Asuka
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a2ade51578
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Merge branch 'log_channel_2' into we_are_doomed
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2020-02-01 20:59:20 +08:00 |
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Asuka
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8256131a4f
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fix -L option
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2020-02-01 20:42:36 +08:00 |
|
Asuka
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4ed0e2ae57
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improve log and cmdline option system
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2020-02-01 20:40:25 +08:00 |
|
Asuka
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5f78d25d86
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refactor log system
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2020-02-01 19:33:38 +08:00 |
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Asuka
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2ac28086a7
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fully implement GnmTexture::getSizeAlign
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2020-02-01 17:49:27 +08:00 |
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Asuka
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415e6f8a68
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untiling thin1d texture
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2020-02-01 16:28:57 +08:00 |
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sgqy
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273c2be464
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log system: channel support
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2020-02-01 00:10:03 +08:00 |
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Asuka
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dc3fa169d0
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add tiler declaration, delete some useless code
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2020-01-31 23:44:38 +08:00 |
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Asuka
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e5f5f0a3fe
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add some logs and comments
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2020-01-31 19:36:41 +08:00 |
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Asuka
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d0728616fe
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allocate descriptor set for every draw call
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2020-01-30 21:32:24 +08:00 |
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Asuka
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7359e08adb
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fix setRenderTarget parsing bug
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2020-01-25 18:27:27 +08:00 |
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Asuka
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7721e5308f
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add a 010Editor template for parsing PM4 packet queue
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2020-01-25 17:13:38 +08:00 |
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Asuka
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52507f8382
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add a 010Editor template for parsing PM4 packet queue
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2020-01-25 17:04:18 +08:00 |
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Asuka
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29339128e9
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rename isValid to defined
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2020-01-25 16:16:19 +08:00 |
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Asuka
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f9f850fcd1
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Merge branch 'we_are_doomed' of https://github.com/Inori/GPCS4 into we_are_doomed
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2020-01-22 19:55:38 +08:00 |
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Asuka
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d33953a668
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delete PSSL_SPIRV_CROSS_DEBUG switch
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2020-01-22 19:55:30 +08:00 |
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Asuka
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2666bec8cc
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remove stupid lfs
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2020-01-22 18:15:08 +08:00 |
|
Asuka
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a144da7cbc
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remove stupid lfs
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2020-01-22 18:14:27 +08:00 |
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Asuka
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f08640d64a
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remove stupid lfs
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2020-01-22 18:11:36 +08:00 |
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Asuka
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339b8b049a
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remove stupid lfs
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2020-01-22 18:10:46 +08:00 |
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Asuka
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2db0e21f2c
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Delete nier_logo.gif
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2020-01-22 18:08:42 +08:00 |
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Asuka
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c64801c0b8
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Delete basic_quad.gif
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2020-01-22 18:08:26 +08:00 |
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Ykisl
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535ae03749
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Merge pull request #16 from Inori/master
Update
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2020-01-20 14:28:34 +07:00 |
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Asuka
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e524c1ded6
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rename onOpLegacy to onGnmLegacy
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2020-01-19 16:13:04 +08:00 |
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Asuka
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337867f93f
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declare s16 to prevent output error fragment shader
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2020-01-17 21:27:51 +08:00 |
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Asuka
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7f4c634218
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implement drawIndexAuto
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2020-01-17 21:26:54 +08:00 |
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Asuka
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c5fc967505
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handle some legacy packets
IT_DRAW_INDEX_AUTO
IT_DISPATCH_DIRECT
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2020-01-16 21:35:33 +08:00 |
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Asuka
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4ccddc4cf1
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handle void prepare flip packet
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2020-01-16 20:55:41 +08:00 |
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Asuka
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2a9c2ff013
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fix merge errors
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2020-01-16 20:49:26 +08:00 |
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Asuka
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1f4029bbe1
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Merge branch 'wad_experimental' into no_graphics
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2020-01-16 20:42:49 +08:00 |
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Asuka
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454bf3ed0a
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Delete ~AutoRecover.GPCS4.vcxproj
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2020-01-16 20:33:04 +08:00 |
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Asuka
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0dc1d2714f
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fix sce type names
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2020-01-16 20:31:35 +08:00 |
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Asuka
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15f1c9bbbe
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some fix
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2020-01-16 20:31:12 +08:00 |
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mailwl
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3b66b8630d
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Use SCE types
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2020-01-16 13:03:33 +03:00 |
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mailwl
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5c86bf239c
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Running Megaman
But run in infinity loop
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2020-01-16 12:08:26 +03:00 |
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Asuka
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ca19c4ffce
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stub some functions, now can run wad without crash
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2020-01-16 01:08:30 +08:00 |
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Asuka
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d2739b9e14
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implement sceUserServiceGetLoginUserIdList
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2020-01-16 01:07:59 +08:00 |
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Asuka
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de1c64ec76
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allocate direct memory at low address
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2020-01-16 01:07:25 +08:00 |
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Asuka
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2cca399a29
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add some SaveData function signatures
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2020-01-15 21:35:33 +08:00 |
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Asuka
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0686929a1b
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add some links about eh_frame parsing
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2020-01-15 18:24:14 +08:00 |
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Asuka
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fc8ec95d2e
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implement sceSystemServiceGetDisplaySafeAreaInfo
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2020-01-15 00:15:21 +08:00 |
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Asuka
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3d57429ae9
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implement sceUserServiceGetUserName
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2020-01-15 00:08:52 +08:00 |
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Asuka
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cea0caa112
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fix long type difference between game and gpcs4
and delete all old typedefs, now all stdint types
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2020-01-14 23:33:18 +08:00 |
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Asuka
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83a661b6ae
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Merge branch 'wad_experimental' of https://github.com/Inori/GPCS4 into wad_experimental
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2020-01-14 21:35:00 +08:00 |
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Asuka
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4a1f541e6b
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improve some macro definations, make them more clear
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2020-01-14 21:34:51 +08:00 |
|
DummyCatz
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510dc68260
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Bugfix
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2020-01-14 21:13:43 +08:00 |
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DummyCatz
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84879f14d0
|
Fix a stupid bug in setFunctionOverridability
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2020-01-14 19:59:40 +08:00 |
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Asuka
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0655fddb50
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implement sceSystemServiceParamGetInt
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2020-01-14 00:14:57 +08:00 |
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Asuka
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6a9a11423a
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Merge branch 'wad_experimental' of https://github.com/Inori/GPCS4 into wad_experimental
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2020-01-13 22:41:21 +08:00 |
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Asuka
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7c4cdbc06a
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run wad without crash for now
still has problems, e.g. the game once submit command buffers one time.
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2020-01-13 22:41:16 +08:00 |
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