9c86bcc2 Dialog: Add suffix to filters all the time
b58e6d7274 .wikiheaders-options: Include CPU intrinsics macros in quick reference.
c9ab8ad8d9 SDL_intrin.h: Added missing NEON and Altivec documentation.
d38c09e5c4 Sync SDL3 wiki -> header
6730cf7bed SDL_intrin.h: Add documentation.
2f68efda83 wikiheaders: Add underscore to the "big ascii" character table.
19bdc01b8c Sync SDL3 wiki -> header
eda0261c4e video: Drop size and position requests for windows in a fixed size/position state
6fa6297441 fix typo from commit b84f150d0669592f
b84f150d06 fix macOS builds with hidapi disabled
c52a96ca8e Sync SDL3 wiki -> header
080b3002c6 Fixed building with an older Windows SDK
d0d1414836 messagebox: Copy title and message up front, to protect SDL_GetError() strings.
a92eade183 Sync SDL3 wiki -> header
0bb42cb023 alsa: a few more minor formatting tweaks.
483ceb5355 alsa: Reenable SDL's internal channel map support when ALSA can't swizzle.
35360ec4d7 alsa: Use more hints for opening default devices.
576f13ac7c alsa: Put debug logging back into correct category and logging level.
ff96c59df4 alsa: Add back in code to guess the correct ALSA device prefix.
b108b54c6a alsa: Bring up to current SDL coding conventions and standards, other tweaks.
639855b7e5 alsa: Remove direct calls to memset
a4a1dff219 alsa: remove `loop` macro
b9c062c858 alsa: Pulled in latest changes from @sylware
76e7bc4c04 Added support for ALSA dmix audio output (thanks @sylware!)
3fa0537565 Sync SDL3 wiki -> header
79316ca36e Heavy work on improving category documentation.
9aca97f4e7 Sync SDL3 wiki -> header
c0803f7683 SDL_dialog.h: Improvements and fixes to the documentation.
a55686ce61 hints: Clarify when joystick hints should be set.
eb3fc0684c wayland: Don't close an externally owned display on init failure
6cc9ce183d SDL_internal: remove `#undef SDL_LEAN_AND_MEAN`
8b6d3c88cf Fix `#ifdef`s to have config flags either defined as 1 or undefined
313d522f39 wayland: Only require fifo-v1 for Wayland by default
ac2edad809 audio: Simplify and unify audio stream format updating when devices change.
9a9616894d wikiheaders: Fix uninitialized variable issue.
9628549c7c Xbox buildfixes
80b9986418 audio: Fixed potential NULL dereference.
1944bc7407 Fixed warning C4702: unreachable code
63a498c966 Fixed warning C4189: 'cqe': local variable is initialized but not referenced
ce9dddfde2 Don't free properties while modifying the property hashtable
43a61fec91 Removed external hashtable locking functions
61511c48a4 SDL_HashTable is now optionally thread-safe
e0cee83a3a emscriptenaudio: Removed comment about Firefox not supporting userActivation.
2635239bbc README-migration: some improvements to the audio section.
ce7cb10541 dialog/unix: create zenity argv on the main thread
cf59fc797f dialog/unix: deep copy args to avoid data race
af6c641b8c dialog/unix: stricter typing
4c86511035 dialog/unix: reduce string allocations
ff82238172 dialog/unix: remove /usr/bin/env indirection
c5acbef3bf GPU: Fix D3D12_INTERNAL_StrToWStr returning incorrect length
6fe09e3aa4 dynapi: Minor optimization to SDL_SetError wrapper.
a1e8d5c327 Sync SDL3 wiki -> header
3ee39f6c3f GPU: Revise swapchain acquisition (#11633)
bbd4eeb287 examples/audio/04-multiple-streams: Note about web browser audio in README.
f45ce45603 ngage: Remove Nokia N-Gage support.
3f425b6f20 examples/audio/04-multiple-streams: Patched to compile on Visual Studio.
1fbb8e1824 examples/audio/04-multiple-streams: Remove drag-and-drop support.
e6e468d0c4 Sync SDL3 wiki -> header
962268ca21 Fixed Chinese locales on PSP (thanks @ccawley2011!)
ac92af02ea wikiheaders: put a header on the quick reference pages.
be5fba963a wikiheaders: optionally generate a Quick Reference page.
7c5c88a3ad cocoa: Fix conditional coding style
d4225070ad cocoa: Toggle the fullscreen menu item to 'leave' when entering a fullscreen space
48b6b93fb6 cmake: make RelWithDebInfo the default configuration
5447cb6d38 video: Prefer the window manager supplied coordinates for selecting a fullscreen display
e4215a04d9 gpu: make macro's function-like using do-while-0
fb71b44231 gpu: define EXPAND_ARRAY_IF_NEEDED macro once and make it function-like
0370b92d80 gpu: SDL_ClaimWindowForGPUDevice must set an error message on failure
5c020b9930 GPU: Enable VK_ERROR_NATIVE_WINDOW_IN_USE_KHR to print
279836d259 GPU: Swapchain image count respects number of allowed frames in flight
1d5d948ccf Fix building SDL3 without dialog support
19cc04a162 Add build-release.py updates from satellite libraries
b5c05b6e29 wayland: pass actual empty strings to zenity
1e7c7c69c5 wayland: handle 0 extra buttons in message box
09428688b9 Added a reminder to sign the source archives when creating a release
972c6d0b82 Add `SetTextInputProperties` to video device API and fix iOS handling
5d09656afa Refactor iOS text input activation to better work with hardware keyboards
72895a6994 Remove unused `hardwareKeyboard` variable
f64e9a52dc Sync SDL3 wiki -> header
ddb1e66d90 Updated the release checklist documentation
caf0348b26 Enable ApplePressAndHoldEnabled
900627f7fc Enable the SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS hints on macOS
6d1dac1404 Removed unused math code from the Visual Studio projects
d25cdc0fef Sync SDL3 wiki -> header
df48af22d4 Removed unused math code from the Xcode project
08de6656fc Document the pixel layout of YUV format surfaces
2ac62d8c67 Sync SDL3 wiki -> header
846eb9a886 Added SDL_RenderTextureAffine() to the exported API
7278399366 Sync SDL3 wiki -> header
d0f1910918 add SDL_RenderTextureAffine
2c4fc2e549 Sync SDL3 wiki -> header
8d8578785c SDL_asyncio.h is a public header and should be included in the framework
fa5f84fb6e GPU: Add SetGPUAllowedFramesInFlight (#11599)
47429227ab examples: Handle newlines in README.txt better.
0f228de48a examples: Add some metadata to the generated webpages.
ffb9b30e84 The metal renderer doesn't actually support RGB texture formats
1a5b0796b4 examples: fix canvas size for small screens
d1b8fcd692 work around type redefinition errors in SDL_immdevice.h
9b82d46259 GPU: Use correct logging category
5229b520af GPU: Log D3D12 driver version
b79e3ac830 examples: Let the browser handle README.txt word wrapping.
90efb63e52 examples: Improve webpage generation in various ways, add thumbnails, etc.
e50dc7265b examples: Fix some window titles in the demos.
7ddda4fe18 Add system theme support for Emscripten
3060105cfa Don't filter out controllers when launched by Steam under Proton
2e5208f353 kmsdrm: Fix Vulkan type redefinition errors from commit 24ed947cc35ebb9f50ac0685f1b88ec164d46c6c
c49f4ceeb2 Sync SDL3 wiki -> header
23828b62d4 Added SDL_IsMainThread() and SDL_RunOnMainThread()
bc4185c685 Document that video and input functions should be called on the main thread.
fffa6c7a2b Add missing include of fcntl.h
235e5c6a6c Fixed crash if a device doesn't have a USB product or manufacturer string
9f8157f42c Sync SDL3 wiki -> header
a0b8b57afe examples: add empty placeholder image
951ca96dc9 asyncio: Added more category documentation.
58f8e259d1 examples: fixup URLs for project subfolder
56da4e81d8 examples: added homepage + categories pages + added CSS (similar to wiki)
9784e10a75 audio: Let emscripten update device->sample_frames at device open time.
5bfece34f9 ran gendynapi.pl after PR/11170.
045e31178f Added SDL_dialog.c to the Xcode project
a74693c9a5 Sync SDL3 wiki -> header
a4852f3a10 SDL_ShowFileDialogWithProperties with more options
dc5a2ddfd0 GPU: Forward D3D12 validation warnings to the SDL log
efb59bd0bf GPU: Fix validation warning in D3D12 blit code
45869d6177 GPU: Vulkan requires drawIndirectFirstInstance feature (#11583)
d8eb68a6c5 GPU: Clean up D3D12 blit shader compilation
24ed947cc3 kmsdrm: Fix an LTO type mismatch warning
31128b6cdd kmsdrm: Clean up GLES function definitions
123306b18c X11: support _NET_WM_SYNC_REQUEST
d320d7143d Fix rawmouse wrong timestamp (#11553)
830b132cd4 SDL_asyncio_liburing.c: replace __kernel_time64_t use with SDL's Sint64
4ac78706bf SDL_asyncio_liburing.c: replace size_t casts on pointers with intptr_t
2ad5836d02 Sync SDL3 wiki -> header
31d09909b6 Sync SDL3 wiki -> header
1377cdb3f2 Fix the Indonesian language code on Android
46f43c2e6e asyncio: Remove `SDL_AsyncIOTask` from the public API.
4745aa3324 asyncio: Windows IoRing support, other tweaks and fixes.
3ca629ceb5 asyncio: Allow file closes to request a flush/fsyncdata.
022a6a9f97 asyncio: Added Linux io_uring support.
e79ce2a200 asyncio: Added async i/o APIs.
7293c18314 Fixed an inaccuracy in the return parameter information in the SDL_ConvertPixels function
401187eb6c Removed extra sa in SDL_ConvertSurfaceAndColorspace
b7a31ead08 added "gpu" to the list of possible values of SDL_HINT_RENDER_DRIVER in SDL_hints.h
9fb8661684 Fixed an inaccuracy in the return parameter information in the SDL_SurfaceHasAlternateImages function
6aab5a089d Fixed potential buffer overflow
65c9a58f5e audio: Make sure a few bitflag checks convert to bools correctly.
ec2ef5f9b5 dynapi: order headers for reproducible behavior
2762644e96 video: Don't error when setting an unbounded max window size while a minimum is set
068d9cc7d6 Sync SDL3 wiki -> header
2f59a1ce44 SDL_audio.h: Fixed a documentation typo (thanks, @JBetz!).
acf0f09320 SDL_migration.cocci: Fixed up some SDL3 symbols that had changed.
3a1d76d298 Sync SDL3 wiki -> header
ce573b01f8 audio: Added SDL_IsAudioDevicePhysical and SDL_IsAudioDevicePlayback.
d53241a299 docs/README-main-functions.md: reformatted Best Practices section.
5cd188bdbc Sync SDL3 wiki -> header
7099de4ae8 Update README-main-functions.md
bf9fa38920 SDL_audio.h: Fixed two typos.
f5ad66ef4b audio: Allow channel maps to specify -1 to mute a channel.
3303e9843f Sync SDL3 wiki -> header
f852038384 filesystem: Added SDL_GetCurrentDirectory().
16113374ff cmake: Enable POSIX fsops code for PS2 and PSP.
c0f1fe8e7f Sync SDL3 wiki -> header
f022501d52 fnsince.pl: Deal with post-3.1.3 releases before 3.2.0.
b8233aff8e Vita: implement mousewheel and buttons 4/5
b8bbd29ce9 Sync SDL3 wiki -> header
bbc9c75618 x11: Fix memory leaks in clipboard event handler
5c8bed3780 GPU: Fix D3D12 tearing query
03d15c031b Sync SDL3 wiki -> header
d55e6dfc5e hint for which system cursor to use as default
3c13bae64f Sync SDL3 wiki -> header
e0e61775b8 Add missing SDL_WindowFlags to SDL_test_common.c
6fab61b69d hidapi: check each usage on a device before ignoring it completely
e9fdcf6c60 Sync SDL3 wiki -> header
1720fc77fe examples: Added input/02-joystick-events
a07a88c1b4 examples: added input/01-joystick-polling
c508396e33 Avoid usage of CreateEventEx in WASAPI code
7a3f5ef129 Speed up full-surface fills
10e2ce9ba4 examples: Added audio/04-multiple-streams
88926f2b73 emscripten: send drag and drop events
e14d939ead Sync SDL3 wiki -> header
bbe843fd80 Full configuration of SDL_INSTALL_CMAKEDIR_ROOT
79f6f766d4 Avoid usage of `CreateEventEx` in D3D12 GPU backend
fdafa266d8 (doc): make cmake build parallel on linux
61ba8010d3 examples: Emscripten builds should allow memory growth.
212f0dcdb1 examples: Fix output name of demos.
41b0d36a6c fix MSVC projects after commit 51637495
f9ddb0bdea examples/demo/04-bytepusher: No need to check NULL before destroying things.
7bf3cae02e examples: fix cmake after commit 51637495
51637495e4 examples: Rename "game" to "demo".
566f3dc138 Add BytePusher example
b02285d495 Sync SDL3 wiki -> header
97ddc9adf2 Fix outdated references to SDL symbols in docs. Fixes#11503
465881d560 android: patched to compile.
c135386f58 events: Add render category to SDL_EventCategory.
615c935d11 events: Added SDL_RenderEvent.
848fd1eab4 ci: don't do 'brew install pkg-config' anymore II
0007451222 ci: don't do 'brew install pkg-config' anymore
3a2b595c4f PSP: Add locale support
e94ba6e700 Sync SDL3 wiki -> header
631c30527b Sync SDL3 wiki -> header
2e70944c44 gpu: Added an initial FAQ to the category documentation.
df73cae2b0 cocoa: Clear the pending flags on non-spaces fullscreen transitions
a4006e654e Fixed typo in the name of the SDL_GetAppMetadataProperty function in the description of the SDL_SetAppMetadataProperty function
5ee4d176f1 Added support for the Razer Wolverine V3 Pro
a0591ec4a3 README-documentation-rules.md: Mention not listing types in param/returns docs.
fef001cb48 Sync SDL3 wiki -> header
e770b4e266 dialog: Clean up filter param documentation.
795ceae520 Sync SDL3 wiki -> header
ecae3789ab SDL_dialog.h: Remove verbose docs on callback param from several functions.
587384756f render: use nearest pixel scaling for debug text
2b744c7df3 cocoa: Refuse to SDL_Init(SDL_INIT_VIDEO) from background thread.
932bb968d7 Fixed infinite recursion when the microphone is unavailable
1413848f41 Fixed crash if a window ends up without a display
35e6c92c3c Added the ROG Ally X to the list of Xbox controllers
4fb955c80b cmake: fix sdlcpu.cmake for C89 compilers
aa352837d5 cocoa: Don't sync on a pending fullscreen event if the window is miniaturized
18b7a2315c cocoa: Restore fullscreen state on the window regaining key status
014196d98d cocoa: Fix minimizing fullscreen windows on Sequoia
7a074f582e Steam Controller handling improvements
d2dc0fa920 Sync SDL3 wiki -> header
0c53d9a1ee Implemented SendEffect for Steam Controllers
d8f8cf3e99 Added SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED
184da780f5 Fixed a crash when unplugging a Steam Controller dongle
70fe38bcb2 wayland: Rename some display related variables to better reflect their purpose
e027b85cc4 Validate that pixel formats have the correct attributes
bd57cfdb55 ci: pin MSVC ARM Windows SDK version to 10.0.22621.0
0f9e551d71 joystick/gdk/SDL_gameinputjoystick.c: fix build errors due to -Wformat
af6ce629c4 Make sure pairing remains enabled for the entire time dongle pairing is active
2b10a040ff Fixed rare case of wireless Steam Controller not being detected at startup
572cc7af63 Sync SDL3 wiki -> header
7d7ee43ddb stdinc: document SDL_strnlen and SDL_strlen
e9f7a1b359 fix relative system scale function on Windows
25390d6c21 fix relative warp emulation broken by #11460
e0166256ff joystick: Fix connection type for Steam Controller and Xbox 360 dongles
8657fa8b3b Improved reliability of the Steam Controller driver
f8468d580d add brace for contitional
eaef956a9a fix errenous delta when warping
b54f6044a5 Removed Linux Steam Controller support
b43b333d25 Moved the GPU renderer to the bottom of the list
7f14eb33c6 snake: improve comment
b71151a697 Added support for pairing controllers to the Steam Controller dongle
e4778d53d3 testautomation_video: Another Emscripten test to be skipped.
d48d4c8c48 testautomation_video: Don't test window position on Emscripten.
f0b61c69e7 Fixed duplicate controllers showing up on the Steam Controller wireless dongle
fe3566ca46 Ignore Steam Controllers in the Linux driver if HIDAPI is handling them
7959b08a4d Fixed spacing
6ca8269b96 docs/README-raspberrypi.md: Corrected NEON information (thanks, @cmitu!).
0f9505256d Steam Controller support defaults off on mobile platforms
140aba9e5d Enable Steam Controller support by default
68c2cf84f6 hidapi: Add support for the Steam Controller wireless dongle
1a311bc638 hidapi: Add support for Steam controllers connected via USB
e67ae274a5 hidapi: Fix bus type in HIDAPI_IGNORE_DEVICE() on Linux
7c5a2cd462 Sync SDL3 wiki -> header
95c8a1cf7c iostream: Update docs about return values and SDL_GetIOStatus().
7007b4762b events: Fix a compiler warning.
6049ca4fb1 docs/README-raspberrypi.md: Initial updates.
c021c75737 Sync SDL3 wiki -> header
d20936b544 camera: Add some category docs about camera device warmup delays.
3877bf55a3 Sync SDL3 wiki -> header
c26dda10e0 Sync SDL3 wiki -> header
9a4ae4b9ed Fixed crash if SDL_GetVideoDisplayForWindow() returns NULL
20cd4290d7 Sync SDL3 wiki -> header
dcf6dd19c3 Sync SDL3 wiki -> header
6c99a4b783 Sync SDL3 wiki -> header
a85f0b49f4 GPU: Remove D3D11 shaders from testgpu_spinning_cube
5a74aadac9 GPU: Null check shader inputs in CreateGPUGraphicsPipeline
32cc92dceb pipewire: i/o callbacks should avoid higher-level iteration during device open.
119b4fa5f5 GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456)
fc12cc6dfd ci: add linux-powerpc to test matrix
559223ff9d cmake: don't use uninitialized SDL_VERSION and use REVISION.txt
332fd824f0 GPU Vulkan: release submitted command buffer after defrag (#11430)
1ed1bc1d5d testautomation keyboard: use `space` instead of `a`
8a2cac7aaa Fix SDL_PRIs64 to use standard PRId64
54ff1f35bd Fixed audio dropouts when plenty of audio is queued on Android
37b49c98dc Fixed setting up surround sound on NVIDIA Shield TV
dbe82e685d Sync SDL3 wiki -> header
3e2ef64c98 Add SDL_SaveFile and SDL_SaveFile_IO functions
b0140fb1b4 Sync SDL3 wiki -> header
97dac37373 Added SDL_HINT_ANDROID_LOW_LATENCY_AUDIO
6836ef8fd2 Added logging for low latency audio state
908bd84c5e Fixed reopening a controller on Android
1ea4edddec Fixed Java exception if mConnection is null
588e32ea5a test: Change LoadContext() return value type from int to bool
ecfd143a26 testcontroller: update the controller name when it's opened as a gamepad
908b42f2b9 Fixed 8BitDo M30 mapping to match fighting game conventions and the layout in XInput mode
028194286c Added mappings for the various firmware versions of the 8BitDo SN30 Pro controller
0ef7a1d901 Show the guid of gamepads that are opened
ed943318e2 Support multiple joystick buttons bound to the same gamepad button
27b828754a Use HIDAPI to provide better names for DirectInput controllers
5a7b75607a Added the OpenVR license to openvr_capi.h
c1246e31a4 Added support for the PowerA OPS v1 and v3 Pro wireless controllers
d3b882b4f9 Added support for the PowerA Fusion Pro 4 and Fusion Pro Wireless controllers
fb2145f731 Sync SDL3 wiki -> header
96729e745a SDL_GetClosestFullscreenDisplayMode(): Rename parameter `mode` to `closest`
683991ab71 Get the full display bounds if the window doesn't fit in the usable bounds.
6823e3f005 Fixed gaps in scaled 9-grid texture rendering
458f616c53 wayland: Send a display removed event when a display is disconnected
73e0e8cf5b SDL_GetDisplayForPoint(), SDL_GetDisplayForRect(): Check argument for NULL.
8026866994 wayland: fixed memory leak at shutdown
cacfdc8cfa Sync SDL3 wiki -> header
7031b240df Added SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER
c56a3f60fe xcode+cmake: use SDL3.framework folder as IMPORTED_LOCATION
615d2dcd5b .wikiheader-options: Treat SDL int types (Uint64, etc) as API prefixes.
e001a309be create-release.py: use head of git ref as default commit
27f69c772c Updated the release checklist
87dade4421 Set SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER for the GPU renderer
0508f100e2 Sync SDL3 wiki -> header
927d297161 Updated to version 3.1.7 for development
78cc5c1734 Updated to version 3.1.6 for the preview release
19af3a2b34 Sync SDL3 wiki -> header
e31e3caece PSP: Fix building examples in parallel
c5f12b135d Fixed the D-pad on wireless Xbox 360 controllers
780578cd36 PSP: Allow building tests in parallel
8b48b70c6e Fixed return value setting state on combined Joy-Con controllers
77a0411dde Minor cleanup
68cc173d92 Sync SDL3 wiki -> header
7c968f1510 Update SDL_hints.h
e2857fc5a2 Update SDL_mouse.c
5699ba799e Add return to CHECK_VULKAN_ERROR_AND_RETURN macro
6c10446a6c Add version info when building CI/CD for apple platforms
d6b60bcc53 typo in player spawnpos, mov drawcall out of loop
09495059df Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
c099d0525e sort_controllers.py: fixed parsing SDL_PRIVATE_GAMEPAD_DEFINITIONS
24bdbb8bf4 Supress Metal warning when compiling against macOS 10.11-10.13
2a05b63580 Mark generate.py as executable
51628034d9 Don't offset the view if there's no text input rect
c8a04eec06 Autorelease keys should go down when pressed.
f543faf837 Allow in-tree build
6647345be0 Sync SDL3 wiki -> header
b4dff42dcd GPU: Add SDL_CancelGPUCommandBuffer (#11316)
94d110edd5 Specify C source file in example VC projects
415abf2ea2 Rename variables for readability
bdf16628fb Added 03-infinite-monkeys example game
2b92dc9baa Minor updates to woodeneye-008.c from template.c
a93ec0c679 Added Visual Studio project for 02-woodeneye-008
9a77ee2008 Added instructions for creating Visual Studio projects for examples
014b473bcc GPU D3D12: Fix depth texture sampling
ff14a1781f GPU D3D12: Fix indirect buffers not being refcounted
149ecffd6f SDL_vulkan.h: undefine VK_DEFINE_HANDLER and VK_DEFINE_NON_DISPATCHABLE_HANDLE
35e53f76a9 metal: check success of device creation (#11367)
feb10434a1 Order by subsystem
b2f216f9e2 Add GPU to iOS build config
54836050c9 metal: Add availability checks
8f9a562969 wayland: Remove vestigial struct member
152bcce85f Add examples to `SDL.sln` (#11255)
1e7c186461 Splitcreen FPS example with multiple mouse and keyboard (#11317)
5c5235fb51 ci: Add Steam Linux Runtime (Sniper) task
36c209080c wayland: Refactor some shell surface related names
2b7dc55364 wayland: Check the WM capabilities before sending a minimize event
1abbd13414 wayland: Throttle interactive user resize events
e0d019c941 Sync SDL3 wiki -> header
cb0c7c9680 SDL_CreateDirectory(): directory tree creation for absolute paths for non-Windows platforms
a10578acbd SDL_SYS_RenamePath(): Fix error message.
3922bcec95 Sync SDL3 wiki -> header
04a478b6a9 SDL_Enumerate[Storage]Directory() comments: Use enum constant names instead of integers.
5c3d42aade Update README-linux.md for openSUSE Tumbleweed dependencies
8468c372b2 SDL_EnumerateDirectory(): (posix) Fix return value when directory is invalid
97b924f985 typo: maxOS -> macOS
a851c5b648 create-release.py uses python3
47411d8007 build-release.py uses python3
4f160d69a6 Closes#10318 - implement Android prerotation in the Vulkan renderer
93471cf78d video/openvr: minor clean-up:
8bf1a84200 ci: add include headers of build directory to ci artifacts
590e1196d0 snake: check allocated memory before use
20e01c6fbe android: add (disabled) android.permission.INTERNET to AndroidManifest.xml
850158f83f testcontroller: fixed incorrect usage of memcpy()
344546b4ea cocoa: Make sure GL context destruction happens on the main thread.
dcd4ddb043 Sync SDL3 wiki -> header
8d3bec99a7 audio: Make SDL_GetAudioStreamProperties() thread safe.
10e52e1899 docs: Added more '\threadsafety` tags.
731853077a Send drop complete events when the drop leaves the window on Cocoa, Wayland, and X11
db4e2ccbac Allow redefinition of only one macro SDL_SINT64_C SDL_UINT64_C
c0bad724a7 README-ios.md: Add info about UIApplicationSupportsIndirectInputEvents on iOS 17
4ea26a7771 emscripten: scale mousewheel X coordinates correctly, not just Y coordinates.
d0cf2c19d1 Allow defining custom SDL_SINT64_C and SDL_UINT64_C macros (#11315)
7108291d0b video: Change SDL_GLattr to SDL_GLAttr.
c0e9205a92 video: Change capitalization on various OpenGL attribute typedefs.
3c506630c3 video: Turn several OpenGL attribute enums into integer typedefs.
a04fda211c Sync SDL3 wiki -> header
4e33440c04 Sync SDL3 wiki -> header
e8b69b03fe cmake: fail configuring when no X11 or wayland could be found (#11310)
540db0d164 Bumped version of macro 'main' to 3.1.3
370521363a Sync SDL3 wiki -> header
924f719b97 wayland: Get the window content scale from the backend
299587fa64 Sync SDL3 wiki -> header
5e855d82e3 Manually bump versions of non-function identifiers introduced after 3.1.3 to 3.2.0
22bc430bbb Set error using function hresult
6eca02a0e7 evdev: correctly handle composite devices
ba1412cb9f evdev: fixed devices not being removed on disconnect
370c0426ce testspriteminimal: only quit when escape is pressed
acfc223e15 Sync SDL3 wiki -> header
423337796c GPU Vulkan: Use dedicated allocation for download buffers (#11298)
24b376ef18 Sync SDL3 wiki -> header
1c1706a00b fnsince: update `\since` policy for documentation.
21c91d5535 examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value
63ef5a2369 Sync SDL3 wiki -> header
fd530d029f Fixed typo in SDL_clipboard.h
7b6416add0 Sync SDL3 wiki -> header
af1c165352 Set version of new identifiers after 3.1.3 release to 3.1.6
45584ad73e Simplify get_channel_name() so it's easier for people to read and understand
c134dd6e5e Fixed typo in the channel layout documentation
4a8eadf167 include: Fixed typo in SDL_CopyFile's documentation.
d9e6fe0b7a Sync SDL3 wiki -> header
f5c27a3a2c render: Corrected docs for SDL_SetRenderVSync().
1f8b9a320c VITA: fix SDL_ShowMessageBox by using different memory type
a42c9ec5f7 Sync SDL3 wiki -> header
2318961b6f docs: Add `\threadsafety` to some low-hanging fruit across a few headers.
eed11ad6d6 docs: Fixed example code for SDL_qsort_r() and SDL_bsearch_r().
0bec18245d android: fix android.content.Context:getCacheDir JNI prototype
e9b5f6749e wikiheaders: add (disabled) code to check for missing `\threadsafety` tags.
19a1175c02 include: Updated docs on SDL_TouchFingerEvent.
e61f0678ee x11: Remove the "safety net" error handler.
f9bffa31b6 docs: fix window flags in README-migration.md
b0982e8982 docs: Updated README-emscripten.md.
c56af0d975 Removed unused code
35be8bb7f9 Fixed warning C4456: declaration of 'e' hides previous local declaration
8119568805 x11: Remove text-scaling-factor setting checks
1c51b8dc33 Only set the OpenGL flag if the OpenVR driver is active
82b3325978 Fixed memory leaks if Windows initialization fails
d199586683 Fixed memory leaks if OpenVR initialization fails
7b492553c4 Allow the OpenVR driver to be enabled on Windows
0aea14cf45 Added logging for additional events
3d47877bb4 Added SDL_EVENT_RENDER_DEVICE_LOST
54e52d055f Sync SDL3 wiki -> header
9c848e08e4 docs: Explain events for already plugged in controllers (#11286)
26567df878 Don't treat mouse buttons as focus clicks if the window has mouse capture
ef758d05c1 render: GetRenderViewportSize shouldn't use scale, just logical presentation.
92520c1d9b Improved D3D12 handling of unrecoverable device loss
315842cf71 Fixed crashes handling D3D11/12 device lost in testsprite
e2254b1045 Added color scale info for the GPU renderer TODO item
4b54e32231 Tweak android path functions comment tag \sa
a6536a9298 RI_KEY_BREAK indicates key is up
679dd4b181 SDL_RequestAndroidPermission() comment: Add link to android permissions website
eb1451536e Sync SDL3 wiki -> header
5819d4b360 SDL_CreateRenderer() comment: Remove mention of flags
e0321ca5b6 SDL3: SDL_render_gl(render name: opengl) dose not support transparent on Linux/X11 (Bug #11273) (#11274)
dcbb2f11a8 Clamp the texture alpha and color modulation values to 0-255
541ba33714 Fix SDL_GetClosestFullscreenDisplayMode documentation
40070d899d Refactor Blit_RGB555_ARGB1555 to be more generic
3d2c8c510d add GLES3 headers from Khronos for OpenVR video driver.
2668558c5c Sync SDL3 wiki -> header
153f90a725 Revert "Use the correct return type for SDL_GetAndroidJNIEnv()"
ffb1d9e4b4 Removed Blit2101010toN and BlitNto2101010
5c1ccaefae Fixed VULKAN_UpdateViewport judgment.
4c2d0c422b wayland: Remove kde_output_order_v1 support
5f874b60a8 Sync SDL3 wiki -> header
1647d36aec docs: document copying shared SDL3 a bit more + document sanitizer/libc incompatibility
b6a6a4a7f8 audio: fix incorrect dynCall in Emscripten audio.
07bb8f1c4c openvr: added APIENTRY for OpenGL functions (thanks @cnlohr!)
b40ad5428b Fixed assertion at quit when the debug text was the last texture used.
a48fa675be Fix formatting
1d23d2c3c2 Renamed SDL_SANDBOX_UNKNOWN to SDL_SANDBOX_UNKNOWN_CONTAINER
a7da3ad59b x11: Support sorting displays via the priority hint
0faf9dc4a4 kmsdrm: Support sorting displays via the priority hint
a6e5ab437f video/openvr: Avoid type redefinition errors.
2654d5d48b Sync SDL3 wiki -> header
e81e917c5e Added an OpenVR video driver (thanks @cnlohr!)
569691797d windows/SDL_systhread.c: fix permissions
186c6e5c9d windows: fix race condition with exception-based thread naming.
faa404a652 If we get a newline character, treat it as SDLK_RETURN
a432abf4cc Make sure that we quit if we get a terminating event
c5e1ae4580 Only free debug_char_texture_atlas if it has been allocated
00f4cb308b Fixed crash if the Vulkan renderer changes swapchain image count
41366f73b2 Don't block in Android USB device open
60c3eaf5ee Use SDL_GetAndroidJNIEnv() in hid.cpp
2d3fa03d53 Use the correct return type for SDL_GetAndroidJNIEnv()
3d852da806 Requesting Bluetooth permission on Android is now asynchronous
be3d961b47 Treat clicking the right pad as a thumbstick click on a Steam Controller
6da4d94abf VITA: implement camera subsystem
f79f21217b VITA: fix yuv texture update
4612db21a3 SDL_utils.c: restrict gethostname() usage to non-windows
9a5420118a Define SDL_DIALOG_DUMMY in SDL_build_config_xbox.h
dd955332a2 Removed SDL_build_config_emscripten.h
5492be23a1 ci: test Apple x64 on macos-13 runner
c48fbbb067 Sync SDL3 wiki -> header
c41b2bb855 SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
8a30def5f2 Only use Steam Virtual Gamepads if we're running under Steam
28504f5791 Steam virtual gamepad info isn't available in the macOS sandbox
d6981da5a4 Added SDL_GetSandbox()
d7b1ba1bfc Added support for the Steam Virtual Gamepad on macOS Sequoia
3ebfdb04be SDL_stdinc.h: provide a prototype for strdup for __clang_analyzer__ case
d9df87f19f Fix syntax of trailing doc comments
9cf388f260 Re-added HAVE_FDATASYNC and HAVE_GETHOSTNAME for platforms that have them.
6897385623 Add `void` to `run_colorspace_test()` function prototype
69433ee075 doc: explain build-scripts/create-release.py in the release checklist
18410c03ea cmake: fix checks for fdatasync() and gethostname()
a027ec59ca Make the name of the Steam Deck Controller consistent.
09e3af58b5 Fixed bug #10954: software renderer: examples/renderer/10-geometry missing a triangle typo when changing return code from int to bool
860e38a3a2 VITA: fix shader color format
ed1ec236c1 Removed fdatasync and gethostname definitions from platforms that don't have them
cbbad4051b Treat a button press location as an implicit mouse move
e5fa929245 Report win32 last error string windows_file_open (#11224)
b4554a8a75 Sync SDL3 wiki -> header
97f1da73da Rename GPU properties for consistency
9af5ffcfbe Improve support for private platforms (#11220)
66d09a1cda wayland: Adjust primary display selection priority
638b50b69b CI, LoongArch64: disable clang-tidy
dede2ab86f Sync SDL3 wiki -> header
553fc5fe0e wayland: Expose displays in a deterministic order, and attempt to better handle selecting a primary display.
075ae7db7d ci: update LoongArch toolchain to 2023.08.08
4162bddca7 cmake: fix configuration with -DCMAKE_DISABLE_FIND_PACKAGE_PkgConfig=ON
cdaaabb978 GPU: Fix Metal sampler address mode order
104dabb9de PSVITA: enable posix fsops
afee27a530 Make sure stdio handles are in blocking mode
bb764e3106 Added support for full range BT.709 YUV conversion
ce49465b13 Sync SDL3 wiki -> header
72bae5167e Updated documentation
e254c99b38 examples/game/01-snake: Update game logic in AppIterate, don't use a timer.
edb28e79b5 Make SDL_LoadBMP() use true instead of 1
f212cb5f92 Don't overwrite the SDL_IOFromConstMem() error in testshape
51dc978785 Don't overwrite the SDL_IOFromFile() error in SDL_LoadFile()
fb43dc3097 Set error for NULL SDL_IOStream in SDL_LoadWAV_IO()
00bb81de76 GPU: Allow size queries on depth formats
817fa9a975 releases: don't add static library to MinGW binary release
45dfdfbb7b Add parametrized build script
57f2577c65 GPU Vulkan: Fix depth-only framebuffer leak
46835650db Added config.xcconfig to the Xcode build
9fac4b9f5f SDL_windowsmodes.c: Fix MSVC builds against SDKs older than 10.0.17134.0
b865708039 Sync SDL3 wiki -> header
0b6ad8bf62 Improved the documentation for SDL_SetWindowShape()
f9d490045b Fixed uikit crash when GLES is disabled
3733b1d5d8 Sync SDL3 wiki -> header
c20918b0fb render: Add SDL_RenderDebugText().
44bc19b592 test: remove testaudio-art.txt (this info is in test/LICENSE.txt now).
1cc85c912b Check return value of SDL_small_alloc()
d7be7fc168 Fixed Cohen-Sutherland out code computation for float line intersection
db78c0f563 Sync SDL3 wiki -> header
a8ca024495 Added SDL_GetDefaultLogOutputFunction()
b766c824bd Don't overwrite the SDL_IOFromFile() error in SDL_LoadBMP()
aed1f76248 Sync SDL3 wiki -> header
a567786762 Added SDL_SetErrorV()
d5e02474ac Fixed SDL_oldnames.h to use the correct new names
1a1e2e9892 Set size parameter in SDL_GetClipboardData()
82598e5ca9 GPU Vulkan: Fix frame counter timing (#11189)
b641c2a0db Refactor gendynapi.py with the final goal to make it re-usable
173c168ff4 Default functions are already declared by the first SDL_dynapi_procs.h include
fd9f2ae5b5 Sync SDL3 wiki -> header
01c9c1d0eb Document main callbacks API thread safety
fd9e57b71e 3DS: Support simple message boxes
2bef8852fb testdrawchessboard: Allow using the standard render API
7556c44796 SDL3: Fixed Cocoa_GL_CreateContext() not returning a context on success (#11181)
94c8c170eb 3DS: Only bundle resources with tests that need them
fec006a4f9 Allow for more fine tuning of Duff's device routines
aebb64efa1 Remove leftover ARM SIMD code
9a81892447 Old env vars as fallback for SDL_VIDEO_DRIVER + SDL_AUDIO_DRIVER #11115
3e57d996fe Reduce the size of the SDL_blit_0 alpha code
05c53b5ab0 Add macro guards for OpenGL <=1.3 function prototypes
365dba6de8 Sync SDL3 wiki -> header
4898cbb6cf SDL_migration.cocci: Fix renaming SDL_bool
22566506d0 SDL3: opengles2 render not support window with transparent flag on Linux/X11 (#11167)
c6c195ff88 Always use WaitForSingleObjectEx() as a fallback in SDL_SYS_DelayNS()
c5904d8710 Improved implementation of SDL_DelayPrecise() (thanks @nightmareci!)
25251a9405 Fixed warning C4723: potential divide by 0
33366b0a4e Fix SDL_MAIN_USE_CALLBACKS with Android, introduce SDL_MAIN_EXPORTED
86ef790a23 explicit cast to int in SDL_bits
3cd7e22e8b Fixed converting full range YUV to RGB
3086b25c4e Set hint SDL_HINT_MAC_SCROLL_MOMENTUM version to SDL 3.1.4.
b676413657 Sync SDL3 wiki -> header
48ff3efdb9 Clarify README-highdpi.md (#10083)
e31c68427a Sync SDL3 wiki -> header
6ea4a66451 GPU: Add SDL_CalculateGPUTextureFormatSize (#11146)
6d85127560 Rename hint string literal SDL_HINT_MAC_SCROLL_MOMENTUM
3db10a6b2c GPU: ASTC block size fixes (#11157)
90a3a2359b thread: Rewrote generic Condition Variables.
41dfe2c246 test/testautomation_stdlib.c: fix gcc warning on 32 bit
73b995fbad Don't assume OpenGL on Android
8aaaeb7560 Sync SDL3 wiki -> header
2a9cb68b91 Sync SDL3 wiki -> header
0babb284dd fnsince.pl: Make fixes now that we've reached ABI lock.
40ff6a2785 test: Fix mouse focus test on X11
e4b1a9f382 Sync SDL3 wiki -> header
7ff819141d libm/e_exp.c: fix gcc warning on 32 bit:
ac6b9e2d19 Sync SDL3 wiki -> header
8262072d91 Fixed possible memset(NULL) call in testautomation's SDL_aligned_alloc() check
4b7c5f561b Fixed warning: ‘new_item.probe_len’ may be used uninitialized in this function
c8f5f6d47a Added SDL_DelayPrecise()
28a70a5b71 Use the correct version for the \since field
bf351b0b0e Add more configChanges to Android Manifest (#11145)
9c322386bf gpu: vulkan: Fix an uninitialised structure in SDL_BlitGPUTexture()
da5a1585cd GPU: Avoid calling SDL_GetWindowSizeInPixels when possible (#11139)
4707bb730e Sync SDL3 wiki -> header
9023a199dd Fixed crash in RLE colorkey blitting
f946f87f30 Don't rely on event.buttonMask being set in touchesEnded
ee9b6204cf Updated to version 3.1.5 for development
02f3a96476 Sync SDL3 wiki -> header
f8eac30276 Added SDL_StepBackUTF8()
1f08a03794 Switched drag-n-drop logging to trace level
5b6342a00d Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms
ed87e7e434 test: enable GameInput driver on GDK platforms
acb18e05b5 GPU: fix swapchain buffer size not set on Xbox
ff834f7733 Removed the restrict keyword
8e6ead2f7b [GPU] Added ASTC texture format support (#11116)
02434cd293 emscripten: Fixes for data addresses above 2gb
c34790f9f1 Fixed spacing
312ecc4a52 SDL_main.h: Remove dead code for hypothetical C++ platforms
823b218051 Simplify code to include SDL_main_impl.h in SDL_main.h
cba77834f2 init: Log '<unspecified>' not '(null)' if the app name isn't set.
fb8244d6d9 init: Also log the SDL revision here
c24f7d2453 Log app ID as SYSTEM/INFO during initialization
e7ee92e822 Switched drag-n-drop logging to trace level
d9f8474dd7 Sync SDL3 wiki -> header
95aaaa3232 Sync SDL3 wiki -> header
158ba93d61 Update some window function documentation
300daf308a Replace SDL_TRUE/FALSE with true/false in the coccinelle script
95ab38ba15 ci: actions/cache might return a boolean as string
7acfdfd3e7 Sync SDL3 wiki -> header
326ab439d7 Sync SDL3 wiki -> header
fb07ab91c6 Improved SDL_main documentation and remove extern "C" comment.
03fa9ff0b0 Sync SDL3 wiki -> header
2000ccb541 Allow linear interpolation of the font textures
f6fa617139 Define SDL_DIALOG_DUMMY in SDL_build_config.h as needed
4627283eca Allow building both Cocoa and dummy dialog implementations
c8526532de Changed objectVersion to 54 so Xcode 12 can load the projects (thanks @Wohlstand!)
2fd12b2e8a keyboard: Note that enabling text input can also enable an IME
81b48de3f5 Fixed VID/PID list parsing of SDL_HINT_GAMECONTROLLER_SENSOR_FUSION
5db64300b8 Fixed SDL_GetStringInteger() for values starting with '0' and '1' (thanks @DanielGibson!)
7da728a642 Added support for wired XBox controllers on macOS 15.0 Sequoia
659f2f4b04 examples: add basic app metadata to all existing examples.
aa534c3ac3 core: Fixed incorrect comment in core/windows/SDL_windows.h.
ee7f61fd9a snake: Add extended app metadata
ca82405d5a snake: Add basic app metadata
6ae5666acf Check for VK_SUBOPTIMAL_KHR also in vkQueuePresentKHR (#11113)
06bd214af6 Fixed warnings building on Android
596fcfa6c4 fix microphone permission and feature flags being spread out
54e622c2e6 Use the printf vararg verification macros when compiling with clang
fca05fa754 examples: Use SDL_Log() instead of message boxes for errors.
9f170286ba test: Replace README with LICENSE.txt
d0ef58b442 Sync SDL3 wiki -> header
cbb9a16367 Sync SDL3 wiki -> header
65539bc4f7 Make sure trackpad state is updated when button presses are delivered
03b259893a Fixed return value of SDL_AddGamepadMapping()
bf54eddba9 macOS: Clarify when macOS hints need to be set
c2b98e21ba macOS: Add hint for smooth SDL_EVENT_MOUSE_WHEEL values
2fa8acb084 x11: Refresh the global cursor coordinates when confining the pointer
e59078ac6f Sync SDL3 wiki -> header
9e74ada7b8 gpu: fixed formatting in docs.
c358bf3f9b Removed test program list, it's better to just look at the code.
f8dd73fdb9 Fixed build
0f47d3a77b Fixed use after free (thanks @meyraud705!)
e159bcf5de test: Make blit_testExampleApplicationRender work on big endian
c9ffa3f9e1 Remove vestiges of the TAKE_FOCUS window event
596ef1ba2e Moved the SDL_ttf IME demo to showfont in the SDL_ttf project
e00b1fdd67 clipboard: include mime types in SDL_ClipboarUpdate
2880b40e33 fix pipewire prototype
b6ab7d28f6 Replaced \r\n with \n in SDL root files
b8e72b0969 Note that creating a renderer will fail if the preferred renderer isn't available.
1ca45c5891 Fix typo: DiretMedia->DirectMedia
8db3b47482 Just use normal stdio for the child process
8c3f88b495 docs: Wrote CategoryVulkan.
369b93771b Sync SDL3 wiki -> header
deeffaa8d6 Sync SDL3 wiki -> header
84ecf7fd3e docs: Add CategorySurface text.
e292d1f5ac Sync SDL3 wiki -> header
d5af0c7e09 Added missing parentheses
5a60d073c0 Sync SDL3 wiki -> header
a3413e050b Sync SDL3 wiki -> header
c25423b94c docs: Filled in some category pages.
a57ecad648 Fixed documentation typos
37315110c1 Sync SDL3 wiki -> header
f26dd52090 SDL_GetProcessProperties is missing a SDLCALL
d318a4a6b1 .wikiheaders-options: Declare SDL3 to be a stable API!
64cbf02dbf Sync SDL3 wiki -> header
ffe4e571d1 wikiheaders: regex hack to make a URL not confuse wikilink genertion.
a7e4e9219a Sync SDL3 wiki -> header
e8c852d77c GPU: re-add parens to wiki intro
00385951a1 Use file descriptor I/O for process pipes
f592a35439 Sync SDL3 wiki -> header
12d007038c GPU: wiki header link typo
f275731e18 Sync SDL3 wiki -> header
f3285b01c8 GPU: Intro fixes
93c7521dd5 Sync SDL3 wiki -> header
c1084bfaa3 GPU Introduction (#11062)
21e7fa45e8 GPU: fix padding field typo
bd4cd34a74 Add docs to mingw development archive
f859d69c44 Sync SDL3 wiki -> header
6c64c62114 Rename SDL_BUTTON() to SDL_BUTTON_MASK()
d529407ce7 Sync SDL3 wiki -> header
fe2880fcda Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority()
69196ab30d Change evasive library handle to `SDL_SharedObject*`
3a6a3ab64f gpu: Fix memory leak in Vulkan backend.
43e7ce7dfc Updated to version 3.1.3 for the preview release
ca0b1eaf5a Sync SDL3 wiki -> header
93c27a6675 Fixed the documentation for consistency.
3ae2af8aa1 Sync SDL3 wiki -> header
9a5d5a2839 video: Improve the EGL attribute callbacks.
d4143e02d1 Always set checked_monotonic_time when calling CheckMonotonicTime()
020fb6889c Removed unnecessary const-qualifiers in src and test files
b8e8dcaa9a Add void to openbsd function prototypes
0e909d2785 Removed redundant condition in src/events/SDL_pen.c
191f3ecbbc render: Restore previous policy for converting window/render coordinates.
3246df8bd3 Remove redundant SDL_Vulkan_GetResultString() declaration
07fd88d241 docs: Fix migration documentation for SDL_WINDOWEVENT_SIZE_CHANGED
a0de6c4abf Add properties to SDL_IOStreams returned by IOFromMem
1bb7e2b1a8 SDL_migration.cocci: Removed obsolete SDL_CreateWindowWithPosition code.
f4cea5e019 Removed const qualifiers from SDL_CreateHashTable() parameter types
d287feaddf render: Remove non-pointer args' const qualifiers on SDL_RenderTextureRotated.
e3757f072b Sync SDL3 wiki -> header
8b4f5f09c1 dynapi: It's a Python script now, not a perl script.
35b002be82 audio: Clarified SDL_GetAudioStreamQueued docs.
47450425fd Allow iterating just the keys or values in a hashtable
d5fe6dd627 Don't use const for non-pointer API parameters
d2b2a752ce SDL_migration.cocci: A few fixes.
91b074beb7 Removed SDL_IPHONE_MAX_GFORCE
34033d5838 Sync SDL3 wiki -> header
eced9f58a9 Added a userdata parameter for EGL attribute callbacks
798c9574d0 Sync SDL3 wiki -> header
89e68aa801 Added missing return value documentation for bsearch()
4fa92d233d Include stdbool.h when using Visual Studio 2017+
522321b7c9 test: Fix testcustomcursor on high-DPI displays
3b3c4a79b6 Don't close file descriptors already handled by AddFileDescriptorCloseActions()
5f5379dc99 Add `SDL_IsTV()` (#11004)
6bcf2f919a Sync SDL3 wiki -> header
0b5e01a305 loadso: library handles are now `SDL_SharedObject*` instead of `void*`.
f351395c46 Sync SDL3 wiki -> header
3234a3b902 Simplified internal SDL_Surface structure
1f3a0d12e6 Made texture size and format public in the API
5136b30652 render: SDL_ConvertEventToRenderCoordinates() now handles pen events.
b4fcd1f345 pen: Corrected some documentation.
e3dbd74fe7 Improved documentation for SDL_Surface fields
13c5d1092f hidapi: update hid_write() for windows from mainstream.
3eab599977 just force the barrier on UpdateTexture actually
e17741a6cb Render GPU: Only cycle on update if entire texture is replaced
45ad763de5 Disable backface culling and use a constant rectangle winding order.
fa14b53273 GPU Vulkan: Clear up some swapchain edge cases
c16d7c87d6 Sync SDL3 wiki -> header
ab832f1be0 Added documentation for qsort and bsearch functions
818d7d892a x11: store all atoms in a specific struct
801870c8cf video: cache some more atoms under X11
dcc7560a5c Sync SDL3 wiki -> header
afdf325fb4 GPU: Add swapchain dimension out params (#11003)
b3388d5753 Haiku does not have fdatasync, but has fsync
396afa2117 ci: bump haiku to r1beta5
0b64520997 hashtable: fixed unused-parameter warnings
1787d6ca5c main: SDL_AppQuit() now reports the result value.
6a7f8b74f1 filesystem: SDL_GlobDirectory shouldn't strip final '/' if the path is "/".
7241dd9ec3 Add more SDL_Process tests
f6055432c8 Fix null-pointer dereference on failing SDL_SYS_CreateProcess
e9bfa5bf6a Mitigate BatBadBut vulnerability
06e122103c Fix window opacity update
c84d825241 Added SDL_HashPointer() and SDL_KeyMatchPointer()
d0c9c008e1 wayland: Use high-DPI system cursors on non-DPI aware windows
5f304b3a47 Fix builed error after commit 0e45b824e34 due to -Wunused-variable
0e45b824e3 renderer: always update the output pixel size at startup
2825a682f0 Fixed build errors
ba7b346e52 hashtable: reimplement as open-addressed robin hood hashtable
62938837c2 Sync SDL3 wiki -> header
fc242abbd2 GPU: recreate swapchain on window pixel size change event (#10985)
66f6b40c92 Render GPU: Don't call GetWindowSizeInPixels during RenderPreset (#10984)
a923771978 Added SDL_murmur3_32()
039148fb0e Updated check for stdbool.h
7ca0e9ede1 wayland: Scale the pointer destination size relative to the theme size
d2094bd0a2 wayland: Don't query the cursor info with DBus if the cursor shape protocol is present
dee62e1b47 Remove trailing comma in enum
7d21a49c9c filesystem: SDL_EnumerateDirectoryCallback uses an enum now, not an int.
55bd9f5311 iostream: flush() should attempt to sync file data to physical media.
0852307b58 gpu: Check Vulkan device features for IsDeviceSuitable
fb165a542b GPU Vulkan: add resolve info to framebuffer and render pass lookups
0542bbbf1a Sync SDL3 wiki -> header
4a296f1bde filesystem: Fixed memory leak on Windows.
e944f0fb9d testfilesystem: Added test of creating parent dirs.
428f2f35be filesystem: SDL_CreateDirectory should make parent directories.
94030131de filesystem: Windows SDL_SYS_CreateDirectory should succeed if dir exists.
48c3ee2120 testcolorspace.c: Fix unreachable code warning
8d6b397cd8 Sync SDL3 wiki -> header
3f446d8fb5 Minor cleanup
1088ea55fa SDL_gpu_d3d11.c: define D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD for old toolchains
8377cad974 Sync SDL3 wiki -> header
c39e8298b7 GPU: Document swapchain dimensions
de40d6bae0 GPU Metal: Set texture to NULL even if AcquireSwapchainTexture fails
0e5a49542d Sync SDL3 wiki -> header
f32e96f5e2 clipboard: add SDL_ClipboardMimeTypes
0befa7d8e9 Sync SDL3 wiki -> header
eedd2039f9 GPU: 32-bit component texture formats
769ff47461 Sync SDL3 wiki -> header
05d0656bd6 GPU: Simultaneous compute pass read-write (#10965)
d39acc6d1e Fixed warning C4702: unreachable code
5ff6e8d522 GPU: Add enable_depth_clip to RasterizerState (#10964)
04bb105d09 Added header for SDL_ThreadID type
e98cf3c870 Fix Xbox builds
c7442b04f0 Sync SDL3 wiki -> header
be401dd1e3 GPU: More robust error reporting (#10958)
48e213b4cd Fixed SDL_ShouldQuit() returning false during status transitions
d8c76d2f34 filesystem: POSIX SDL_SYS_CopyFile shouldn't use a temp file.
0d593cf39a Sync SDL3 wiki -> header
f267ec7681 filesystem: Improve docs, make some promises about overwrites and file caches.
c1587b1eac Sync SDL3 wiki -> header
125e592844 Added SDL_ShouldInit() and SDL_ShouldQuit()
0e2c4e407a README-migration: note that logical presentation state is different from SDL2.
4e09e58f62 include: Small clarification on directory enumeration documentation.
38f971bac5 filesystem: SDL_SYS_EnumerateDirectory() now returns bool.
86ea283904 examples: No need to explicitly seed the RNG at startup.
671a33c2f7 wayland: Raise all touches on a cancel event
457d0edeaf Remove some extra semicolons
345cae361d Document mode parameter of SDL_GetRenderLogicalPresentation
345d9bfe19 A zero source rect is valid for blitting
1aea43846e Don't use BlitARGBto555PixelAlpha() for SDL_PIXELFORMAT_ARGB1555
59d69a3ba3 Sync SDL3 wiki -> header
d9a7da4fac Optimized SDL_HasEvent() and SDL_HasEvents()
3abb213083 opengl: Fixed SDL_RENDERCMD_SETDRAWCOLOR code checking the wrong variable.
961cd51611 opengl: Removed a FIXME (this is documented as not-thread-safe now.
80cf3f7c38 ci: Fix check_stdlib_usage.py and run on ci
76f28ea120 Fix stdlib usage
80da805688 build: Fix testprocess invocation during "as-installed" tests
81644d260f Sync SDL3 wiki -> header
122cd4db2b include: Added `\threadsafety` notes to all SDL_render.h functions.
276969cd58 Sync SDL3 wiki -> header
4c48ff51f8 render: SDL_RenderPresent now behaves when a render target is currently set.
7a6a0becb8 render: Fixed a FIXME for SDL_SetRenderViewport with a negative size.
54459def69 render: Remove the logical presentation render target.
bf7a48cdcc render/gpu: Change some memcpy calls to SDL_memcpy.
b48f29dd9b examples: Fix name of renderer/17-read-pixels binary.
925e47a077 GPU: Fix backwards LogError and SetError calls
1561d7c089 Fix warnings in build-scripts/check_stdlib_usage.py
2070adb262 android: add python script checking Android JNI bindings
cf4049cfde ci: check versioning on ci
557c6dfb18 GPU: call SDL_SetError where appropriate
6ec8b1a173 Throttle tickle reports to PS4/PS5 controllers
53bf2baac3 Change JNI calls to comply with recent Boolean changes
fcab6c99fb examples: Fixed some window titles.
9881c4e582 examples: Added renderer/17-read-pixels
62389ada6f examples/renderer/02-primitives: seed the RNG.
95134f6d58 examples: Added renderer/15-cliprect
ad3a4c677b wayland: Clean up cursor scaling
e5d3a1b6f5 Remove casts from typed pointer to void * for printf %p in test projects
57418475ce kmsdrm: Keep fd around if we can drop master
13f88df190 kmsdrm: Fix KMSDRM_Vulkan_CreateSurface() return value
8f55f48337 kmsdrm: Move property initialization a bit further down
1ed3dac021 examples: Added renderer/14-viewport
e00ea27d25 examples/renderer/01-clear: No longer needs vsync.
004ac40226 Fix warning: no function prototype
4a3faf20ac gpu: Replace high-level logs with SetError
043c876a15 Move default colorspace aliases into enum
0685b96469 GPU: fix build when SDL_GPU_DISABLED is set
e973b687cd examples: Added renderer/11-color-mods
0478a6ee3b Move endian pixel format aliases into enum
1828bde49f examples/renderer/01-clear: Use the color-cycle code from testvulkan.c
3bc2bd790c build-web-examples.pl: Added a FIXME.
git-subtree-dir: external/SDL
git-subtree-split: 8ec576ddabdc7edfd68e7a8a3214e84e4026328d
60c48755e Add missing macros in README and link to docs for more info (#4582)
a6255cc41 add a ci step for Json_Diagnostic_Positions (#4579)
f038ac4c9 Enable modernize-use-integer-sign-comparison check (#4581)
4f64d8d0b Modernize integer comparison (#4577)
2134cb947 Fix NLOHMANN_DEFINE_TYPE_INTRUSIVE_WITH_DEFAULT with an empty JSON instance (#4508)
6057b31df Overwork astyle call (#4573)
0fa326a8e Use Clang image to run iwyu (#4574)
8314ac2f7 Use ubuntu-latest image to run Valgrind (#4575)
69c8758d5 fix the abi tests for diagnostics positions feature (#4572)
5ff90d9e0 fix diagnostic positions related compilation errors (#4570)
6be4e8560 Bump cppcheck from 1.4.6 to 1.4.7 in /cmake/requirements (#4567)
663058e7d Fix typo in nlohmann_define_derived_type.md (#4565)
af4ad7915 Add ONLY_SERIALIZE for NLOHMANN_DEFINE_DERIVED_TYPE_* macros (#4562)
58f5f2596 json start/end position implementation (#4517)
733c59588 Bump actions/upload-artifact from 4.4.3 to 4.5.0 (#4557)
6cb099e30 Suppress modernize-use-integer-sign-comparison (#4558)
094bd2651 Set parents after insert call (#4537)
30cd44df9 Clean up CI (#4553)
5362012fd [StepSecurity] ci: Harden GitHub Actions (#4551)
861ec9c3c Fix token permissions warnings (#4550)
f4910b20c Bump mkdocs-material from 9.5.48 to 9.5.49 in /docs/mkdocs (#4548)
f2a4ac067 Add step to build the documentation (#4549)
8e1b80001 Move reuse dependency to requirements.txt file (#4547)
677e19e39 Clean up (#4546)
9e23b5d61 ⬆️ Bump watchdog from 2.1.7 to 6.0.0 in /tools/serve_header (#4542)
eb142e33c ⬆️ Bump ossf/scorecard-action from 2.3.3 to 2.4.0 (#4545)
1c8e26dcb ⬆️ Bump lukka/get-cmake from 3.31.0 to 3.31.2 (#4544)
b6b8378c8 ⬆️ Bump github/codeql-action from 2.27.9 to 3.27.9 (#4543)
58949c0ad ⬆️ Bump actions/github-script from 6.4.0 to 7.0.1 (#4540)
7cfbe321b ⬆️ Bump pyyaml from 6.0 to 6.0.2 in /tools/serve_header (#4541)
4003f8da0 [StepSecurity] Apply security best practices (#4539)
6a2ae22a5 📝 add OpenSSF Scorecard badge
620034ece ♻️ allow patch and diff to be used with arbitrary string types (#4536)
e6cafa573 📝 fix CPM.cmake example
e0a17f847 📝 add more package managers (#4533)
20ae363a7 Replace EOF with char_traits (#4532)
589641b17 Add support of multi-dim C-style array member of struct. (#4262)
f385fe28f 💸 update sponsors
981a4c39f 📝 trigger documentation build
dd81f878f 🚀 fix permissions
549c79ba7 Overwork documentation (#4516)
9f60e8555 Fix return value of get_ptr for unsigned integers (#4525)
a006a7a48 Add more GCC warning flags (#4524)
1b9a9d1f2 Update licenses (#4521)
935c6eeb5 Optimize binary `get_number` implementation by reading multiple bytes at once (#4391)
e41905fcb 💸 thanks @phrrngtn
d333f0895 CMake: generate a pkg-config file that follow pkg-config conventions (#4456)
3d6c664de Allow comparing default initialized iterators (#4512)
ee32bfc1c Make SAX output locale-independent (#4505)
a97041a98 Skip enum tests when JSON_DisableEnumSerialization=ON (#4504)
f9f8c0779 fix: integer parsed as float when EINTR set in errno (#4506)
378e09179 Fix weak-vtables warning (#4500)
1f218e107 Possible fix for #4485 (#4487)
64f68dc56 Suppress warnings in NLOHMANN_JSON_SERIALIZE_ENUM (#4497)
1c5923e5d Add comment for #4494 (#4496)
e3ac5a64b Add test for libstdc++ (#4495)
e509007df Remove alwayslink=True Bazel flag (#4396)
060414037 feat: Rebase `feature/optional` to `develop` (#4036)
fd20975a9 Add CPack support (#4459)
fde9a86c5 Make iterator_proxy_value a forward_iterator (#4371) (#4372)
1825117e6 Another desperate try to fix the CI (#4489)
4a602df34 Add lgtm explanation (#4362)
18ff442e6 Allow overriding the CMake target name (#4483)
aff5a31d3 Add NLOHMANN_DEFINE_DERIVED_TYPE_* macros (#4033)
ac8b22180 Update CONTRIBUTING.md (#4486)
632583977 Update is_structured.md (#4472)
b36f4c477 Update natvis to reflect 3.11.3 and the current structure of basic_json (#4451)
960b763ec Docs: fix typos of 'whether' in `operator_{gt,le,lt}.md` (#4412)
8c391e04f Docs: Fix wrong code usage in the Value access section of `json_pointer.md` (#4255)
01da82eae Fix gdb pretty printer (#4343)
97f0bdaf9 chore: fix some typos in comments (#4345)
c883fb0f1 Fix for incorrect function name in documentation example (#4342)
377c767aa Updated exception handling to catch const reference in out_of_range (#4331)
16b3d841d Fixed an error in the `Custom data source` example. (#4335)
199dea11b #4307 Updated docx to 3.10.5 from 3.10.4 (#4310)
0457de21c Align astyle flags in Makefile with CI (#4277)
c35d260c2 Suppress Clang-Tidy warnings (#4276)
6a064e026 Remove broken link from CONTRIBUTING.md (#4274)
7efe87549 Update json_has_static_rtti.md (#4269)
a259ecc51 Fix `to_json` for enums when the enum has an unsigned underlying type. (#4237)
3780b41dd 💰 update sponsors
git-subtree-dir: external/json
git-subtree-split: 60c48755e3f717eace7830d7bbc0d8f1a5e0cc8a
093b39ca5 Update docs for meson (#4291)
2c3a5698e Simplify a copying the fill from basic_specs
fc1b0f348 Clarify use of FMT_THROW in a comment
1d066890c Resolve C4702 unreachable code warnings
dad323751 Fix a bug when copying the fill from basic_specs
880e1494d Improve xchar support for std::bitset formatter
e3ddede6c Update version
e9ec4fdc8 Bump version
feb72126b Readd FMT_NO_UNIQUE_ADDRESS
8d517e54c Update changelog
563fc74ae Update changelog
3e04222d5 Restore ABI compatibility with 11.0.2
853df39d0 Mention compile-time formatting
11742a09c Clarify that format_string should be used instead of fstring
da24fac10 Document fstring
5fa4bdd75 Define CMake components to allow docs to be installed separately (#4276)
3c8aad8df Update the release script
0e8aad961 Update version
debe784aa Update changelog
f6d112567 Update changelog
73d0d3f75 Fix github API call
08f60f1ef Update changelog
faf3f8408 Bump version
f3a41441d Replace requests with urllib
3f33cb21d Update changelog
b07a90386 Update changelog
a6fba5177 Update changelog
25e292998 Update changelog
00ab2e98b Update changelog
a3ef285ae Always inline const_check to improve debug codegen in clang
28d1abc9d Update changelog
90704b9ef Update changelog
86dae01c2 Fix compatibility with older versions of VS (#4271)
d8a79eafd Document formatting of bit-fields and fields of packed structs
7c3d0152e Use the _MSVC_STL_UPDATE macro to detect STL (#4267)
7c50da538 Allow getting size of dynamic format arg store (#4270)
873670ba3 Make parameter basic_memory_buffer<char, SIZE>& buf of to_string const
735d4cc05 Update changelog
141380172 Allow disabling <filesystem> by define FMT_CPP_LIB_FILESYSTEM=0 (#4259)
4302d7429 Update changelog
0f51ea79d Update changelog
9600fee02 Include <filesystem> only if FMT_CPP_LIB_FILESYSTEM is set (#4258)
47a66c5ec Bump msys2/setup-msys2 from 2.24.0 to 2.25.0 (#4250)
385c01dc7 Allow bit_cast to work for 80bit long double (#4246)
df249d8ad Remove an old workaround
dfad80d1c Remove an old workaround
536cabd56 Export all range join overloads (#4239)
b1a054706 Remove more MSVC 2015 workarounds and fix string_view checks
bfd95392c Remove MSVC 2015 workaround
9ced61bca Replace std::forward for clang-tidy (#4236)
75e5be6ad Sort specifiers
a169d7fa4 Fix chrono formatting syntax doc (#4235)
a6c45dfea Fix modular build
a35389b3c Corrently handle buffer flush
5a3576acc Implement fmt::join for tuple-like objects (#4230)
542600013 Suppress MSVC warnings "C4127: conditional expression is constant" by used const_check (#4233)
720da57ba Remove reference to unused intrinsic
680db66c3 Explicitly export symbols from detail
56ce41ef6 Remove initializer_list dependency
cf50e4d6a Fix const[expr] in context API
6580d7b80 Cleanup the format API
7e73566ce Minor cleanup
8523dba2d Make constexpr precede explicit consistently
e3d3b24fc Minor cleanup
1521bba70 Use consistent types for argument count
00649552a Bump github/codeql-action from 3.26.6 to 3.27.0 (#4223)
4b8e2838f More cleanup
7d4662f7a Remove FMT_BUILTIN_CTZ
27110bc47 Minor cleanup
68f315376 Fix narrowing conversion warning in struct fstring (#4210)
168df9a06 Implement fmt::format_to into std::vector<char> (#4211)
4daa3d591 Fix error: cannot use 'try' with exceptions disabled in Win LLVM Clang (#4208)
e9eaa27e5 Add std::exception to the docs
2b6a786e3 Use standard context in print
a16ff5787 Add support for code units > 0xFFFF in fill
601be1cbe Add support for code units > 0xFFFF in fill
58c185b63 Changing type of data_ to size_t to avoid compilation warnings (#4200)
a0a9ba2af Fix hashes
cc2ba8f9e Cleanup cifuzz action
a18d42b20 Simplify lint (#4197)
4046f9727 Fix -Wmissing-noreturn warning (#4194)
6bdc12a19 detail_exported -> detail
786a4b096 Cleanup fixed_string
2cb3b7c64 Update README.md
e9cba6905 Update README.md
02537548f Cleanup an example
c68c5fa7c Test FMT_BUILTIN_TYPES
22701d5f6 Address build failures when using Tip-of-Tree clang. (#4187)
e62c41ffb Conform `std::iterator_traits<fmt::appender>` to [iterator.traits]/1 (#4185)
18792893d Silencing Wextra-semi warning (#4188)
c90bc9186 Bump actions/checkout from 4.1.6 to 4.2.0 (#4182)
c95722ad6 Improve naming consistency
db06b0df8 Use countl_zero in bigint
b9ec48d9c Cleanup bigint
3faf6f181 Add min_of/max_of
d64b100a3 Relax constexpr
ff9ee0461 Fix handling FMT_BUILTIN_TYPES
1c5883bef Test nondeterministic conversion to format string
cacc3108c Don't assume repeated evaluation of string literal produce the same pointer
fade652ad Require clang >=15 for _BitInt support (#4176)
96dca569a Module linkage fixes for shared build (#4169)
891c9a73a Cleanup format API
9282222b7 Export more
e5b20ff0d Deprecate detail::locale_ref
ff9222354 Simplify locale handling
80c4d42c6 Cleanup format.h
git-subtree-dir: external/fmt
git-subtree-split: 093b39ca5eea129b111060839602bcfaf295125a