Rodolfo Bogado
c212054602
merge latest master changes
2015-07-15 19:02:30 -03:00
Rodolfo Bogado
6de860b564
Update SSAO.glsl to reflect the changes in IshiirukaFX.glsl
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Added Barrel.glsl to support headmounted devices lens correction
2015-07-14 21:25:04 -03:00
Rodolfo Bogado
cb006406d6
small improvement in ssao range equation
2015-07-11 18:37:40 -03:00
Rodolfo Bogado
d063545a17
small improvements to DOF and SSAO shaders inside IshiirukaFX
2015-07-05 22:30:02 -03:00
Rodolfo Bogado
6a67e64de4
Merge latest master changes
2015-07-05 22:20:03 -03:00
Rodolfo Bogado
2401ad375f
merge latest master changes
2015-06-10 23:14:27 -03:00
Rodolfo Bogado
e0deea0a7c
merge latest master changes
2015-06-06 16:20:31 -03:00
Rodolfo Bogado
919f3f7d17
Added IshiirukaFX a minimized suit to modernize games, including, SSAO, DOF, Tonemap, color vibrance , and bloom
2015-05-31 17:43:35 -03:00
Rodolfo Bogado
c9f06a0ec3
Merge latest master changes
2015-05-26 23:25:29 -03:00
Rodolfo Bogado
b2d59947bb
merge latest master core changes
2015-05-25 18:36:28 -03:00
Rodolfo Bogado
ffa8a862e4
Post Processing :Allow the activation of specific stages depending on option values, this will improve performance in cases where a stage is not needed for the current configuration.
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DX11: fix a small bug in the allocation of padding elements in the pps buffer.
2015-05-24 19:49:09 -03:00
Rodolfo Bogado
1583f8a2ab
Add the ability to set some post processing options at compilation time to improve performance.
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correct a small error in the ui with integer values
2015-05-18 23:18:03 -03:00
Rodolfo Bogado
e08fa676da
Added MATSODOF.glsl implementation
2015-05-16 10:59:57 -03:00
Rodolfo Bogado
27ce1cdac7
merge latest master changes
2015-05-12 23:28:19 -03:00
Rodolfo Bogado
192cb9f8da
fixes for some issues reported in the forums
2015-05-12 00:18:08 -03:00
Rodolfo Bogado
c6027f4277
Improved Post Processing interface to allow maximum quality by using source resolution as output. Add the ability top map up to 4 prev stages as inputs.
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correct dx11 implementation to support msaa.
improve SSAO shader to improve quality.
2015-05-10 23:32:18 -03:00
Rodolfo Bogado
6c1603447a
First implementation of a multi Stage post Processing interface.
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now the shader support multiple stages allowing to consume the output of the previous stage to create more complex effects.
added a naive SSAO shader implementation
2015-05-06 23:51:30 -03:00
Rodolfo Bogado
357f093525
Add PRNG support to the Post Processing Interface
2015-05-05 00:08:10 -03:00
Rodolfo Bogado
a35f3fc1dc
fix for DOF shader
2015-04-28 00:16:27 -03:00
Rodolfo Bogado
0073bd80fb
fix for DolphinFX on dx11
2015-04-24 00:46:06 -03:00
Rodolfo Bogado
a2493f6fbd
work in progress: added a modified version of DolphinFX that is supported by ogl and dx11 using the new unified interface.
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There are some filters that still don't work right but i need help with the testing and debugging.
2015-04-23 22:45:50 -03:00
Rodolfo Bogado
5e55929bdc
modify post processing interface to support depth and native gamma as input, add 2 shaders to show depth usage concept. DOF.glsl is a very simple Depth of field implementation. Depth.glsl only displays depth buffer content.
2015-04-17 20:29:28 -03:00
Rodolfo Bogado
2f59c64cce
Added Initial Support for 3d in OGL and dx11. Still some issues to solve
2015-04-03 16:09:54 -03:00
Rodolfo Bogado
72a659958c
merge latest master changes
2015-03-30 23:04:45 -03:00
Rodolfo Bogado
83a5eab40e
merge latest master
2015-03-14 18:16:23 -03:00
Rodolfo Bogado
3fc622916d
Merge latest master
2015-02-21 19:16:58 -03:00
Rodolfo Bogado
46baa41509
some fixes from master
2015-01-24 13:49:35 -03:00
Rodolfo Bogado
0c98f9aedb
merge latest master changes
2015-01-16 15:41:40 -03:00
Rodolfo Bogado
8f5820e0d0
merge latest master changes.
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Rewrite custom texture handling as it was done in master but with Ishiiruka style
2015-01-09 23:56:02 -03:00
Rodolfo Bogado
3be6d89eb1
merge master, including state management in dx11 backend to avoid problems caused by the older state management
2015-01-03 12:38:05 -03:00
Rodolfo Bogado
54e09c6303
merge latest master core changes
2014-12-24 15:40:59 -03:00
Rodolfo Bogado
fba8d72185
partial merge from master master
2014-12-06 10:58:18 -03:00
Rodolfo Bogado
c618bcfb90
BIG merge from master to re enable ogl and software backends
2014-11-24 10:52:57 -03:00
Rodolfo Bogado
888f8ea7e8
merge master changes
2014-10-26 23:02:05 -03:00
Rodolfo Bogado
9697f4aca8
merge latest core changes
2014-10-13 09:41:00 -03:00
Rodolfo Bogado
cf06f37771
more changes from master
2014-10-04 15:04:42 -03:00
Rodolfo Bogado
3e948f54c8
Partial merge from master
2014-10-04 12:11:42 -03:00
Rodolfo Bogado
beab3bca68
merge latest master changes
2014-09-03 17:38:59 -03:00
Rodolfo Bogado
61c68652fa
merge latest Master Changes into Ishiiruka. regression detected so far:
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dtk audio is broken in xenoblade cronicles.
2014-08-02 12:00:55 -03:00
Rodolfo Bogado
fa144dff2f
Master merge v1
2014-06-03 18:14:53 -03:00
Rodolfo Bogado
f03f51b1bc
Merge Core Changes
2013-10-28 18:46:00 -03:00
kostamarino@hotmail.com
ad73efda57
Gameini database update.
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Fixes issue 6662.
Fixes most of the games in issue 6666.
2013-09-27 18:39:13 +03:00
comex
0787019cbe
Check in 2x versions of Clean*. Thanks, MaJoR1!
2013-09-25 02:06:53 -04:00
kostamarino@hotmail.com
823bb44ba7
Gameini update for Skies of Arcadia and Call of duty Black Ops. Both games don't need projection hacks any more, they work perfectly fine with all backends. Skies of Arcadia actually had an issue of improper shadows with the projection hack if opengl and d3d9 was used in latest dolphin builds.
2013-09-24 01:39:48 +03:00
kostamarino@hotmail.com
e544894f14
Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11).
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Fixes issue 4226.
2013-09-23 23:49:15 +03:00
Pierre Bourdon
1f95a294cd
Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack)
2013-09-22 16:00:56 +02:00
kostamarino@hotmail.com
a2a01d2fc9
Gameini database update.
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Fixes issue 6531.
Fixes issue 6532.
2013-09-16 18:49:17 +03:00
Pierre Bourdon
501eafb407
Overlay local gameinis over global gameinis instead of copying.
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Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Pierre Bourdon
aa202c2e21
Move global gameinis from User to Sys. Get rid of SHARED_USER.
2013-09-14 06:08:30 +02:00
Pierre Bourdon
86e765f3eb
Move Themes/ from User to Sys. Only Gameinis remain.
2013-09-14 06:08:30 +02:00