HDNes/Rewrite/emu/audio.cpp

57 lines
935 B
C++

#include "audio.h"
#include "../gameManager.h"
using namespace std;
audio::audio()
{
volume = 50;
useHDPack = true;
}
audio::~audio()
{
//dtor
}
void audio::initGameConfig(){
}
string audio::partName(){
return string("audio");
}
void audio::saveConfigLines(fstream* fs){
saveConfigLine(fs, "volume", intToString(volume));
saveConfigLine(fs, "useHDPack", (useHDPack ? "Y" : "N"));
}
void audio::saveGameConfigLines(fstream* fs){
}
void audio::loadConfigVal(const string& hdr, const string& value){
if(hdr.compare("volume") == 0){
volume = stringToInt(value);
}
else if(hdr.compare("useHDPack") == 0){
useHDPack = (value.compare("Y") == 0);
}
}
void audio::startGame(){
}
void audio::endGame(){
}
void audio::setVolume(int vol){
volume = vol;
}
void audio::setUseHDPack(bool use){
useHDPack = use;
}