Commit graph

1554 commits

Author SHA1 Message Date
Asuka
a2ade51578 Merge branch 'log_channel_2' into we_are_doomed 2020-02-01 20:59:20 +08:00
Asuka
8256131a4f fix -L option 2020-02-01 20:42:36 +08:00
Asuka
4ed0e2ae57 improve log and cmdline option system 2020-02-01 20:40:25 +08:00
Asuka
5f78d25d86 refactor log system 2020-02-01 19:33:38 +08:00
Asuka
2ac28086a7 fully implement GnmTexture::getSizeAlign 2020-02-01 17:49:27 +08:00
Asuka
415e6f8a68 untiling thin1d texture 2020-02-01 16:28:57 +08:00
sgqy
273c2be464
log system: channel support 2020-02-01 00:10:03 +08:00
Asuka
dc3fa169d0 add tiler declaration, delete some useless code 2020-01-31 23:44:38 +08:00
Asuka
e5f5f0a3fe add some logs and comments 2020-01-31 19:36:41 +08:00
Asuka
d0728616fe allocate descriptor set for every draw call 2020-01-30 21:32:24 +08:00
Asuka
7359e08adb fix setRenderTarget parsing bug 2020-01-25 18:27:27 +08:00
Asuka
7721e5308f add a 010Editor template for parsing PM4 packet queue 2020-01-25 17:13:38 +08:00
Asuka
52507f8382 add a 010Editor template for parsing PM4 packet queue 2020-01-25 17:04:18 +08:00
Asuka
29339128e9 rename isValid to defined 2020-01-25 16:16:19 +08:00
Asuka
f9f850fcd1 Merge branch 'we_are_doomed' of https://github.com/Inori/GPCS4 into we_are_doomed 2020-01-22 19:55:38 +08:00
Asuka
d33953a668 delete PSSL_SPIRV_CROSS_DEBUG switch 2020-01-22 19:55:30 +08:00
Asuka
2666bec8cc remove stupid lfs 2020-01-22 18:15:08 +08:00
Asuka
a144da7cbc remove stupid lfs 2020-01-22 18:14:27 +08:00
Asuka
f08640d64a remove stupid lfs 2020-01-22 18:11:36 +08:00
Asuka
339b8b049a remove stupid lfs 2020-01-22 18:10:46 +08:00
Asuka
2db0e21f2c
Delete nier_logo.gif 2020-01-22 18:08:42 +08:00
Asuka
c64801c0b8
Delete basic_quad.gif 2020-01-22 18:08:26 +08:00
Ykisl
535ae03749
Merge pull request #16 from Inori/master
Update
2020-01-20 14:28:34 +07:00
Asuka
e524c1ded6 rename onOpLegacy to onGnmLegacy 2020-01-19 16:13:04 +08:00
Asuka
337867f93f declare s16 to prevent output error fragment shader 2020-01-17 21:27:51 +08:00
Asuka
7f4c634218 implement drawIndexAuto 2020-01-17 21:26:54 +08:00
Asuka
c5fc967505 handle some legacy packets
IT_DRAW_INDEX_AUTO
IT_DISPATCH_DIRECT
2020-01-16 21:35:33 +08:00
Asuka
4ccddc4cf1 handle void prepare flip packet 2020-01-16 20:55:41 +08:00
Asuka
2a9c2ff013 fix merge errors 2020-01-16 20:49:26 +08:00
Asuka
1f4029bbe1 Merge branch 'wad_experimental' into no_graphics 2020-01-16 20:42:49 +08:00
Asuka
454bf3ed0a Delete ~AutoRecover.GPCS4.vcxproj 2020-01-16 20:33:04 +08:00
Asuka
0dc1d2714f fix sce type names 2020-01-16 20:31:35 +08:00
Asuka
15f1c9bbbe some fix 2020-01-16 20:31:12 +08:00
mailwl
3b66b8630d Use SCE types 2020-01-16 13:03:33 +03:00
mailwl
5c86bf239c Running Megaman
But run in infinity loop
2020-01-16 12:08:26 +03:00
Asuka
ca19c4ffce stub some functions, now can run wad without crash 2020-01-16 01:08:30 +08:00
Asuka
d2739b9e14 implement sceUserServiceGetLoginUserIdList 2020-01-16 01:07:59 +08:00
Asuka
de1c64ec76 allocate direct memory at low address 2020-01-16 01:07:25 +08:00
Asuka
2cca399a29 add some SaveData function signatures 2020-01-15 21:35:33 +08:00
Asuka
0686929a1b add some links about eh_frame parsing 2020-01-15 18:24:14 +08:00
Asuka
fc8ec95d2e implement sceSystemServiceGetDisplaySafeAreaInfo 2020-01-15 00:15:21 +08:00
Asuka
3d57429ae9 implement sceUserServiceGetUserName 2020-01-15 00:08:52 +08:00
Asuka
cea0caa112 fix long type difference between game and gpcs4
and delete all old typedefs, now all stdint types
2020-01-14 23:33:18 +08:00
Asuka
83a661b6ae Merge branch 'wad_experimental' of https://github.com/Inori/GPCS4 into wad_experimental 2020-01-14 21:35:00 +08:00
Asuka
4a1f541e6b improve some macro definations, make them more clear 2020-01-14 21:34:51 +08:00
DummyCatz
510dc68260 Bugfix 2020-01-14 21:13:43 +08:00
DummyCatz
84879f14d0 Fix a stupid bug in setFunctionOverridability 2020-01-14 19:59:40 +08:00
Asuka
0655fddb50 implement sceSystemServiceParamGetInt 2020-01-14 00:14:57 +08:00
Asuka
6a9a11423a Merge branch 'wad_experimental' of https://github.com/Inori/GPCS4 into wad_experimental 2020-01-13 22:41:21 +08:00
Asuka
7c4cdbc06a run wad without crash for now
still has problems, e.g. the game once submit command buffers one time.
2020-01-13 22:41:16 +08:00