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- Use C++11 built-in ranlux48 and random_device for seeding - Shuffles systems (aso.) like a card deck and picks top system until empty, then shuffles again - Fixes the flaws of the current random implementation: Real 1/N chance for an element in a set of N - Minor refactorings
5 lines
212 B
CMake
5 lines
212 B
CMake
# set up the external libraries that aren't popular enough to be found on most
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# package managers are included with the project (in the 'external' folder)
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add_subdirectory("nanosvg")
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add_subdirectory("pugixml")
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