Rodolfo Bogado
f1c31bb7f1
Merge Vulkan: Fix black borders in frame dumps #4456
2016-11-18 18:53:59 -03:00
Rodolfo Bogado
bf30637c35
Merge latest master changes
2016-11-18 00:34:33 -03:00
Rodolfo Bogado
74adf1db24
fix dx9 initialization
2016-11-17 23:42:11 -03:00
Rodolfo Bogado
12f7503891
Merge and finish D3D12: Handle descriptor pool re-use, PSO disk cache issues #4094 and add some stability fixes to dx12
2016-11-17 23:41:54 -03:00
Rodolfo Bogado
0f16b0ae0b
re enable ui messages while compiling shaders
2016-11-16 17:05:06 -03:00
Rodolfo Bogado
14a5cd2f5e
merge CustomTexture: Drop old texture format. #4453
2016-11-16 16:58:51 -03:00
Rodolfo Bogado
777254ac09
fix some issues with dx9 backend
2016-11-16 12:25:21 -03:00
Rodolfo Bogado
6c8aa87786
Fix some issues in the vulkan backend
2016-11-15 00:21:34 -03:00
Rodolfo Bogado
8dd665d449
fix texture scaler use under vulkan
2016-11-13 11:36:48 -03:00
Rodolfo Bogado
58f74f9791
Merge latest master changes
2016-11-13 11:24:59 -03:00
Rodolfo Bogado
62f548e2d0
Merge Vulkan: Don't use FIFO_RELAXED present mode for vsync. #4430
2016-11-09 23:15:06 -03:00
Rodolfo Bogado
e62838f2e3
Disable exclusive full screen for dx11 while i find a fix for the hang while starting games in full screen
2016-11-08 00:13:28 -03:00
Rodolfo Bogado
138ac7f7c0
Merge latest master changes
2016-11-07 00:09:14 -03:00
Rodolfo Bogado
50e8eb90ad
Implement selection of core profile where is available to speed up opengl a little.
2016-11-03 23:51:17 -03:00
Rodolfo Bogado
0c629093d2
small fix for Linux compilation
2016-11-02 23:51:05 -03:00
Rodolfo Bogado
f1d5267304
fix an issue with the fix for over sized efb copies
2016-11-02 23:44:03 -03:00
Rodolfo Bogado
8348d5dbbc
merge some small optimizations to get a little more performance in ogl/dx11/dx9
2016-11-02 23:08:10 -03:00
Rodolfo Bogado
306f9895b2
add support for alpha channel while using emisive materials
2016-11-01 00:01:44 -03:00
Rodolfo Bogado
2d89a596af
merge Vulkan: Cleanup and implement XFB support #4374
2016-10-31 21:05:21 -03:00
Rodolfo Bogado
868c219092
make RSHACK configurable in game ini
2016-10-31 21:02:01 -03:00
Rodolfo Bogado
7945d58a3a
fix some issues in the post processing framework
2016-10-31 20:27:09 -03:00
Rodolfo Bogado
942651ac77
Change vertex stream pattern for opengl to increase performance
2016-10-28 18:55:00 -03:00
Rodolfo Bogado
7b4d0ba702
fix shader compilation errors when using opengl drivers that does not support early z
2016-10-26 00:19:12 -03:00
Rodolfo Bogado
d516d170da
fix perfqueries under opengl
2016-10-25 21:07:01 -03:00
Rodolfo Bogado
b06bfd6bf9
merge latest master changes
2016-10-24 21:11:32 -03:00
Rodolfo Bogado
e243258cd6
fix small error in state cache
2016-10-24 20:34:16 -03:00
Rodolfo Bogado
ccb1d2e338
fix for some errors on systems that does not support clip control.
...
fix for shader compilation error on mac
2016-10-22 22:21:26 -03:00
Rodolfo Bogado
9d4dbc079e
fix hires textures not updated when enabling/disabling
2016-10-19 18:55:43 -03:00
Rodolfo Bogado
40bdfff9b5
remove wiispeak hack as is currently not needed anymore.
2016-10-19 18:46:01 -03:00
Rodolfo Bogado
0b4c9d6513
osx and linux build fix
2016-10-18 21:07:11 -03:00
Rodolfo Bogado
ec009f8daa
fix for syncGPU
2016-10-17 19:02:28 -03:00
Rodolfo Bogado
0d1fba4b38
fix for opengl shader compilation on amd HD 6xxx family
2016-10-17 19:02:01 -03:00
Rodolfo Bogado
bdb7048ad3
merge latest master changes
2016-10-16 21:18:09 -03:00
Rodolfo Bogado
f49a5a4c1e
fix small issue with vulkan backend and custom materials
2016-10-16 00:20:00 -03:00
Rodolfo Bogado
ceb1bc87fb
fix for hires texture loading
2016-10-15 17:23:34 -03:00
Rodolfo Bogado
e9c6feb679
buildfix and warning fix for linux
2016-10-15 17:23:06 -03:00
Rodolfo Bogado
ca744c8468
added a light version of the IshiirukaFX shader that reduces SSAO and SSGI gpu usage.
...
as requested in the forum allow a biguer motion coefficient in the motion blur shader
2016-10-15 11:18:37 -03:00
Rodolfo Bogado
f2037b11ac
insert spaces in the version string for better display
2016-10-15 11:00:19 -03:00
Rodolfo Bogado
923538fc85
change vertex allocation method to reduce memory usage and improve performance
2016-10-15 10:50:01 -03:00
Rodolfo Bogado
5fceb31f2c
reorder operator code and inline hash function to reduce hash overhead
2016-10-15 10:46:36 -03:00
Rodolfo Bogado
cf3489d039
small optimization for the AddStrip path in the IndexGenerator
2016-10-15 10:42:15 -03:00
Rodolfo Bogado
d9a5b494a3
another linux build fix
2016-10-14 17:48:31 -03:00
Rodolfo Bogado
70f843a745
another linux build fix
2016-10-14 17:07:29 -03:00
Rodolfo Bogado
84b471cce6
fix for linux compilation
2016-10-14 16:39:20 -03:00
Rodolfo Bogado
4677d0bf58
Merge branch 'master' of https://github.com/Tinob/Ishiiruka
2016-10-13 23:07:11 -03:00
Rodolfo Bogado
58c09ba65a
centralize shader managers dirty regions setup
2016-10-13 22:58:31 -03:00
Rodolfo Bogado
b67ee2ef53
implement shader compilation at startup for vulkan backend,
2016-10-13 22:56:18 -03:00
Tinob
3040108afa
Merge pull request #54 from TruckJitsu/patch-1
...
Change Default Buffer to 16
2016-10-13 18:53:30 -03:00
Tinob
8b5be85815
Merge pull request #55 from TruckJitsu/patch-2
...
Updates Default Netplay Buffer to 16 (server)
2016-10-13 18:53:19 -03:00
TruckJitsu
3e3b098b9b
Updates Default Netplay Buffer to 16 (server)
...
Goes along with this commit here: cdf9e75a9e
This is to make the default pad buffer for netplay "16" instead of "5".
The reason for this is with the new netplay buffer system, each buffer is 25% of what it was before - it takes 4x the buffer now for it to be equal. 16 seems to be the optimal value based on avg ping.
2016-10-12 19:52:34 -05:00