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73 lines
2.4 KiB
Markdown
73 lines
2.4 KiB
Markdown
# Useful articles, posts, source code and other links
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## System:
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A Deep dive into (implicit) Thread Local Storage
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https://chao-tic.github.io/blog/2018/12/25/tls
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FreeBSD 9.0 (PS4 system is based on this version)
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https://github.com/freebsd/freebsd/tree/stable/9
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FreeBSD libc TLS implement
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https://github.com/freebsd/freebsd/blob/stable/9/lib/libc/gen/tls.c#L201
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Executing *BSD ELFs on Windows
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http://ghettohaxxx-blog.azurewebsites.net/executing-bsd-elfs-in-windows/
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(ELF) Relocations, Relocations
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https://www.mindfruit.co.uk/2012/06/relocations-relocations.html?m=1
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uplift (ELF loader/parser)
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https://github.com/idc/uplift
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PS4 Module Loader (for IDA, can be used as NID database)
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https://github.com/SocraticBliss/ps4_module_loader
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ELF relocation and linking
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https://eli.thegreenplace.net/2011/08/25/load-time-relocation-of-shared-libraries
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https://eli.thegreenplace.net/2011/11/03/position-independent-code-pic-in-shared-libraries
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https://eli.thegreenplace.net/2011/11/11/position-independent-code-pic-in-shared-libraries-on-x64
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Stack unwind/.eh_frame parse
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http://blog.reverberate.org/2018/08/07/bloaty-1.0.html
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http://refspecs.linuxfoundation.org/LSB_5.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html
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https://www.airs.com/blog/archives/460
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https://github.com/tomhughes/libdwarf
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elfstuff (ELF loader/parser)
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https://github.com/shuffle2/elfstuff
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PKG/PFS file format
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https://psdevwiki.com/ps4/Package_Files
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https://psdevwiki.com/ps4/PFS
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https://github.com/pearlxcore/PS4-PKG-Tool
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## Graphics:
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Flipping the Vulkan viewport
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https://www.saschawillems.de/blog/2019/03/29/flipping-the-vulkan-viewport/
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Rendering a fullscreen quad without buffers
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https://www.saschawillems.de/blog/2016/08/13/vulkan-tutorial-on-rendering-a-fullscreen-quad-without-buffers/
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Barriers In Vulkan : They Are Not That Difficult
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https://cpp-rendering.io/barriers-vulkan-not-difficult/
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Leveraging asynchronous queues for concurrent execution
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https://gpuopen.com/concurrent-execution-asynchronous-queues/
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Synchronization Examples
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https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchronization-Examples
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Official HLSL to SPIR-V Feature Mapping Manual
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https://github.com/Microsoft/DirectXShaderCompiler/blob/master/docs/SPIR-V.rst
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Specialization Constants
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https://gavinkg.github.io/ILearnVulkanFromScratch-CN/mdroot/Vulkan%20%E8%BF%9B%E9%98%B6/%E5%90%91%20Shader%20%E4%BC%A0%E8%BE%93%E6%95%B0%E6%8D%AE/Specialization%20Constants.html
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