#include "audio.h" #include "../gameManager.h" using namespace std; audio::audio() { volume = 50; useHDPack = true; } audio::~audio() { //dtor } void audio::initGameConfig(){ } string audio::partName(){ return string("audio"); } void audio::saveConfigLines(fstream* fs){ saveConfigLine(fs, "volume", intToString(volume)); saveConfigLine(fs, "useHDPack", (useHDPack ? "Y" : "N")); } void audio::saveGameConfigLines(fstream* fs){ } void audio::loadConfigVal(const string& hdr, const string& value){ if(hdr.compare("volume") == 0){ volume = stringToInt(value); } else if(hdr.compare("useHDPack") == 0){ useHDPack = (value.compare("Y") == 0); } } void audio::startGame(){ } void audio::endGame(){ } void audio::setVolume(int vol){ volume = vol; } void audio::setUseHDPack(bool use){ useHDPack = use; }